396
Products
reviewed
2814
Products
in account

Recent reviews by Syrsly

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Showing 1-10 of 396 entries
No one has rated this review as helpful yet
3.1 hrs on record
Omg, this game is such a hidden gem of a 3d platformer!

It starts absurdly slow, but as you unlock abilities, everything becomes so satisfying. 3 hours in and I've unlocked some air kicks, wall jump, healing while moving, an extra heart container, and a bunch of other stuff as well as found a bunch of keys for doors, you know, Zelda style. I wish the combat was better, but it's not necessarily bad, just not the focus of the game.
Posted September 20.
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1 person found this review helpful
0.6 hrs on record
Early Access Review
Promising title, but it's not yet ready. Let it cook.

I can't say I enjoy the reload mechanics or how the ammo works. I also don't like playing this single player. The game seems designed for multiplayer and playing alone will make the game almost impossible to get through. Good luck if you try.

The visuals are inconsistent styles, usually just common Unity/Unreal store assets. The levels are procedurally generated tile-based rooms with recognizable environments. I basically was like "oh, I know that asset" around every corner, which was concerning, because it seemed like everything in this was bought and used for the sake of using it. There wasn't a plan here. Everything's just thrown together.

That said, the cinematics of the game are pretty good for an indie title! The intro is intense movement but also has good use of particles and a giant doll head sucks you up off a city street. (See above mention of randomness.) You see a decent amount of scripted character animations in the first playable level, the tutorial zone.

There are decent door opening and weapon handling physics, too, though that might be thanks to the framework being used. Still, it feels pretty polished in the intro and gives me hope this game could one day be really fantastic. It just isn't there yet.

Overall, it's a decent but frustrating experience that is too rough around the edges to be fun long-term. Buy it on sale or wait until the game's done. Be patient. This game's development is going to take a while.
Posted September 7.
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A developer has responded on Sep 8 @ 2:05pm (view response)
No one has rated this review as helpful yet
7.6 hrs on record (2.7 hrs at review time)
Day one review because I can... but that means you should take this with a grain of salt.

Bomb Rush Cyberfunk really feels like a sequel and time skip to JSRF or any of the Jet Grind/Set Radio games, and I mean that as a complement because I loved that franchise. The music has a similar feel to the JSRF game and for good reason: same musician! There's a real... concept of love ♪ here, yeah? ;)

This is more than just a game where they exchange names ♪ This game has slightly tighter controls than previous JS/JGR games, but it's only slightly more involved, featuring a little more mobility than previous games and giving you a nifty wall mode which helps with stairs and with fine controls when trying to move slowly. One might say I like it like this, like that. ♪ This extra sugar, extra salt ♪ really sets this game above a mere fan game.

In the first 3 hours of the game, the plot is good, and I can't wait to see more of it, but I suspect it won't keep my interested for long and the goal for me will be to play it casually as a side game. Play it when I wanna skate around and just do something... funky? Anyway, good game, and I highly recommend it so far, if you can get over the dated visual style and derivative nature of it. If that opinion changes, I'll update my review, but otherwise, assume I had a teknopathic ♪ blast!

Now, let me get back to cooking for my son and his wife ♪ it's his thirtieth birthday ♪
(Yeah, that made no sense. I got no son.)
Posted August 18.
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No one has rated this review as helpful yet
24.5 hrs on record (2.7 hrs at review time)
Look, I haven't had time to play this much yet. I spent the first hour or so figuring out how to get audio from the game (solution below), and I could only spare a couple more hours to actually try the game out. I'll play it more later, though, and I'm very pleased with the game so far.

Pros:
1. Great world-building! Story is captivating.
2. Visual and audio splendor!
3. A lot of very interactive dialogue.
4. D&D style dice rules and a very good feeling of playing a D&D session. Lot of fun!

Cons:
1. It's a tactical RPG with a stiff control scheme and slow pace.
2. Limited character creation options and limited variety when it comes to character customization. (Making Dodoria from DBZ was impossible, no head spikes, no fat scaler.
3. The launcher app that loads from Steam is broken and creates a lot of headaches with loading the game, including audio being muted.

