34
Products
reviewed
505
Products
in account

Recent reviews by Thirsty for Thick Tomboy Thighs

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Showing 1-10 of 34 entries
No one has rated this review as helpful yet
17.1 hrs on record (9.5 hrs at review time)
This game feels like a turn-based fighting game. It's a genuine strategy roguelike where the RNG never seems to screw you over, and where every run feels like it's yours to lose (but you'll still lose.) It's extremely unique and an easy recommend for basically everyone.
Posted September 17.
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19 people found this review helpful
0.0 hrs on record
I just felt like the game I got was worth 30$, not 20$, so I kicked in the extra 10$.
Posted August 25.
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No one has rated this review as helpful yet
7.6 hrs on record (5.7 hrs at review time)
This is halfway between a puzzle game and something like modern XCOM, which is a very, very good mix. It's clear the team deprioritized graphical fidelity in favor of visual design and flair, while spending their resources on making the underlying game fun- a real winning formula for any indie dev, because this game has more fun in it than 90% of the 60$ games I've picked up lately. The humor actually works, the characters manage to balance snark with likeability, the mid-game story cutscenes are basic but loaded with fun little details in the background. The little mission end screens and objectives are always awesome, and the extra side objectives being tied only to outfits truly lets you engage with the game at whatever level of intensity you want without missing out on gameplay. The fact that this is 20$ is absolutely astonishing, and I really do see myself going back for all the confidence challenges. If you have any interest in turn-based tactics or puzzle games, this is an easy recommend for me.
Posted August 25.
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No one has rated this review as helpful yet
5.4 hrs on record (0.9 hrs at review time)
The buff demon girl gets an extraordinarily good scene. 10/10
Posted April 27. Last edited July 29.
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No one has rated this review as helpful yet
167.8 hrs on record (49.3 hrs at review time)
I'm doing my part!
Posted March 20.
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No one has rated this review as helpful yet
92.8 hrs on record (9.9 hrs at review time)
WHEN YOU COME TO IT
AND YOU CAN'T GO THROUGH IT
AND YOU CAN'T KNOCK IT DOWN
YOU KNOW THAT YOU'VE FOUND
THE WALL
THE WALL
NO MAN ON EARTH CAN MAKE IT FALL
Posted March 6.
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No one has rated this review as helpful yet
179.0 hrs on record (12.3 hrs at review time)
As of the latest update, my game is much, much more stable. Since I've enjoyed the game a ton so far, I'm chaging my review to positive and leaving the original text below.


This game seems to be extremely well-written, and the characters are outstanding. The problem: I can't go more than an hour or two without a hard crash, and those hard crashes commonly lose me 10-20 minutes of gameplay since my last autosave. This is extraordinarily frustrating, and replaying the same damn sections over and over because the game crashes totally shreds my ability to enjoy it. With more patches I hope things will get more stable, but given the current lack of stability I can't possibly recommend it to anyone.
Posted September 11, 2023. Last edited September 23, 2023.
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No one has rated this review as helpful yet
9.5 hrs on record (3.2 hrs at review time)
As of about 3 hours in this game is an absolute joy to play. Don't come looking for a perfect souls like combat experience- this game is closer to something like a buttery-smooth and stylish Tony Hawk's Pro Skater than to anything else.


BRC feels like a game with a very specific approach to aesthetics and style- but the game's small, laser-focused scope (movement, points, a little bit of movement-focused combat) means that what's here is really, really, incredibly good. The fact that the mocap dancers, the graffiti artists, and the musicians are all aggressively credited as well is wonderful- it feels like a true collaborative effort in which the creative effort of every contributor is aggressively respected and celebrated. Given how ♥♥♥♥♥♥ arts industries can be about that sort of thing, it's refreshing to see that.

The movement is the core of the game, and it's fluid, forgiving, and absolutely joyous. Simple pieces which are easily stuck together to form long, satisfying combos, with rewarding optional challenges in the form of more out-of-the-way graffiti spots and the robopost dudes. The arenas and maps are just the right size to mess around in, and they're all distinct enough that it's easy to memorize and learn the quirks of an area to build and maintain long, free-form combos. You're encouraged to learn the area and given free rein over it before the final crew battles where you have to earn more points than the AI in a certain period of time, which means you're never forced to learn a map on the fly- you've always already been exploring it for a good long while before having to style hard in it. That said, the game pretty much always trusts you to do whatever you want and learn the mechanics on your own- there's very little obnoxious tutorializing or hand-holding (probably because the movement system is so fluid and sexy-smooth that you don't need it.)

