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2) The disable/capture mechanism may well have been deliberately left out to be included in paid mods - because that's what they've now done (at an *exorbitant* price). Sadly they did it worse than modders already have, because the modders let you use the brig, Bethesda just say that someone else magically comes to "collect" them later.
I've read the same "Developer" response to every review here, they don't even read the review... so they obviously aren't gonna learn anything... expect more garbage bethesda games cause they don't listen or read anything just release buggy weird ass games that are fooling less and less people each year.
Bethesda - stop insulting players by assuming modders will fix your garbage for free, and stop reusing your tired moth-eaten "engine" which is more band-aid/spaghetti code than anything else at this point. Wake up, own your mistakes, and fundamentally address them - or wither away.
i cant get over how you think arguing with someone who not only clocked 250+ hours on your game and then posted a NOVEL.
its simply souless.
Bethesda
I have to say that while I agree with many of your points, there is much to commend in this game that gives it some good points over a year early release.
Some of your points I can agree with, such as enemy spawner patterns. (I'm not going to buy a game that has enemies everywhere and I know most folks won't either). I don't think Starfield's random enemy spawns are that big of a deal to keep in mind when you think of the potential scope of this game.
Another thing that I'll say is the lack of a crafting system in this game is a real, real missed opportunity. You can't fix that now though, but that wouldn't be good if it's also promised for later