Showing 41-60 of 17,091 entries
Well I'd have to say the vast majority of modern gamers don't like video games, they like easy, cinematic infested dialog simulator they can watch while the push a button or 2 without having to put forth any effort.

I find a degree of frustration healthy to a game, but it's a delicate balance.

Dude even Call of Duty scrapped a campaign for battle royale in BO4.
They try, but once something grabs hold like it does like Fortnite did, it's almost impossible to replicate. That whole fad is dying out anyway. Thankfully
The 'masses' at that time was a relatively niche group of people in general.
Gaming has massively grown in popularity over the years, and around 08 is when I saw it go full blown mainstream. Game design changed a lot over those close years into what we have now.

Do I need to translate this to another language?

Gaming was always a business, with intent of selling to as many people as possible.
the type of people it was targeting at that time were of a different mindset than your average modern gamer today
Originally posted by Doktor Mandrake:
Originally posted by Gameo:
Doom straying away from modern military shooter rehashes doens't make it niche, just having the balls to do something outside of the typical.

*sigh*

Again, classic Doom was the natural progression from Wolfenstein 3D

They knew it was going to be popular, due to the success of Wolfenstein 3D

It was not outside the typical, when Catacomb 3D and Wolfenstein 3D were a thing

You're so far off on a tangent.
Wolf has nothing to do with Doom, niche, or anything else we've discussed here.

Doom was created as it was seen in the eyes of the creator. End of story, no one's outside feedback was required. Hopes of being huge, of course.
designed around mainstream ideas because it's easy to sell to that many more people. No
Originally posted by Tazor:
Originally posted by Gameo:
You guys make my head hurt.

There's differences with niche, popular and call of duty success.
one thing doesn't have to not be call of duty success for it to be popular, which doens't make it niche.

Niche games are designed a very specific way, with very specific intent to experience, which are usually a very very small audience.

We know AAA studios won't bother with making games for small, particular mindsets looking for very particular things.
That's the main reason why AAA gaming is a joke. It doens't appeal to anything specific, it appeals to the masses.
The AAA gaming industry is the equivalent of Tarantino going mainstream. Making a movie that is action with giant robots fighting, toilet humor, tities, shaky camera, 12 cuts to jump over a fence, alpha chads who don't know how to act, taking itself way too seriously, using the words "bro" and "dude" in 90% of the lines. Don't forget to try and appeal to the core fans from 30 years ago by slapping the same name and aesthetics such as Pulp Fiction 2. Maybe have one of the actors from back then to make some idiots scream during the grand reveal.

This seems to be the way it goes with everything.
Things start off with specific intent, popularity grows, heads get big, pocketbooks get bigger, things change to attract more people, new audience, and the like for even bigger pocketbooks even at the cost of integrity.
Doom straying away from modern military shooter rehashes doens't make it niche, just having the balls to do something outside of the typical.
Let's not forget that even it, was at a time where it was going to be another modern military rehash.

And for the last time, because I've stated this several times already but seemingly wasn't absorbed, games have always been a business, and always wanted sales.
Difference is the target for these sales were directed at core 'gamers', not Everyone and their grandmother
You guys make my head hurt.

There's differences with niche, popular and call of duty success.
one thing doesn't have to not be call of duty success for it to be popular, which doens't make it niche.

Niche games are designed a very specific way, with very specific intent to experience, which are usually a very very small audience.

We know AAA studios won't bother with making games for small, particular mindsets looking for very particular things.
That's the main reason why AAA gaming is a joke. It doens't appeal to anything specific, it appeals to the masses.

Originally posted by Doktor Mandrake:
Originally posted by Gameo:
lol...
You've got to be quite young, you have no idea what you're on about. At all.

Video games were always a business, yes. They wanted to sell them to make money, yes.
Not the same as being entirely mainstream, designed around mass appeal.

"In late 1995, Doom was estimated to be installed on more computers worldwide than Microsoft's new operating system Windows 95 even with its million-dollar advertising campaigns.[82] Microsoft hired id Software to port Doom to Windows with the WinG API,[83] and Bill Gates briefly considered buying the company."

https://en.wikipedia.org/wiki/Doom_(1993_video_game)#Reception


Sounds like mass appeal to me.

Again you just don't get it.

Romero made the game how he wanted to make it, even fighting in house with the others.
he did what HE wanted to do.

Nowdays there's a boardroom of checklists that must be part of design to ensure mass appeal from the get-go
All games were made for a niche group at that time.
How is it some of you don't understand design principles?
Designing a game that just so happens to attract a lot of people because it was just that good isn't designing a game TO attract a lot of people for the sake of more sales.
lol...
You've got to be quite young, you have no idea what you're on about. At all.

Video games were always a business, yes. They wanted to sell them to make money, yes.
Not the same as being entirely mainstream, designed around mass appeal.
Sep 9 @ 12:20pm
In topic Game size
bring me back to the 90s but they can keep this part of it
https://www.youtube.com/watch?v=gsNaR6FRuO0
Not true.
I can even pinpoint the time when it went full blown mainstream and things started to change drastically for the worse.
That was around 2008
Doom exploded and blew people's minds for the time, the game lives on stronger than anything else for its age thanks to fundamental design allowing for the players to take part in expanding upon the formula with a lot of top tier free content that pushes it beyond id's initial imagination due to actual limitations they had to design around.
What are you getting at?
You can feel how you like.
It just doesn't make what you think to be correct. Only that your opinion lines up with what's presented.

Not everything is for everyone, yet, modern game design tries to cater to everyone, resulting in a less than great experience.