The music, as expected from Team Reptile, is perfectly selected. The original stuff from FUNKY UNCLE is amazing of course, plus a selection of old and new stuff from a variety of funky styles (ASS ASS ASS ASS) keeps things fresh while preserving a perfect atmosphere of fun and flash (or, as the kids today would say, a vibe.) There's an old-school gaming flair to everything- a close up on a low-poly pigeon early on tells you everything you need to know. It seems like this small team made the very wise choice to build a simple, stylish aesthetic profile rather than spend ♥♥♥♥♥♥♥♥♥ of resources on graphical fidelity at the expense of everything else in the video game.

This game is worth your 40$. It's worth your 54$, if you buy the bundle with the soundtrack and the Lethal League characters. Please support games like this, small teams making passion projects which are fluid and fun to play. I'm crossing my fingers for an expansion with more arenas and more music- but what's here is awesome.
Posted August 19, 2023.
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No one has rated this review as helpful yet
452.5 hrs on record (4.6 hrs at review time)
I've updated my review to negative at this time. Everything I said in my positive review is still true- but as of the S4 reloaded update, the netcode and performance has been so drastically torched that I cannot reccomend this experience on this platform. This game is like a reverse Cyberpunk 2077, where they started with a decent product and every future patch just breaks it more and more.

Combine this with the UAV bug (a major gameplay bug which has been in the game for 30+ days and hasn't even been acknowledged by the devs) and I can't recommend it. At all. I hope the game gets fixed so I can delete this preamble and reverse my review back to positive again- but I don't think that's likely, given how each successive patch seems to make the game worse and worse on a technical level.




This game is a lot of fun. I want to dig into a lot of stuff other reviewers don't seem to bring up, and throw out some of my experiences with the common criticisms I'm seeing.

TL;DR: The basic, fundamental, underlying gameplay of the base MP is extremely fun, but missing major pieces which I hope will be added in over the next couple of weeks. There are also technical problems which are affecting some people a lot more than others- be prepared to refund and wait for patches if you fall into that boat. Pretty much every other criticism appears to be driven by salty baby boys who are worse at vidya than they think they are.

TL;DR for the TL;DR: I'm having a lot of fun, but you may want to wait for more content to be added and technical issues to be fixed.

First, my 2 big positives:

>Gamefeel
All of the guns in this game feel really, really good to shoot. They're all punchy, meaty, the recoil feels substantial but not unmanagable (assuming you go in and tweak graphics for things like motion blur which tend to be mega distracting.) Moving around the map feels good, the movement options feel fluid and fast, and the MP is incredibly fun, fast and tense.

>Fun
That gamefeel just contributes to a huge sense of fun in the game. If you set yourself up in the good, dynamic objective gamemodes (headquarters for example) and you don't treat your k/d as a measure of your self worth, there's a ton of goofy fun ♥♥♥♥ to do here.

Alright, here are some of my experiences with the big issues guys are having:

>SBMM
SBMM? More like DBAP. At no point in my gameplay so far has SBMM "ruined" my experience. On the contrary, I prefer hard-fought close games with people of a similar skill level, because I'm not a ♥♥♥♥♥. SBMM preserves the experience for a wider range of players, lets them stick with the MP for longer, and keeps the game alive for longer. Your K/D is not a measure of your self-worth. If you only do well in lobbies full of lower skilled players, then you are admitting that you are bad at video games.

>Technical Issues
These were limited to graphical and animation bugs in menus in MP for me. I understand a lot of people are experiencing crashes, but I did not have that experience. 3440x1440 monitor running a solid 60fps out of a GTX1080 with only a few minor graphical tweaks tells me that the optimization is solid, and those bugs just need to be patched out. If you are having crashes, that's why Gaben and God got together and wrote steam's refund policy.

>Balance
It's ♥♥♥♥♥♥♥ cawadoody, the game isn't going to be balanced. Nothing in here is akimbo 1880s bad, although that ironsighted marksman rifle with the super short barrel sure is frustrating to play against at the moment.

>It's not enough content for 70$!
The first season hasn't even launched yet. While it's really ♥♥♥♥♥♥ to hold back so much COD content ( Waiting for Hardcore modes suck mega ass) there's nothing stopping you from watching COD twitter and waiting for those features to be added before buying the game. If you really want X number of maps or Y mode before buying the game, wait and watch.

>TTK
It's Call of Duty Multiplayer. The TTK is on par with Call of Duty Multiplayer for the past 10-15 years. It's very similar to Modern Warfare 2019 in terms of TTK IMO. If that's too fast for you, this might not be your bag, baby.


Haven't played the campaign or warzone or whatever the co-op is and probably never will.
Posted November 1, 2022. Last edited July 18, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
4.1 hrs on record (1.0 hrs at review time)
guy fieri archvile
Posted August 25, 2022.
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Showing 1-10 of 34 entries