solaris32
Saxton Hale's right hand man in robot defense.   United States
 
 
I don't accept random adds unless you leave a comment...
And we played together and I liked you. I'm picky though so don't feel bad if I decline. If you want to trade, send me a trade offer (see below for the link). If you're looking to buy with pure something I'm selling leave a profile comment explaining it and then add me. For anything else also put it in my profile comments please. Thank you.
http://steamcommunity.com/tradeoffer/new/?partner=30440195&token=ie7EjX73
Currently Online
Stuff about me
I ignore invites from people who don't leave a comment
Explain exactly why you added me. If it's for trading you're better off sending me a trade offer. Keep in mind my level 32 items are not for sale.
http://steamcommunity.com/tradeoffer/new/?partner=30440195&token=ie7EjX73

..:hat:
--:beatmeat:--
_| _|:poop:
.:crate:.:trainbowbarf:
Don't ask for free items.
I worked for and earned what I have.
I was the original MvM master
I was the first one to reach the then limit of 200 tours in expert. Valve didn't allow the medals to go beyond 200 tours until years later, but I had already quit playing. Continuing to beat tours at tour 200 continued to result in botkillers being level 200. I had a decent business of selling these botkillers at a premium.
I also had among the worst luck getting diamonds. After 356 expert tours I received only 26 diamonds.
I actually wrote down the rough order of who earned 200 tours first, using names they went by at the time:
solaris32, rudy, ricco, karbulot, seawise, rolo, tracer, magistrado, bluedemon, toughsox, x3n1a, osiris, angrychisel, big rig, readybaron, john gatling, [A]hoeRncHeN, shack, janeethan, dai, quoick, error, sANTA, mmm!, hawk, porcco
mudkips mudkips mudkips mudkips mudkips mudkips mudkips mudkips mudkips mudkips
:ss13ok: Facts about my inventory (shameless self-promotion) :ss13ok:
:fhappy: There's no doubt I have the largest single level collection (level 32) of anyone in TF2. :fhappy: So many items that I have them organized into 6 alts, links below. I'm not talking about your everyday, mundane craft hats, but virtually all of the items are limited or rare in some way. Limited like it says in the item's description next to the level, or like Vintage, Haunted, and uncraft. Rare like botkillers and fabricators + kits. Total count is over 7000 items. Check out this useful site for a better idea:
http://www.tf2tools.net/collectors/levels/same
:dealwithit: I probably have the biggest collection of still wrapped achievement hats and weapons :dealwithit: (correct me if I'm wrong), all level 32, with some untradable craft #32 items too. In total almost 50 items. If you didn't know, Valve changed gift wrap so that it could no longer wrap untradable items, but untradable items that were already wrapped, like mine, can still be traded and unwrapped.
:duke: I collect craft #32 items, with a total of 300, putting me at rank 4 in the world. :duke:
http://www.tf2tools.net/collectors/craft-nos/same
:creepysheep: I've got all the strange, level 32 items from the following crates/cases: :creepysheep:
:lasercat:End of the Line Community Crate (and they all have the early supporter tag)
:lasercat:Tough Break Cosmetic Case
:lasercat:Confidential Collection Case
:lasercat:Nice Winter Crate 2014
:lasercat:Limited Late Summer Crate
:lasercat:Gun Mettle Cosmetic Case
:lasercat:Quarantined Collection Case
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The following are my self-crafted hats with consecutive craft numbers:
Mark of the saint . . . . . . . . . . . . . . . . . . . . . . . . . . . Killer exclusive
#20000 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #18502
#20001 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #18503
Photo badge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Your worst nightmare
#21965 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22444
#21966 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22445
Hero's hachimaki . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutton chops
#26525 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #28556 (level 69!)
#26526 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #28557 (level 1!)
#26528
Quadwrangler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Steel jaw of summer
#13044 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #24324 (level 69!)
#13045 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #24325 (level 70, also consecutively higher!)
Copper's hard top sold. . . . . . . . . . . . . . . . . . . . . . . Cold war luchadore sold
#24278 (level 69!) . . . . . . . . . . . . . . . . . . . . . . . . . . #19331
#24279 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #19332
#24281
Connoisseur's cap . . . . . . . . . . . . . . . . . . . . . . . . . . Counterfeit billycock
#26598 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22255
#26599 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22256
Soviet gentleman sold. . . . . . . . . . . . . . . . . . . . . . . Prairie heel biters (not self-crafted)
#10971 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #21438
#10972 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #21439
Moonman backpack . . . . . . . . . . . . . .. . . . . . . . . . . L'Inspecteur
#22474 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22380
#22475 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . #22381
Reindoonicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . Pocket purrer
#6914 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . #13537
#6915 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. #13538
Soldier's stogie . . . . . . . . . . . . . . . . . . . . . . . . . . . Doctor's sack
#14602 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . #29326
#14603 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. #29327
Favorite Guide
Created by - solaris32
315 ratings
This guide's maps have numbers within them with each number representing an item. You can then reference that number to see what the item is, items needed to get it, how to get it, and screenshot(s) showing precisely where the item is.

