515 people found this review helpful
50 people found this review funny
53
13
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89
Not Recommended
0.0 hrs last two weeks / 6.3 hrs on record (0.9 hrs at review time)
Posted: Jul 23, 2025 @ 11:08pm

Specs:
No performance issues on my end, running an i7-14700KF with an RTX 4070.

So this review I will focus in the game, not performance.

Graphics:
Visuals are just okay. The background scenery can look stunning at times, but overall, it's nothing groundbreaking. Lighting and effects are decent, but character models and animations leave a lot to be desired for an Unreal 5 game.

Main Character:
The protagonist is completely lifeless, no facial animations, no reactions, just blankly staring into the void while NPCs talk to her. It honestly feels like interacting with a mannequin. Maybe that was intentional? She’s definitely caked up tho.

Combat:
Combat looks like it should be good... but it’s not. Hit detection is inconsistent, and most attacks lack any real feedback or weight. Combos are extremely limited, and many weapon movesets feel more flashy than functional.
Example: the lance has a move where you jump back and thrust forward, but the hit lands behind your previous position, which makes absolutely no sense in practice. Unless an enemy is sprinting straight at you or somehow teleports behind you, that move is useless. It feels like the combat animations were designed for trailers, not gameplay.

AI & Design:
Enemy AI is embarrassingly bad. The first boss can be cheesed by simply staying above her while she runs into a wall on loop. Enemies sometimes leap off cliffs for no reason.
They include tutorial tips like “how to defeat shielded enemies” but the actual tactic is always just: mash attack, win anyway. There’s no depth, no strategy, just repetitive button smashing. It's boring.

Final Thoughts:
I’m not refunding it, in my case, due to regional pricing and currency conversion, I paid way less than half of what most of you probably did, so it’s not a big loss. But I definitely don’t think this game is worth full price.
It feels like someone said, “What if we made a Wukong-style game… but with Eve from Stellar Blade?” And then nobody had any other ideas, so they just shipped it as-is. No real follow-through, no core gameplay loop, just empty flash with nothing under the surface.
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Developer response:
AnimatedAnt_505  [developer] Posted: Jul 25, 2025 @ 9:22am
Hi - Firstly, we're sorry to hear you're disappointed with WUCHANG. Feedback noted and we'll pass it onto the team. We hope that you won't give up on us!
32 Comments
Jul 30, 2025 @ 7:17pm 
Too bad, he didnt play again until now. I think he completely give up on the game.
Jul 29, 2025 @ 1:54pm 
I thought souls fans liked terrible enemy AI in their games. You know, like in souls games, where enemies just chase you in a straight line and shoot walls.
Jul 27, 2025 @ 4:01pm 
It doesnt feel like anythink like wukong
Jul 25, 2025 @ 5:14pm 
Hi - Firstly, we're sorry to hear you're disappointed with WUCHANG. Feedback noted and we'll pass it onto the team. We hope that you won't give up on us!


another game designed to sell the latest and greatest gfx card by being unoptomized. ubisoftian slop
Jul 25, 2025 @ 12:33pm 
This review is spot on with my experience in the game so far, playing with a Spear !
Jul 25, 2025 @ 11:35am 
Because again, we only have 2 hours for a refund. We can MAYBE push it to 3 hours if Steam is feeling generous sometimes.
If you wait to review a game until you are past the refund timer, you are a moron and this explains why games like this always release lol.
Jul 25, 2025 @ 11:35am 
I love people who complain "You have only XYZ amount of hours!" Yeah no ♥♥♥♥. Not everyone needs to play something for 15+ hours to know if they enjoy it or to know if it's trash lol.
Plus steam only allows refunds for up to 2 hours. So you BETTER know if the game is good or not within that time frame. Otherwise, you are stuck with a ♥♥♥♥ game and now can't refund.
So I feel like people reviewing at about 1 hour, makes PERFECT sense. If your game takes over an hour to hook me, it's a bad game. Period. Bare minimum, it's poorly designed.
Expedition 33, I was INSTANTLY hooked. That's how good games handle things. Hook you instantly and THEN they can slow down if needed. But the start of a game needs to be ONE of the best parts about it.
Jul 25, 2025 @ 11:14am 
Also why not just look at successful titles like Stellar Blade and Wukong. Masterpiece games. Get some more movement into it, where's rolling, where's cool jumping? If I wanted a slow walking simulator, I'd play DS or would've hang out with your grandma. And yeah everything seemed so bland. I was really excited for Wuchang, but eh.
Jul 25, 2025 @ 10:54am 
i would also say that Dark Souls npcs are lifeless and at a point the mouths never moved during dialogue so don't see how npcs being lifeless shells are even a thing to complain about.
Jul 25, 2025 @ 10:51am 
i've seen the same copy and paste dev responses for quite a few of these. if they are seriously only copy and pasting responses do you really thing they give a fk about any feedback at all? the types of devs that do this sht are the ones who kill their own games.