graymainer
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graymainer Mar 18, 2021 @ 11:32pm 
@ToastLord , good luck man.

I really liked their vocoders in HL:A so im interested to see what you come up with!
ToastLord Mar 18, 2021 @ 11:31pm 
Much appreciated. thank you for the quick response. I'll see whats possible with this, with the samples in HL:A thats available
graymainer Mar 18, 2021 @ 11:31pm 
@ToastLord ,

Read through this thread post, specifically 4 comments down:
https://www.reddit.com/r/HalfLife/comments/dwvzzg/metro_cop_vocoding_problems/

I used FL Studio to do this.

I used the Vocodex vocoder plugin to do the actual vocoding. It might work with others, im not sure.

I used Edison to get the sample equalized and blurred.

Then I made some edits using Audacity.


Good luck!
ToastLord Mar 18, 2021 @ 9:57pm 
Heya. I have a quick question related to your HL2 Beta soldier replacement (Or rather how they were made)

I'm interested in attempting the same sort of thing with HL:A combine vocoder sounds, and I was hoping you would point me to the software you used to create the addon, and a possible tutorial on how to use a sample (I believe this is how this works? I could be wrong.) To overlay on a target sound, in this case a combine soldier.

I appreciate any help you provide.
Xenome May 21, 2020 @ 10:06pm 
Just saw your Gunman Chronicles demo. Huge fan! Hoping you'll finish it one day or provide another level to the addon.
graymainer May 6, 2019 @ 12:28pm 
?