Games were a lot better when they were designed for a niche group of people, in damn near every way.
Originally posted by Poroner:
Originally posted by Gameo:
Nah, not exclusive to MP games at all.
This goes for any popular title where everyone's opinion wants to be heard and catered to.
When has a single player game gotten worse when people stopped listening to the hardcore playerbase? Now, they aren't listening to anyone, they are just doing whatever they want which is fine to an extent, vision and all that but at the moment, we have people who genuinely want the game to improve and others who will just eat up whatever ♥♥♥♥ ID comes up with because of the name and because it has DOOM slapped on top of it.

Practically every game ever that has a sequel or multiple sequels?
The subsequently get worse, shallow, watered down and too streamlined.

Devs making games the way they see them is how it should be done, like it used to be.
Granted it's a team of devs who know how to make games and not just use software. There is a monumental difference between those 2 things.

I really don't think id have full blown control over Doom. They have a lot of pull, but they are still a subsidiary and must do what the investors ultimately want, they have leeway to work within those bounds, but not free reign.

Something you might see as an improvement I probably might see as a detriment.
Nah, not exclusive to MP games at all.
This goes for any popular title where everyone's opinion wants to be heard and catered to.
Originally posted by Poroner:
Originally posted by FunnyBunny:
You know you could just say you don’t like it right?
The more you don't criticize something, the worse it will get. Stop being afraid of actual discussion because that's how we end up with bad games. Overall so far, eternal seems a lot better than 2016 but it still doesn't seem good enough.

Goes both ways.
Criticism can bring forth changes for the better or for the worse... depending on what you want.
Usually dves listening to players results in a worse game. more often than not.
Nerf this, change that, make it easier, that's usually the kind of changes that are brought about
Sep 9 @ 9:25am
In topic Is Doom dead for the real fans?
Originally posted by DevilBlackDoom:
Originally posted by Gameo:
I do make it a point to cut myself off from society's hysteria.
This is a good thing. I know what I like, I know what I don't. I'm capable of seeing things how I want to, disregarding how anyone else feels.

There is a chance it's just me, that I have been dealing with video games for 33 years now, on practically a daily basis.
I do not NEED anyone else to weigh in.

If this were another field that I was not so educated in, I might not know what to think and would want some type of input to come to a more logical conclusion.

But these are video games, and as I keep on saying, PURELY subjective. There is nothing objective about a video game. Not the graphics, not the story, not anything.

You might feel a game is short. I might find it just right. You might find it too hard, I might find it too easy. You might think the story is bad, I wish games had no story period.

But you go into something having read all these 'opinions', and the whole time you're playing you will be looking for these reasons to find issues that otherwise you may have not even noticed or cared about, but since you went into it from the beginning with preconceived notions, it's going to stick out like a sore thumb.

My whole point, that none of you are seeming to get still. is that the only thing that make a game good, is if you personally enjoy it. Nothing else is relevant. Nothing
I don't disagree that the only relevant thing is whether you personally enjoy a game or not. But saying "There is a chance it's just me" shows hos delusional you are about being able to completely throw away any exterior influence to whether you like a game or not. Be it you reading a small thing in the journal (not intentionally mind you), or overhearing something, or even your personal life experience, all of these weighs in on a subconscious level, and if you can't acknowledge that or think you're above it, then you're very pretentious =/

Also if you did insult someone else for their taste like Doktor Mandrake says, then I'm sorry, but you're clearly not above it, since insulting someone else based on their taste shows you were hurt by their opinion, which is the opposite of being above it ;)

You seem to be aware, at least somewhat, of how influencers work.
Which leads me to ask why you would subject yourself to more of them when deciding on something of a personal taste.
Sep 9 @ 9:23am
In topic Is Doom dead for the real fans?
Yeah, usually when people come at me with the commonalities of youtube opinions about why a game is bad I'm going to call you out for parroting.
Nothing is going to bring us better games today. Modern games are designed in a way that they are simply no longer good. That's my opinion..
Since we're on a discussion forum, everything I state is my opinion and should be taken as such, I do not feel the need to have to type IN MY OPINION after every sentence I post.
Again, I'm telling you to have your own mind, I don't know how that translates to my opinion is absolute fact for some of you.
Sep 9 @ 9:15am
In topic Is Doom dead for the real fans?
I don't recall 'insulting' you for not liking a DNF. I do remember telling you your reasoning behind it was dumb. That's my opinion.

My opinion is that you should have your own opinion, nothing more, nothing less.

Nor have I said I didn't like nuDoom. Multiple times now, in threads you have been a part of, and even responded to my posts, I have said I liked nuDoom, it's just not as good as Doom is an never will be... to me.

Why you're still confused here is mind boggling.
I'm not telling you not to like nuDoom. I'm telling you to like what you like and stop worrying about what other people think about what you like or don't like.
Sep 9 @ 9:07am
In topic Is Doom dead for the real fans?
I do make it a point to cut myself off from society's hysteria.
This is a good thing. I know what I like, I know what I don't. I'm capable of seeing things how I want to, disregarding how anyone else feels.

There is a chance it's just me, that I have been dealing with video games for 33 years now, on practically a daily basis.
I do not NEED anyone else to weigh in.

If this were another field that I was not so educated in, I might not know what to think and would want some type of input to come to a more logical conclusion.

But these are video games, and as I keep on saying, PURELY subjective. There is nothing objective about a video game. Not the graphics, not the story, not anything.

You might feel a game is short. I might find it just right. You might find it too hard, I might find it too easy. You might think the story is bad, I wish games had no story period.

But you go into something having read all these 'opinions', and the whole time you're playing you will be looking for these reasons to find issues that otherwise you may have not even noticed or cared about, but since you went into it from the beginning with preconceived notions, it's going to stick out like a sore thumb.

My whole point, that none of you are seeming to get still. is that the only thing that make a game good, is if you personally enjoy it. Nothing else is relevant. Nothing
Showing 41-60 of 17,091 entries