I decided to make
Items Up For Trade
3,523
Items Owned
27,900
Trades Made
61,867
Market Transactions
NONE OF THESE ITEMS ARE FOR SALE!

1. Level 32 australium rocket launcher! Means it was obtained on someone's 32nd tour of Two Cities. Of level 32 australiums I also have 2 grenade launchers, minigun, smg, axtinguisher, tomislav, force-a-nature, frontier justice, and wrench for 10 total :D.
2. A level 32 unusual given to me by a friend who unboxed it :).
3. For an hour this and the festive backburner, bonk, and shotgun were craftable. This is probably the only level 32 crafted festive. Apparently there was a level 32 crafted festive shotgun, but some idiot wiped the crafted by tag, so it's worthless.
4. I have both duped craft 32 human cannonballs. (Gangreen footprints and corpse gray footprints on the other).
5. When the Invasion update came out, for the first 70 mins, this and the other weapons from the update could be crafted. It's important to note that this was a glitch because they were supposed to only be unboxed. As if this glitch wasn't enough, only the shooting star was further capable of obtaining craft numbers from those crafted. Making this an extremely unique weapon!
6. Stock weapons aren't supposed to be crafted, but this was and it's level 32! I hear it and certain other stock weapons were briefly craftable from the Gun Mettle update.
:DarkKnight::DarkKnight::squirtheh::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::squirtheh::squirtheh::crow::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::hex::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::squirtheh::crow::squirtheh::crow::squirtheh::DarkKnight::DarkKnight::DarkKnight::hex::hex::hex::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::squirtheh::crow::squirtheh::crow::squirtheh::squirtheh::squirtheh::hex::hex::hex::hex::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::squirtheh::crow::squirtheh::squirtheh::squirtheh::squirtheh::squirtheh::hex::hex::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::squirtheh::squirtheh::squirtheh::spacehelmet::squirtheh::squirtheh::sphere::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::squirtheh::squirtheh::squirtheh::squirtheh::squirtheh::quick::sphere::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::squirtheh::spacehelmet::squirtheh::squirtheh::squirtheh::quick::sphere::DarkKnight::squirtheh::squirtheh::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::hex::hex::squirtheh::squirtheh::squirtheh::squirtheh::quick::sphere::sphere::squirtheh::squirtheh::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::hex::hex::hex::hex::squirtheh::quick::quick::sphere::sphere::squirtheh::squirtheh::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::hex::hex::hex::sphere::sphere::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::sphere::sphere::DarkKnight::hex::DarkKnight::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:sphere::sphere::sphere::sphere::DarkKnight::squirtheh::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:sphere::sphere::sphere::sphere::sphere::squirtheh::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:sphere::sphere::sphere::sphere::sphere::squirtheh::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:sphere::sphere::sphere::sphere::sphere::squirtheh::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight:
:sphere::sphere::sphere::sphere::sphere::squirtheh::squirtheh::squirtheh::sphere::sphere::sphere::squirtheh::squirtheh::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::sphere::sphere::sphere::DarkKnight::squirtheh::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::squirtheh::DarkKnight::DarkKnight::DarkKnight:
:DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::DarkKnight::squirtheh::DarkKnight::DarkKnight::DarkKnight:
Screenshot Showcase
59 killstreak, 0 deaths as demoknight with no medic. Bloody amazing. We lost before I could get more kills.
21 5 2
Screenshot Showcase
Artwork Showcase
Best battle end pose
136 6 7
Artwork Showcase
I love this game
17 9 1
Video Showcase
My 4th penta, as Zhin!
Video Showcase
Against all odds, capping last as spy
1
Featured Artwork Showcase
Velvet kicking the crap out of a little kid!
418 25 10
Favorite Group
Fuck Epic - Public Group
A group to accurately display one's hatred of Epic Games
9
Members
1
In-Game
5
Online
0
In Chat
Favorite Game
Review Showcase
I will try to keep this recommendation short, but whatever I put here know there is still much more awesome to this game.

The game is huge and can take anywhere from 15 hours if you rush through it, to 30 hours if you take the time to read all the lore and details that is everywhere in the game. Said lore is expansive and actually very interesting to read. So is all the dialog, with very well done voice acting especially by the protagonist. The sounds are great too, including the weapons.

The game is first person and seamlessly moves to third person whenever you hug a wall or climb a ladder. You can use a variety of weapons from pistols to shotguns, rifles and crossbows, even rocket launchers. There are non-lethal weapons too like tazers and a tranq rifle. You have an inventory you have to manage which holds your weapons, ammo, and everything else you might want. There are plenty of lootable objects, including your enemies.

The game works like this: you are given a goal and are free to get to it how you wish. And I mean really free. Not like some other games which try to make you believe their attempt at stealth actually counts, because in the end you just kill the guys anyway. No, here you actually do have a choice. It is quite possible to avoid contact with any enemy in the game (except bosses), and doing so actually earns you more rewards than if you killed everybody. And if you're real good you can silently take everyone out and earn the ghost rewards. You do this by utilizing alternate routes, many of which can only be accessed if you take non-combat perks. You can also talk your way through certain areas, or hack certain things so you can slip by. This is far from a linear game.

