8 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 117.9 hrs on record (57.3 hrs at review time)
Posted: Dec 1, 2019 @ 9:30pm
Updated: Dec 1, 2019 @ 9:30pm

Mordhau is essentially similar to Chivalry and M&B warband's online mode, but does things better than both.
While it does have it's own problems which I will get into later, Mordhau does well at making melee combat feel like you are in control of your swings. Where other games like it only have preset swings and you pick from them, Mordhau allows you to aim your swing and stabs from any direction. Rather than a simple overhead strike, why not an overhead strike from a little to the left, far to the left, or anywhere to the right? Mordhau allows this control and that alone makes it an improvement over its competition.

While it may be hard to learn at first, it is rewarding when you end up capable of combat and notice that some people stop trying to engage you to go for easier prey. Similarly, if someone does engage you and you win against them one on one, or fight off multiple opponents without dying you know that you've actually become somewhat good at the game, and that is a feeling most games these days seem to be missing.

While generally good, with the main gameplay mode(Frontline/Invasion) full of people and allowing a lot of variety in combat, there are some things not as good as they can be. The only teams are red and blue, which renders most of your cosmetic customization pointless as you will be wearing red or blue to most players. It is possible to turn off team colours, but this is not practical in a game with 30 players on each team. The option to put a marker above teammates is not helpful enough to compensate for it either.
Similarly, at the highest levels of gameplay the mechanics that you are taught by the tutorial(Feint, morph, chamber, riposte, etc) are pointless, and it becomes more about twisting your hitbox and weapon hitbox into the enemy and around their blocks by staring at their toes or the sky while flicking your mouse around. Thankfully the people who enjoy this are given their own quarantined mode of ranked duels so you will probably not find them unless you go looking for them.
A few other light negatives include regenerating health making combat not feel like it matters half the time(Hits don't matter-Killing blows is all that counts, medkits are useless because you just wait 5-6 seconds and you're good to go), the map design being full of things and interesting places to fight that are ignored because only the (small and very centralized) objectives have players or a reason to be there, while the objectives themselves don't matter much anyway and horses being limited spawns that will always be taken by someone before you even load in, and some balance issues such as some weapons and their alternative modes not mattering(Notably the mordhau grip the game is named after never sees any use as it sucks in every way).

All these small things don't take away that Mordhau is very enjoyable and well worth the money. Sometimes things may feel a bit off, but more often than that it will be a good time during which you can feel like you're actually doing something rather than just controlling a character and telling it to go hit the HP sponge until something happens.
With the devs still working on it, it may get even better with the (many small) issues it has being addressed. But even if they were not I would recommend it at this state.
Mordhau lets you get into the combat like no titles before it seem to have managed, offering what is at this point a unique experience that is well worth investing your time in
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2 Comments
Xenus Icelon Dec 2, 2019 @ 3:13am 
They're nice and lightly armoured if you get close, but also fuck archers
Jellosnark Dec 1, 2019 @ 11:20pm 
And while archers aren't as big an issue in this game compared to the others... fuck archers.