sjgold - Strategy Informer
Seth Jay Goldberg   Austin, Texas, United States
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Steam Reviews, Curation and other fun stuff.
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:csstudy: 4x - Board Games - Base Building - Management - Tycoon - Economic - Political - Turn Based - Simulation - Strategy - Card - War Games - RPG - Tactics :csstudy:

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:Uranium:: PR & Community Engagement - Game Design and QA - Strategy Mill Terminal Conflict

:csstudy: Research Assistant - We Visionaries Business Heros: Food Truck Simulation

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I have been involved in the beta of Ring of Pain and this project excited me since day one. I am drawn to card games and roguelites in the first place but the artwork absolutely blew me away and sucked me in.

Not gonna lie… Owl is twisted.

Ring of pain is a roguelite, card-based dungeon crawler (card crawler is what they call it). Instead of having a deck of cards the dungeon itself is represented by cards. Creatures, treasure, potions, exits, items are all represented by the cards. You travel in a circle through the room encountering the objects. When you do leave the room you find yourself in the master ring.

Runs are somewhat bite-sized taking under an hour and a half in general to complete. When you get familiar with the game you can complete them in around 45 minutes. There is no in run save game so it's complete the run, die or quit. (they are adding a save in)

When you complete the run one way or another you may unlock cards of various strengths that can appear in subsequent runs. Allowing you to grow in power to get further in the Ring Of Pain.

There is also a daily dungeon mode which is the same dungeon for everyone. There are 2 mutators (special rules) that are selected each day for the dungeon. Scores and a leaderboard track both your first try and your best score. There is a separate leaderboard for each as well as a separate board for your friends and for global players.


- A large amount of items and item sets to use and combine.
- Normal mode with unlocks and achievements
- Hard mode for the masochist in all of us.
- Daily dungeon mode with scores and leaderboards tracking your first try and best try both globally and with your steam friends. (It is unlocked)
- Twitch Integration where the viewers can vote to choose the items you receive and can also
draw the artwork for the creatures you encounter (moderators approve the images)


At $19.99 USD I think it is a fair price. I can see through that one of the complaints that people are mentioning is the price.

So I expect to get 20 hours of the game at the very least. With that figure in mind, this is a good value for the price. Sure it's not Slay The Spire 500 hours value but it is good value.

The developers are not done with the game, they have a feature-rich roadmap that is taking into account player feedback and adding and enhancing the game. So the value will only increase in time.


The developers are not done with the game, they have a feature-rich roadmap that is taking into account player feedback and adding and enhancing the game. The initial changes are in the public beta branch and in the game already.

I have seen the complanint that the RNG is ruthless and there is a major difficulty spike. This is the nature of roguelite/roguelike games. They are making adjustments and enhancements to smooth the curve and give the player tools to mitigate RNG while still keeping the game challenging.

I personally am a big fan of the Daily Dungeon and leaderboard chase. It’s a lot of fun and playing with the mutators make it interesting each time.

The game is quite immersive. The story, the artwork, the music (the soundtrack is available) all work together to enhance the experience.
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While Card Hog is in Early Access its very playable with lots of features that I will get into.

First of all the game is a great value. Its 3.99 at full price and often goes under 3$ during sales. The price to value exchange is insane here. There is a ton of replay value.

Card Hog is at its heart a turn based roguelite where cards represent the dungeon. You move your hog (there are different hog classes) through the card layout and encounter the spaces you move into. There are special interactions between items that you are supposed to figure out. an example of this is you can use an item to ride a bull.
There are monsters, items, towns, dungeons, coins and other things to encounter.

While the game is fairly light it manages to have lots of features to keep you engaged and having fun. The artwork is very cute and really adds to the game.

* You can choose the map size
* It has steam workshop support for art customization
* Dungeon Loop Mode
* Endless Mode
* Flame Escape Mode
* MULTIPLAYER????? Where you have the ability to duel, or co-op, and even the flame escape mode with a friend.
* Achievements, Unlocks, Character Progression, Multiple Classes, and permanent upgrades round out the excellent feature set.

The developer is always checking for feedback on steam, twitter and discord he is very responsive and does implement ideas discussed by the community.

It's a light roguelite that will keep you entertained at an amazing value. There is no reason anyone into roguelites or interested in trying them should not own this game.
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Hellbishop Dec 27, 2022 @ 12:39pm 
Happy Holidays and New Year sjgold! Thanks for the invite to the Strategyinformer group :coffeeTLD:
burobuka Dec 26, 2022 @ 4:26am 
Marry Christmas and Happy New 2023 Year, Jay! :steamthumbsup:
Grandmaster Dec 24, 2022 @ 10:13pm 
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Majordomo Aug 9, 2022 @ 3:18pm 
Greetings, I added you because I like your small reviews :jawawink:
Grandmaster Dec 23, 2021 @ 9:40pm 
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☆*✦ Merry Christmas & Happy Holidays! ✦ *☆
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