Perks you can get include higher jumping, more strength (to pick up that vending machine revealing the vent behind it, or use it to access a high ledge, or even as a shield from gunfire or to throw at your enemies for lots of damage), poison resistant lungs (to move through contaminated areas), hacking, stealth perks, and more. And of course there are perks to aid in combat like less recoil, damage resistance, ability to see through walls and mark targets too.

Yes there most definitely is replayability. You are given choices throughout the game which does have a minor impact on what happens along that avenue, including what some people will say to you. If you choose to go in guns blazing your first time, you should probably try it a second time as a stealth person; you will learn things about the game you never would otherwise. There is also a new game plus so you can keep your perks from last game and eventually have everything unlocked during your second, if you so wish. Some people don't like achievements, but if this game didn't have one for beating it without killing anyone and another for never setting off an alarm, I most likely never would have bothered and therefore would have missed out on some fun and challenge.

Closing remark I would like to say that this game is a very worthy successor to the original masterpiece of Deus Ex. If you enjoyed that classic then you are all but guaranteed to enjoy this too.

If you want a very in depth game filled with many hours of memorable gameplay, then do yourself a favor and buy this. At 20 bucks it's a great deal, on sale you have no excuse to pass it up. Buy now!
Review Showcase
8.7 Hours played
For an RPG-Maker game this is pretty good overall, especially for the price of under a buck when on sale. The setting is fairly unique in that it's sci-fi in space, rare for RPG-M games. Furthermore, the Galactic Foxian Empire you're a part of, is bloodthirsty and warlike, and the game treats this as normal. Kimi, who you play as, even gets in on it and is excited to invade natives on their own planet for her first mission. Once the war gets going if you talk to a certain npc they will tell you as part of the war effort they are looking to conquer more natives of different planets to put them to work farming and such. In other words turn them into slaves. The idea of stuff like this just isn't seen very often in games, let alone spoken of so casually. I do wish this kind of stuff was expanded upon.

Pros:
+ A fun, interesting story with twists that will keep you hooked until the end.
+ Will take you about 5-6 hours to beat if you talk with everyone you can and interact with everything you can. Not bad for under a buck.
+ A lot of interactables, and they usually change as the story progresses.
+ You get choices, and sometimes those choices are simply inactions, that slightly change dialogue and things that happen.
+ An ending that no matter what you do is not "happy". Rare to see in any game.
+ Combat is challenging and forces you to take advantage of stuns, and to know the basics of turn based combat. There's even ship combat.
+ Free DLC that is short but fun.
+ can get paid to let a guy stroke your tail.

Cons:
- The story isn't as fleshed out as it should be. There are various plot happenings that you have to infer yourself why they happened. Other plot points aren't explained at all with nothing to help you with an answer.
- A lot of grammatical and spelling errors, but this is the norm for RPG-M games.
- Once you understand it, combat is rather simple. It stops becoming challenging once you get stun bomb. The only ailment you can inflict is stun or defense down (besides ship combat). Limited number combat abilities. Draw Fire is useless. Enemies also have limited abilities. To be fair the game is more about the story and characters.
- Items are mostly useless as I almost never used them.

The game is worth it, and I really hope we see a sequel.
Workshop Showcase
This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everythin
Awards Showcase
x11
x1
x15
x2
x2
x1
x1
x6
x3
x4
x2
x2
x1
x3
x2
68
Awards Received
3
Awards Given
Salien Stats
Level Reached
25
Bosses Fought
31

Experience Earned
48,735,713

Recent Activity

3,474 hrs on record
last played on May 6
7.7 hrs on record
last played on May 2
3.2 hrs on record
last played on Apr 28
solaris32 Apr 10 @ 2:01pm 
Send me a trade offer. Keep in mind my level 32 stuff isn't for sale.
Mikko Kotamäki Apr 10 @ 7:30am 
Added to possibly trade
Desu Vult Mar 16 @ 12:24pm 
Yo, I know it's late but I was looking up the solution to my problem in Enderal where I couldn't talk to Vexin, Durra or Sillas (he would approach me and stare at me) when I stumbled upon a solution, some time after finding your post.

It turns out the mod that causes the issue is the SMIM plugin. If you load Enderal without it enabled but keep the meshes from SMIM, it plays nice with Enderal and applies the mesh fixes while allowing the NPCs to function as intended.

I figure'd I'd just let you know even though you're likely not playing anymore. Cheers!
solaris32 Mar 11 @ 5:53pm 
Just send me a trade offer. If it's level 32 or craft #32 it's not for sale. Nearly all of my strange items are level 32.
funny Mar 11 @ 4:09pm 
have a question about a trade
Erebus Mar 6 @ 2:58pm 
Im assuming not but I was wondering if I could get the sole mate #32 off of you or the pyros beanie with sinster and voices