21
Products
reviewed
391
Products
in account

Recent reviews by rwelean

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Showing 1-10 of 21 entries
No one has rated this review as helpful yet
10.4 hrs on record
This is a great game to chill to. There are repetitive tasks like raising crops and cooking, which alternate with exploring new islands and doing quests. No crazy boss fights or dying.
Posted May 12.
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No one has rated this review as helpful yet
5.2 hrs on record
This is a great sci-fi visual novel that tackles themes relating to technology and mental health. Ethics, technological limitations, data safety, transparency, tech industry pitfalls, and transhumanism were more specifically addressed. The way that you're asked to give a keynote when you work for Reiner, but your conference submission is rejected if you go independent, felt like a subtle, but funny jab. There were some philosophical discussions that made me feel really deep and smart for caring about them, which is one of my favorite parts of cyberpunk science fiction. I appreciated how the authors had Evelyn reign in the way people attributed feelings or intuition to Eliza, when she obviously followed a computer program (even if it was a complex one).

While I enjoyed the writing, I'm not sure about the game design. I've been working for years on my own visual novel where I painstakingly track player choices that affect situations later in the game. So I felt a little upset that my choices aren't tracked at all and only change a few immediate responses. There was so much potential for amazing branches in the session you yourself have, which Reinier could have used in a conversation further down the road. I looked at the story chart in the guides on steam and I guess your decisions do matter when you decide not to say what Eliza suggests and support your clients more sincerely. I wish that the decision there, that felt so important, had any impact on the main storyline. On the other hand, I loved being able to skip to the end and see all of the endings without replaying the entire game. I actually read all the endings, which I rarely do with VNs that I myself play. Each ending was satisfying.
Posted December 14, 2020.
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No one has rated this review as helpful yet
0.6 hrs on record
There is no tutorial and the controls and stats are very unintuitive. I thought my 5-year-old would enjoy playing this game with me, but I couldn't even understand the possible actions, let alone the goal of this game.
Posted February 28, 2020.
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No one has rated this review as helpful yet
10.1 hrs on record
A detective game that requires your detective skills to determine the fate of the 60 people aboard the Obra Dinn. Each death has a static 3D scene that you can explore, and Pope uses these scenes to give just enough information to figure out who's who. There were one or two deaths that I felt were excessively difficult, but I was pleasantly surprised to be able to deduce most of them without hints. Zooming in on a person and then defining who they are with tab is a useful part of the UI that I wasn't sure how to use at first, but then it became my favorite way to edit their identities.

Afterwards I read through a chronological story summary, and not all the deaths make sense to me 100% (some crew members seem excessively violent to me), but I appreciate that it was necessary for the story to unfold a certain way. The way the possible death list shows different options for deaths sets a foreboding foreshadowing that is absolutely followed through. I usually don't like horror games, but this neo-Victorian creatures-of-the-deep story was just my speed. The music and sound design were fantastic and I found myself thinking of the music throughout the day. I would love to play more games like this.
Posted November 3, 2019.
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No one has rated this review as helpful yet
3.7 hrs on record
I loved the game mechanic of finding keywords from videos and using them to find more videos. The story itself is complex, and visual cues are important to figuring out what the story is. I didn't piece together everything on my own, but I felt pretty satisfied with the clues I did put together. A brief but unique and rewarding game.
Posted September 13, 2019.
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No one has rated this review as helpful yet
2.1 hrs on record
This game where you make things fall into a hole was an adorable distraction when I was feeling sick. It gave me an enjoyable two hours and as a bonus, my four-year-old was also entertained (maybe she'll want to play too?). The dialogue was funny and the gameplay was easy and diverting. An accessible indie game that is fun to play and to watch.
Posted August 28, 2018.
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1 person found this review helpful
15.6 hrs on record (14.3 hrs at review time)
I liked Life is Strange quite a bit and I think I liked Before the Storm even more. I love this game for the hilarious comments from Chloe about everyday objects, the way her rebellious backtalk becomes a superpower, and the carefully constructed personal spaces you can examine. I honestly would have enjoyed this game without all the drama about Rachel's mom--just a teenager slice-of-life is good enough for me! The 3rd episode was definitely the weakest, but it had some good snooping in it, so I was pretty happy.

Your choices don't affect the ending all that much, but they do affect what people say to you in the game while it's going on, which maybe is good enough for a game like this (it's not as big as Dragon Age or something, so I don't expect multiple fully-voiced endings, but I would like that). I also would like the ability to save when I want! It seemed like the autosave points were always right before cinematics, when it would make more sense to me to put them after the cinematic so you don't have to watch it again when you load. Maybe the developers made it that way so you'd have more context for playing if you had just come back to the game after not playing it for a few weeks? They should just have multiple save states so we can easily see more of the game's content without playing through the whole game again.
Posted March 6, 2018.
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1 person found this review funny
4.9 hrs on record (2.6 hrs at review time)
This was an interesting VN-horror game, but I think it was overhyped to me. I found some of the content disturbing, but not scary. Ultimately a non-dateable character is pulling the strings, and deletes the other characters' "data" to be alone with you. You can in turn delete her "data" to get to the end of the game. There is another ending you can get through save-scumming, but it doesn't really change what happens to the characters. I feel like Undertale did a much more interesting take on breaking the fourth wall. The art is amazing, especially for a free game.
Posted February 26, 2018.
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3 people found this review helpful
5.5 hrs on record
This is a very cute VN based on the book A Little Princess. I don't normally go for yuri games but this one is focused on friendship, since the main characters are school-age (though there are some kisses). I love scheduling mechanics and this one has an interesting one where each action gives you one of three results. At first it was interesting, but then I felt frustrated because there wasn't a good way to strategize over decisions without save-scumming.

Scheduling and who you spend time with are the only decisions you make. I think I would have preferred fewer routes with more choices, but I also understand why the game is the way it is. My other complaint is that the headmistress wears her corset on the outside of her dress... definitely not historically accurate! The art was very polished and cute though, so I can't complain too much. The writing style was similar to the book (perhaps directly quoting at times?) and was a breath of fresh air after a lot of insipid VN writing. If you've read A Little Princess, you know that it really basks in the injustice of it all and has a sickly sweet ending. I loved it when I was a kid, but now it seems a little juvenile. Still a great diversion though!
Posted February 17, 2018.
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No one has rated this review as helpful yet
1.4 hrs on record
This is a game where you find out about Laura by reading her texts and e-mails and other phone information. The way the "mystery" unfolded was gradual, but it didn't feel artificial. There was one code I had trouble with but other than that, most of the puzzles were difficult but doable (I got out my trusty pen and paper for a few!). It's obviously a port from a mobile game, but given that you're looking at a phone in-game, it makes sense to leave it like that. I actually had started writing a Twine game like this one, but this one was so well done that I don't think I'll finish mine!
Posted February 17, 2018.
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Showing 1-10 of 21 entries