4 people found this review helpful
Recommended
0.0 hrs last two weeks / 9.2 hrs on record
Posted: Nov 11, 2018 @ 12:56pm

At first I thought, "Huh, this feels just like asteroids!" when I got to the helm. But it's so much more than that.

Omni Link is more of an RPG / VN hybrid with action in a vein similar to Asteroids for the space combat. You can explore and travel the star systems, but interactions are mostly combative or story driven. It's fun but the story is where it is really at.

I greatly enjoyed the story. Good times between Keb, Arcadia, and Dawn. Malthus livens things up quite a bit. Suzumi's rescue was especially good for the soul. All in all, I probably enjoyed the story more than I would have going to see a movie for the same price tag.

Music is freaking great. Honestly my favourite part is the sound track--I wish there was an add-on with the vocal tracks and some concept art.

Art is very well done. I love the intermixing of comicbook/manga style panels here and there, and the CGs that are scattered across the game are wonderful. Some of the moments are especially great such as the hug and the cowlick scene.

Action as previously said reminds me of Asteroids. Augmenting that however is your fleet. As you pilot the main ship, Dawn takes care of your support ships and they are quite effective. Meanwhile you can morph into whichever one you like for direct control agains the enemy: allowing you to be the quick scout, the gunboat, etc and delegate the other roles to the A.I. backing you up.

Towards the more typical VN parts things are a bit more sparse. Saving only can happen outside of the VN portions. No gallary, screenshots don't seem to work, etc. But it gets the job done. More focused on the space combat parts of the UI than providing an interface like renpy. No real complaints because the story is excellent.
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