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It Farts
Publicada em 25 de novembro de 2023.
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There is no room for casual play in this game.
-50% of killers feel completely useless against survivors forcing you to play a handful of meta killers that get the job done
-95% of the percent of perks on both sides feel inferior to the meta counterparts forcing you to run a dozen or so meta
perks no matter what build you're going for.
-100% of maps are survivor sided via random and numerous pallet spawns; infinite loops with unbroken doors, vertical
boons that force killer to go out of their way to handle them or risk losing any map pressure they built.
-Killer players must sweat for any win against competent survivors; i.e. hook camping, tunneling, slugging, proxy camping.
-Survivor meta is the most boring ♥♥♥♥ in existence; a handful of the perks are broken and win games and the rest are just
funny meme builds that exist only for the sake of illusory variety.
-Killers are forced to use the most absolute broken add-ons they can find to even stand a chance, meanwhile survivors are
incentivized to bring the most broken items they can spare.
Gen Rushing... SWF stacking... Hook camping... Intentional tunneling... Meta sweating

These aren't toxic strategies that are used by shunned members of the community but rather intentionally designed aspects of the game that incentivized with higher bloodpoint rewards following a victory.
These are the core mechanics of the game...they shouldn't be. In a perfect world a killer wouldn't have to tunnel someone out of the game within the first 3 minutes to even have a chance of winning. In a perfect world survivors wouldn't have to stack killer stuns to prevent being camped on hook. In a perfect world maps wouldn't have this random ♥♥♥♥♥♥♥♥ design that facilitates endless looping.

The irony is that I ♥♥♥♥♥♥♥ love this game...I was excited to play killer, I enjoy stacking with my friends, the addition of licensed characters is such an appreciated sight but holy ♥♥♥♥ this game tries its hardest to break any ounce of casual fun you can have. You either sweat and win or you get rolled and are in denial about the fun you're having with your inferior build.

Whats worse is that the grindy-nature of this game actually prevents players from even experiencing the meta or being able to make build choices in the game. The bloodweb system can essentially softlock you into playing with inferior builds unless you dump literal hundreds of millions of points and hundreds of hours into unlocking everything.

For the love of God... rework every single map in this game, change the mmr/matchmaking systems, literally gut the bloodweb and make a more friendly and less grindy way of creating builds, and finally rework/outright remove problematic perks, add-ons, and items while buffing the unseen ♥♥♥♥♥♥♥ that takes up 90% of the games perk and item library.

The game is dying... every sign points to this game bleeding players due to them being jaded by the games core mechanics.

If BHVR wants to pretend that things are still fine go ahead, but when Ringu DLC comes out this March read the reviews and weep.
Publicada em 3 de fevereiro de 2022.
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Way too clunky and slow paced. Firefly Diary is a puzzle platformer with gameplay similar to a point and click however, the general control scheme and character control make this game unfun to play. Indirect character movement just feels bad and it doesn't help that the movement speed is super slow. The majority of the puzzles aren't hard to understand or even execute, they just simply require trial-and-error deaths to figure out. This means you'll have to move your character at the same slow MS back through the puzzle every time you mess up, not to mention many of the puzzles require frame perfect timing to solve without dying.
Lets be real, the only reason you're interested in this game is because it has a neat artstyle with a Yomawari-like main character. The OST is bland, the gameplay is boring and/or frustrating and the story telling isn't really worth the time investment. Look elsewhere.
Publicada em 15 de novembro de 2019. Última edição em 15 de novembro de 2019.
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hehexd
Publicada em 2 de julho de 2019.
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Anything said about this game in a review would spoil something for you, so do yourself a favor and just play it.
You can do a little better. Even if you don't think so. I promise
Publicada em 19 de agosto de 2018.
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Just play the original. It was ♥♥♥♥♥♥♥♥ too, but at least it wasn't coded by baboons.
Publicada em 3 de junho de 2018.
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Truly life ruining.
Publicada em 27 de maio de 2018.
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Tom Brady.
Publicada em 5 de maio de 2018.
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211.3 horas registradas (209.8 horas no momento da análise)
Its been hard to really pinpoint my exact feelings on Fallout: New Vegas, but after almost 7 years, and multiple playthroughs on Xbox and PC, I think I can safely express my opinions about this flawed masterpiece. Simply put, Fallout: New Vegas is an amazing game, probably the best in the series. It takes the gameplay mechanics like VATS, computer-hacking, lockpicking, and actually manages to tell a decent story with fleshed out characters, similar to Fallout 1 and 2. The writing and characterization is amazing, and every aspect of the world feels detailed and unlike Fallout 3, it has true Role-playing elements. Choices actually matter, and are more complex then just the blatantly evil or good questlines, which allows players to tailer their games to their own choices and model the future of the wasteland to their desires. The new additions such as ironsites, survival skills, and hardcore mode are amazing additions to the game, and the perks tend to have a more "risk/reward" meaning that playthroughs are extremely variable and customizable.
All of that being said, Fallout: New Vegas has series issues. This game is plagued with game-breaking bugs, frame-rate issues, crashes, corrupted saves, clipping issues, you name it, this game has it. Since neither Bethesda nor Obsidian seem to take care of their previous projects, fixing these blatant issues is up to the player, and often requires installation of various mods, which tend to work about 50% of the time. To me, the game consists of about 90% of enjoyable playthroughs, and about 10% of trying to figure out which save to backload onto just access your playthrough due to corrupted files. The game is such a blatant mess, that the wiki even suggests that the quicksave feature shouldnt even be used for fear of corrupting one's files. Fallout: New Vegas certainly is an amazing game, but all it takes is one corrupted save or unavoidable glitch, and you'll be wondering if this game is worth your time at all.
Publicada em 20 de fevereiro de 2017. Última edição em 8 de maio de 2018.
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28.0 horas registradas (27.3 horas no momento da análise)
The most underrated game on steam
Publicada em 15 de janeiro de 2017.
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