The trick to fixing the audio bug is to load the game without the launcher. Just open the game's files directory and go into the "bin" subfolder and run the dx11 exe. The game will load, bypassing the launcher app, and you'll likely still get Steam achievements from it and audio should be working properly.
Posted August 4.
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No one has rated this review as helpful yet
0.3 hrs on record
Good concept, poor execution... but it has potential. I like the aesthetic of the characters and environments, low poly but stylish, but no work went into the UX design or the gameplay loop. The game feels single player because we separate too easily and don't actually have to work together for anything. On top of that, I was zooming through all the puzzles way too easily on my own except for the gesture-based block thing, which never worked for me but worked just fine for my coop friend.

The levels have a lot of rooms and it all feels very maze-like at times... but the environments are dark and gloomy and not lit well. There's a lot of weird stuff you wrap your head around, like caverns where you have to avoid floating/flying rock-like or cloud-like objects and weird balls of water. No story to that. It's just there. On top of that, the base level starts with a block puzzle you may not be able to figure out due to very awkward controls. The puzzle itself isn't hard, the controls for moving the blocks are what makes it frustrating.

On one hand, this is a good first step. On the other hand, it isn't released as early access, so it shouldn't be this rough. More work could go into every aspect of the game, from the way the main menu start scene works to the way the puzzles work. Everything felt very minimal. Get the key for the door type stuff. That said, joining your friends is somewhat easy, and player characters look charming. Overall, I just think it needs more time in the oven. This should have been early access and worked on for a year based on player feedback... or made free if nothing else. It was free to me through the curator system, but I always take price into account for others. At $10, I expect more, and usually, I'd cut a break for a coop title if it was rough like this, but I didn't once feel like I was ever playing with my friend, so I can't even recommend this as a coop title. Better to just play it alone and not worry about having to constantly tell your friends where you are and what you're doing.

Note: On first load, I skipped a bunch of menu stuff because my hands were in the spots to interact with the menu when it loaded. This made me skip the tutorial and not know it. My friend had to tell me about it. lol

Wait for a sale or grab it in a bundle in the future. Hopefully, it'll get a bunch of updates by the time you try it.
Posted July 1.
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A developer has responded on Jul 5 @ 2:15am (view response)
No one has rated this review as helpful yet
30.7 hrs on record
Early Access Review
An amazing roguelite FPS with a ton of replayability and a ton of challenging boss fights as well as challenges between them with lots of interesting weapons and upgrades! 4 character classes as well to add some variety when playing 2-player!

Now, there are always problems. The first problem is upgrades are way too easy to max out, even with it being a beta. That plays into problem #2: you might lose your progress with each update. The game has changed a ton over the course of its early access life, and I think I've lost progress only 2-3 times, but it's still worth noting.

Overall, amazing game! I love it.
Posted June 14. Last edited June 14.
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1 person found this review helpful
0.3 hrs on record
Early Access Review
The game doesn't work more than a month after its early access release. This is simply the latest in a long list of games this developer has released unfinished and probably won't update much. They should finish this one before everything else IMO, because the theme/setting shows a lot of potential. If the voice work was improved, the major bugs fixed, and a lot of work went into the UX design, we could have a major PCVR coop game here. Unfortunately, at this time, the game is just a dollar for a reason: it's a mess.

You want coop? That doesn't work.
You want single player? That works, but it isn't any fun.
You want sandbox? You're in the wrong place.
Posted June 13.
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No one has rated this review as helpful yet
1 person found this review funny
0.1 hrs on record
Early Access Review
0.1 hours on the clock. Felt like 20 hours.

Way too basic. Feels like a Unity demo scene from an AI or tower defense asset.
Posted June 2.
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1 person found this review helpful
0.4 hrs on record
Good tree generator. What else is there to say? It was 4 bucks!

Okay, so here's some pros:
1. Exports to fbx and obj.
2. Can easily move trees around once you know how.

And some cons:
1. No modern export format, would have liked GLTF and STL.
2. Doesn't provide any texturing tools, which basically means you have to find other software and figure out how to align the textures with the model UVs. Not user friendly when it comes to leaf generation and bark variation and so on.

I will be using this as a deterrent to buying any new tree assets from the asset stores. ;)
Posted May 10.
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No one has rated this review as helpful yet
2.2 hrs on record
Reaaaalllly good port of a really good non-VR title! It's missing some content from the non-VR version, but it should get that content later. It's tough to justify if you don't like smooth loco, obviously... but otherwise, it's the best retro boomer shooter you can find for VR and feels epic.
Posted April 23.
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Showing 1-10 of 396 entries