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Not Recommended
0.0 hrs last two weeks / 256.1 hrs on record (183.2 hrs at review time)
Posted: Sep 26, 2023 @ 1:44pm
Updated: Oct 13, 2023 @ 1:08pm

I rate Starfield 5.5/10 (An ok if mediocre BGS game that has its moments, but feels like a regression in quality from previous BGS titles).

Starfield as an adventure/RPG is quite poor. Starfield as an FPS is fun. After I finished the bulk of quests, I'm just turning my brain off and enjoying the FPS gunplay, combat in low gravity/zero-g.

That being said, so many features of Starfield leave you scratching your head thinking, "really?" No brainer QOL features from previous Bethesda titles are absent, and the gameplay features they DID use in Starfield are weak/poorly thought out/shoe-horned in/rushed for the deadline.

I'm guessing it was top-down decision making mismanagement that made Starfield feel like a regression in quality instead of playing on strengths found in prior Bethesda games.

There's EM weapons, ship's brig components, contraband/ smuggling system that FEELS like they should have had greater functionality and purpose, but someone met with the dev team for those systems and said "we gotta ship this game, send it as-is." And so you're left with gameplay mechanics that are TECHNICALLY there... but are functionally worthless and don't add to the game in a meaningful way.

That's just one example. I really think the lead developers/project managers made having 1000 procedurally generated planets THE CORE concept of the game, Which means that the rest of the gameplay mechanics are half-baked because they spent the majority of development on having 1000 procedurally generated, uninteresting planets, rather than focusing on exploration/worldbuilding/environmental storytelling, which were the STRONGEST parts of previous BGS titles. There's little reward for players to actually explore!


- Starfield is a mile wide and an inch deep.

-Story, quests & lore feel half-hearted, cut short for time and bland.

-Bethesda created the lore for this game, and chose the most boring time to start your adventure. Colony wars are over! No mechs or armies with weaponized aliens.

The citizens, guards, etc.. from the 2 main factions complain about each other but they're at peace. You can complete all the quests for one faction, join the next and do all the quests, and join the space pirates and do all their quests and it doesn't effect the story at all! I thought BGS would have learned what game mechanics from their previous titles worked well that players enjoyed and implement them in Starfield. I had hoped we'd get something like Skyrim or F:NV where there'd be consequences to your choices (Gain positive reputation with a faction that puts you in poor standing/locks you out from faction questlines and other locations under a faction) but the game world feels Anaemic and unresponsive to Player actions and decisions.

-game systems that seemed to have some purpose somewhere along development but were made completely redundant by full release

(crafting, cooking/food, smuggling contraband,shipbuilding, resource collection/mining, colonies, spaceship fuel/grav jump range, stealth)

- more than half the skills are unnecessary, and quite a lot of grinding is required to level up skil

-Poor U.I

-Powers are pointless; I only use "personal atmosphere" to give myself oxygen because I'm constantly over encumbered hauling only resources and loot to and from my ship

-you'll spend an hour in real time trying to sell 40,000 credits worth of loot to 6 different merchants who only have 5000 credits on hand (and the trade authority vendors, who have 12,000 credits). Selling 3-4 guns will give you every credit the vendor has on hand. You'll Have to find a bench to sit on, wait 48hrs for them to restock. And unlike previous games, a maxxed out commerce skill does NOT give you the option to invest a sum of credits with a vendor to increase their buying capacity.

-Say you want to use ammo as a second currency with vendors; you buy up all the ammo a vendor has, and sell loot to get your credits back. The U.I doesn't speed up the selection of the quantity of ammo/meds/resources you wish to sell like previous Bethesda games, so you can hold down the left thumbstick for half an hour to sell the amount that'll clear the vendor of their credits, or you can give them ALL of a stack of ammo/meds/resources saving you time, but giving the surplus value away to a vendor for free.

-I'd like to use the Bridger grenade launcher, except only some gun shops carry 40mm ammo and between 3-25 at any time. So I spend a bunch of time sitting on a bench and waiting 48hrs for them to restock, buy out all the 40mm and wait another 48hrs. Bleh

-It feels pointless to explore planets. No matter where you land, you're always 500m from the exact same abandoned robotics lab, mining outpost, frozen research station. Seriously, for a 2023 title, I know the layout of every dungeon because there's only like a dozen of them! Enemies spawn in the same places everytime, loot is found in the same places, the 3rd locker down on the left always has credsticks on its shelf.. it's pathetic. Skyrim had hundreds of unique dungeons within one province of Tamriel and STARFIELD with hundreds of empty planets and moons only has a dozen or so dungeons that are found on every planet and moon. You'll know every time where enemies spawn, where keycards spawn, where safes and contraband spawns...

-research base
-underground frozen research base
-mining facility with vats of lava
-the tall research base with the elevator
-abandoned robotics facility (with notes on how the staff were using the robots to deliver coffee)
-deeper mining facility

-you'll face either spacers, crimson fleet pirates, ecliptic mercs, or var'uun heretics at any of the dozen locations. For all intents and purposes, they are completely the same (behaviour in combat)

Whats the point of a big open world if there's nothing interesting inside?

It feels like I bought a tall glass of juice but the waiter drank 75% of it before watering it down and giving it to me for $90 CAD ($110 after tax)

In conclusion, this is a step down in quality from Bethesda compared to previous titles. Bethesda took the best gameplay mechanics from their previous games, removed the QOL mechanics and half assed shoe horned the others into Starfield. It feels like the game is underdeveloped, rushed to completion, overhyped, and absolutely disappointing for a 2023 title from a triple A game studio.

