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Recommended
0.0 hrs last two weeks / 61.1 hrs on record (22.2 hrs at review time)
Posted: Dec 25, 2021 @ 5:18am

Early Access Review
Pretty niche game I guess. But I was looking for something like this for a good while.
It has very minimalistic graphics that are basically what a real train dispatch terminal would look like
and the music is so basic, that you better turn it off.
But the game itself is nice. It allows you to be a train dispatcher. Build your tracks to connect stations
with (usually) very limited space around.
So you need to be efficient with the space you use for that.
At first, you need to manually switch every single signal, which is cumbersome.
But the game let's you upgrade your automation and UI to get rid of the laborious tasks
and the natural limit of contracts you can handle manually.
Mid- to endgame, you will have a mostly automated network where you can tweak everything
to keep it going smoothly as you extend it even further.
Figuring out how to optimize your tracks, signals and contracts is part of the game.
On endless maps, there is no real goal, except maybe get all the stations hooked up and
get the whole network running smoothly like a swiss watch with denser and denser time tables.
The start of each map is a bit grindy, as you desperately need a handful of upgrades first,
before you can meaningfully adjust the network. But after that point, it's working towards the next upgrade to
make everything bigger and better.
And more stuff is coming, as it's in EA right now.
I like it. But I'm a nerd when it comes to such games. You might feel different about it.
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