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Recommended
0.0 hrs last two weeks / 59.0 hrs on record (58.5 hrs at review time)
Posted: 20 Sep, 2018 @ 3:27am
Updated: 1 Oct, 2018 @ 2:28am

Bard's Tale IV suffers from some big flaws:

1: Technical issues. It's been shipped with uncompressed files and lots of technical bugs leading to extremely long load times between levels (ironically worse on some systems with high end GPUs), freezes, stutters, and crashes. These can probably be fixed with patches but right now they seriously impact on the experience.

2: "Marmite" design decisions. You'll either love or hate their choice to implement save point locations rather than free saves. Probably swayed by how often your game crashes or your entire inventory vanishes, prompting a reload. Their decision to make skill acquisition permanent on first click with no undo option really penalises an accidental click when you only meant to mouse over the available skill picks. Their decision to shrink the available skill set you can use in combat down to four picks, when in previous games you had dozens makes it hard to have variety in how you approach challenges without meeting the enemy, reloading (back however many minutes and fights) then tweaking mastery slots before you replay.

3: Poor graphics. Not everywhere, but in many places that count. The character avatars are execrable. They can't even be bothered to get the hair colour right on the first mandatory character you play. All elves will look female even if you pick a male one. All dwarves and trow will look male. The overhead text above NPCs wanders about drunkenly as the character models move slightly, inducing a ripple effect as multiple lines of text sway at different times. You break open barrels and boxes in the most unrealistic way imaginable. Such a pity when contrasted against the areas where the graphics are done so much better.

4: Miscellaneous bugs. Games always have these and BT4 is no exception. Some fights ending with zero xp awarded particularly rankles in a game with no random battles so every xp lost can never be reclaimed.

If you haven't bought into this already from being a backer, I'd recommend holding off a month or more and watching the patch logs. A lot of this stuff could be improved significantly if they allocate some experienced talent to fix up the amateurish mistakes. It's clearly a game that shipped before it was ready for the public. inXile have a track record of this with games like Wasteland 2 but this is the worst yet. Hopefully they can turn it around and fix them fast. It took a while to get a Director's Cut of Wasteland 2 but they got there in the end. Lets hope BT4 gets a similar level of post-launch effort. It's such a shame that a premature release has done so much damage to the credibility of the game.

EDIT:
On the positive side, if you can tweak the graphics to get rid of the shockingly blurry textures (in my case a combination of turning motion blur off, switching to the other AA, turning shadows down to high and everything else on ultra) and persevere past the relatively dull opening areas until you reach Kylearan's Tower, you really get to see what the game wants to be. The environment is much more beautiful and there's a fiendish combination of traps, puzzles, secrets and fights. This is definitely a diamond in the rough and with a while lot of polishing could yet shine brightly.

Now it's had some polishing and i've got past the early stages, I'm happy to switch my advice to "would recommend". There's a good game here, even if it's buried in a poor start.
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12 Comments
DNA Cowboy 27 Sep, 2018 @ 4:15am 
Strange, I haven't suffered any of these issues you suggest, perhaps you should check your hardware.
Eisberg 26 Sep, 2018 @ 3:18am 
You should probably add to your review about how the game does have the "Save and Exit" feature, where the game will save right where you are at when you exit the game, and when you come back to the game you start right from where you left off last. But when you die, you'll go back to the previous save stone you used. This is helpful for people who want to get off at any time and don't want to look for, wait for, or go back to a save stone to save, they can just exit the game and it will automatically save right where they are at.
Fralin 26 Sep, 2018 @ 12:03am 
Fights can be tough UNLESS you get the gamebreaking practitioner/rogue combo although for that you need a caustic weapon for the practitioner. If you get one however... If you spend more than one round and take any form of damage on a normal group you're doing it wrong. Bosses usually takes two turns to kill though so you might end up with some damage.
I got a caustic wand about 1/5 through the game so it had shitty stats. On the other hand, the caustic armor rend more than made up for it... AND it triggered on conjurer's mark as well so basically you just mark/chain/mark/chain/profit
Skinflowers 25 Sep, 2018 @ 1:06pm 
@russalky

I think you're right on the save point thing.

When I read this review the same thought also occurred. It's the same deal with the turns, if I recall correctly.

Rather than being flaws it does sound like they've tried to stay somewhat faithful to the original games. Whether this is a good or bad decision I can not say as I havn't played *any* interation of Bards Tale in.........25-30+ years?

When this popped up on my radar I did do a little "SQUEEE!" of nostalgia thoiugh!
Male Man 23 Sep, 2018 @ 5:52pm 
The game is a terrible dissapintment but it was the last straw when a crash keeps me from advancing. I gave it a negative review and awaiting a refund. This is not worth 35$ and this is worth 0 if you can not finish it!
russalky 22 Sep, 2018 @ 11:03am 
Concerning save points: it's been many years since I played the original Bard's Tale on an Amiga 2000, and for many reasons I never got very far in that game. But if I recall correctly, the only place you could save was in the AG. (Feel free to correct.)
Save points are a sort of happy medium with the ability to save in more places. inXile did say that they were trying to go more old-school with this iteration of the Tale, so a return to the days of having to re-play a bunch of content because you died 3 steps from the AG isn't unexpected. You were meant to get peeved at lost progress, spend some time re-thinking your strategy, and re-attempt the whole thing. It's how games were played (and walk uphill both ways...), though I understand the Marmite.
It's a time consuming style of gameplay that actually made you feel like you accomplished something significant when you succeeded.
There's still a good chance I'll hate not being to save anywhere. :)
russalky 22 Sep, 2018 @ 10:45am 
Thanks for this. I didn't get a chance to download the game (as a backer) until a couple days after release, and while it did so I took a moment to read just the Steam feedback. When I saw inXile had not one but two patch dates set already, I knew I was in no hurry to play. This just solidifies my good decision.
Hopefully they get the majority of these issues, and any others that crop up, resolved in the next month or so.
Isn't Marmite similar to the the Australian Vegemite? If you're really dying to try it I am fairly sure I've seen Marmite in a store near me (in the Midwest) so a little searching should net you some. There's always this internet thingy.
FroBodine 22 Sep, 2018 @ 8:59am 
Ok. Haha . . . now I want to try Marmite! I wonder if I can get it in the states?
RJM 22 Sep, 2018 @ 5:54am 
Marmite = you either love it or you hate it. Relatively few people are "just okay" with it.
FroBodine 21 Sep, 2018 @ 3:27pm 
Great review! What does "Marmite" design decisions mean, please? I looked up Marmite, and it's some kind of British food spread.