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10 of 123 (8%) achievements earned:
Personal Achievements
 

Farming

Have humans complete a Granary Project.
Unlocked Feb 21, 2014 @ 6:53pm

Metal Casting

Have humans complete a Metal Casting Project.
Unlocked Feb 23, 2014 @ 1:26pm

Writing

Have humans complete a School Project.
Unlocked Feb 21, 2014 @ 7:25pm

Paganism

Have humans complete a Shrine Project.
Unlocked Feb 21, 2014 @ 7:14pm

Swamp Tribe

Finish an Era with a Swamp Village which has 100 Village Prosperity.
Unlocked Feb 23, 2014 @ 1:54pm

Genesis Era

Finish an Era with 250 Prosperity.
Unlocked Feb 23, 2014 @ 1:54pm

The First Era

Finish the first Era.
Unlocked Feb 21, 2014 @ 6:43pm

A New Beginning

Finish the second Era.
Unlocked Feb 21, 2014 @ 7:15pm

A New Threat

Finish the third Era.
Unlocked Feb 21, 2014 @ 8:05pm

Sailing

Complete a Fishing Docks Project.
Unlocked Feb 23, 2014 @ 1:27pm



Level 2

Achieved level 2.

Level 3

Achieved Level 3.

Commerce

Have humans complete a Trader Project.

Traditional Medicine

Have humans complete a Druid Project.

Forest Tribe

Finish an Era with a Forest Village which has 100 Village Prosperity.

Desert Tribe

Finish an Era with a Desert Village which has 100 Village Prosperity.

Calendar

Have humans complete a Plantation Project.

Theology

Have humans complete a Temple Project.

Construction

Have humans complete a Workshop Project.

Alchemy

Have humans complete an Alchemist Project.

Education

Have humans complete a University Project.

Trade Route

Have humans complete a Market Project.

Chosen People

Finish an Era with only one Village which has 175 Prosperity.

Classical Era

Finish an Era with 450 Prosperity.

Aristocracy

Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.

Physics

Finish an Era with a Village of 150 Prosperity using Plants and Minerals.

Agriculture

Finish an Era with a Village which has 150 prosperity using only Animals and Plants.

Vitality

Finish an Era with a village which has at least 50 of each Resource.

Feudalism

Have humans complete a Mill Project.

Currency

Have humans complete a Customs House Project.

Questionable Ethics

Have humans complete a Mad Scientist Project.

Theocracy

Have humans complete a Sacrifice Altar Project.

Fascism

Have humans complete a Barracks Project.

Geology

Have humans complete a Geologist Project.

Fiscal-Military State

Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.

Civilized

Finish an Era with a Village which has 250 Prosperity.

Fishing Village

Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.

Specialization

Finish an Era with a completed upgraded Project.

Specialized Economy

Finish an Era with 3 completed upgraded Projects.

Post-Classical Era

Finish an Era of 30 minutes with 600 Prosperity.

Developing Era

Finish an Era with 800 Prosperity.

Vibrant Era

Finish an Era with 1000 Prosperity.

Booming Era

Finish an Era with 1200 Prosperity.

Fantastic Era

Finish an Era with 1600 Prosperity.

Golden Era

Finish an Era with 2000 Prosperity.

Desert Town

Finish an Era with a Desert Village which has 300 Village Prosperity.

Desert City

Finish an Era with a Desert Village which has 500 Village Prosperity.

Forest Town

Finish an Era with a Forest Village which has 300 Village Prosperity.

Forest City

Finish an Era with a Forest Village which has 500 Village Prosperity.

Swamp Town

Finish an Era with a Swamp Village which has 300 Village Prosperity.

Swamp City

Finish an Era with a Swamp Village which has 500 Village Prosperity.

Mining Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.

Farming Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.

Hunter Community

Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.

Great Development

Finish an Era with a Completed Great Project.

World Economy

Finish an Era with at least 3 Completed Great Projects.

Legendary Warriors

Finish an Era with a Village which has at least 6 War Markers.

Abundant World

Finish an Era with at least 1000 Food being used by Villages.

Rich World

Finish an Era with at least 1000 Wealth being used by Villages.

Advanced World

Finish an Era with at least 1000 Tech being Used by Villages.

Mountain Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.

Harbor Town

Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.

Divided Planet

Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.

Great Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Capital

Finish an Era with a Village which has 650 Village Prosperity.

Survivor

Finish an Era with a Village which has 500 Prosperity and 60 Danger.

Modern Agriculture

Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.

Great Era

Finish an Era with 3500 Prosperity.

Peaceful

Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.

Violent Victory

Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.

Noble

Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.

Modern Banking

Finish an Era with 1000 Wealth in Use from Villages.

Paradise Island

Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.

Overgrowth

Finish an Era with 2000 Food in Use from Villages.

Superior Development

Finish the Third Era with at least 1 Upgraded Great Project.

Royalty

Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.

Treasury

Finish an Era with a Village with 1000 Wealth in Use.

Industrial Revolution

Finish an Era with a total of 2000 Tech in Use.

Canyon City

Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.

Nuclear Energy

Finish an Era with a Village with 1000 Tech in Use.

Utopia

Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.

Prince of Orange

Finish an Era with a Village with 1000 Food in Use.

Grand Era

Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.

Superior Vitality

Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.

Overpopulation

Finish an Era with a Village which has 1000 Prosperity.

First World

Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.

Mass Production

Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.

Modern Physics

Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.

Shipwrighting

Have humans complete a Harbor Project.

Navigation

Have humans complete a Lighthouse Project.

Lords of the Sea

Have humans complete an Island Town Project.

Entertainment

Have humans complete a Circus Project.

Pinnacle of Culture

Have humans complete an Opera Project.

Modern Medicine

Have humans complete an Apothecary Project.

Universal Healthcare

Have humans complete a Hospital Project.

Alloys

Have humans complete a Blast Furnace Project.

Machinery

Have humans complete a Factory Project.

Astronomy

Have humans complete an Observatory Project.

Scientific Method

Have humans complete a Laboratory Project.

Colonization

Have humans complete a Hamlet Project.

Long Live the King!

Have humans complete a Castle Project.

Venture Capital

Have humans complete a Bank Project.

Market Revolution

Have humans complete a Multinational Project.

Genesis Titan

Complete all orginal developments and projects.

Ancient Civilization

Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.

Diverse Town

Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.

Fresh Mountain Air

Have humans complete a Mountain Lodge Project.

Après-Ski

Have humans complete a Tavern Project.

Fantastic View

Have humans complete a Nature Park Project.

Famous Victor

Have humans complete a Historic Point Project.

For the Gods

Have humans complete a Monument Project.

1-Hour Challenge: Bronze

Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Silver

Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.

1-Hour Challenge: Gold

Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Forest Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Desert Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Bronze

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Silver

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.

Swamp Challenge: Gold

Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.