I'd wait a year or two for the game to go on sale.. it wouldn't feel right to pay more than $30 for the game (don't spend $90+ like I did on Starfield!)

That being said, If Bethesda listens to player feedback and provides free, meaningful updates I will update my review accordingly. For the time being, I'm not interested in paying more for additional DLC when the base game at full price feels incomplete.
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Developer response:
Bethesda_FalcoYamaoka  [developer] Posted: Sep 28, 2023 @ 9:25am
Greetings,

We are sorry to hear this has been your experience. We feel Starfield is an RPG with hundreds of hours of quests to complete and characters to meet. Most quests will also vary on your character’s skills and decisions, massively changing the outcome of your playthrough. Try creating different characters with backgrounds and characteristics that clash or are opposite of your previous character. You will feel like you are playing a totally different game!

Put points in different skills from a character you’ve previously created, and you are now faced with completely different decisions to make and difficulties to encounter. There are so many layers to Starfield, that you will find things you’ve never knew were possible after playing for hundreds of hours.

Our support site offers many guides on different mechanics of Starfield when you are feeling overwhelmed. For example, the following may help with earning credits more quickly https://beth.games/3PAOXwb

Our team always welcomes feedback https://beth.games/3Xdn3d4

We hope you give Starfield another chance as there is a lot more that cannot be experienced in just one playthrough.

The Bethesda Team
720 Comments
merovign Jun 15, 2024 @ 3:53pm 
1) The cut-and-paste dev responses are a big part of how the game became a failure meme.

2) The disable/capture mechanism may well have been deliberately left out to be included in paid mods - because that's what they've now done (at an *exorbitant* price). Sadly they did it worse than modders already have, because the modders let you use the brig, Bethesda just say that someone else magically comes to "collect" them later.
Goose Jan 17, 2024 @ 3:40am 
Nice review... but these cut and paste developer responses are really disrespectful to the reviewer.

I've read the same "Developer" response to every review here, they don't even read the review... so they obviously aren't gonna learn anything... expect more garbage bethesda games cause they don't listen or read anything just release buggy weird ass games that are fooling less and less people each year.
Pertinax Dec 27, 2023 @ 6:06am 
We know how character builds in RPGs work bethesda, are you fucking joking? Stop writing these ultra cringe defensive posts and see if you can salvage this PoS game you sold us for 90$
Mike Dec 8, 2023 @ 8:40pm 
Bethesda's constant excuses and reliable incompetence are entirely predictable, yet no less offensive for it. Starfield would have been barely mediocre 5 years ago; now, without a CDPR 2077-style full apology and work to actually make the game good, it's barely above trash tier. "250" developers working on the game, three months later, still have not fixed basic skill bugs (!!!), floating/clipping/disappearing NPCs/ships/textures, constant crashing due to massive save bloat on long playthroughs, and a host of clunky UI/gameplay features, repeating identical "random" locations (my god, this one is unforgivable), and missed opportunities galore. But... we got an eat food button. Wow... just... wow.

Bethesda - stop insulting players by assuming modders will fix your garbage for free, and stop reusing your tired moth-eaten "engine" which is more band-aid/spaghetti code than anything else at this point. Wake up, own your mistakes, and fundamentally address them - or wither away.
Wittness The Defender Dec 2, 2023 @ 5:55pm 
well it looks like i was right to wait. y'all suck at every step except the ads huh?

i cant get over how you think arguing with someone who not only clocked 250+ hours on your game and then posted a NOVEL.

its simply souless.

Bethesda :steamsalty:
the earth is on fire Dec 2, 2023 @ 1:14pm 
inferkit ai did a better job then bethesdas customer support ever could hope to.

I have to say that while I agree with many of your points, there is much to commend in this game that gives it some good points over a year early release.

Some of your points I can agree with, such as enemy spawner patterns. (I'm not going to buy a game that has enemies everywhere and I know most folks won't either). I don't think Starfield's random enemy spawns are that big of a deal to keep in mind when you think of the potential scope of this game.
the earth is on fire Dec 2, 2023 @ 1:14pm 
I'm sure this could be improved, for instance, armor classes and spawn patterns could be coordinated to make them behave like real life items, and I imagine it could be experimented with as such (though I'd be cautious that it would lead to modding issues, and making sure the player feels like they've achieved a task by beating enemies).

Another thing that I'll say is the lack of a crafting system in this game is a real, real missed opportunity. You can't fix that now though, but that wouldn't be good if it's also promised for later
dragonbornzyra Nov 30, 2023 @ 8:45pm 
Great review. And what a total Clown FalcoYamaoka is. The sheer fragility and hubris!
doumood Nov 30, 2023 @ 2:02pm 
Damn. I completely agree with the player review. The copy paste AI response from Bethesda feels so out of place. The issue is not how we experience Starfield but rather how Bethesda delivered on the experience they offer. And imo the experience is lackluster and the game ended up boring to me. I have 250hours in and at least half of that time is not gameplay but me walking from a POI to another, waiting to reset vendors, crafting to level up, slow walking everywhere because i'm always overloaded, building outposts to mine ressources and not getting much of them once I got the ressources i needed. Gun and Spacefights become similar and repetitive quikly. Like mention in this player review, the game has many systems and mechanics but doesn't really make use of them.
golan Nov 28, 2023 @ 2:16pm 
Geez, the developer response is a straight lie. Even if it wasn't, the game has basically no replayability value (the "endgame" is possibly the worse part).