123 people found this review helpful
4 people found this review funny
Not Recommended
0.0 hrs last two weeks / 0.6 hrs on record
Posted: Aug 20, 2020 @ 9:28am

Incredibly lackluster. 6/10.

It's impossible to not compare this to Hollow Knight as it's obvious where this game's inspiration came from. My major gripe with the game is the combat. As it is, you leech HP from enemies with every attack. This was an incredibly bad move by the developers. It is quite literally impossible to die as long as you spam your attack. I cheesed through the first boss without moving at all and the 2nd was more of a goose chase than a challenge. Gleamlight also lacks any sense of purpose for the player. You start in a cave and move left to right, killing enemies and jumping around along the way. There's no explanation about the lore through either notes or NPCs. The premise for the story is that you get punched/mugged by a crystal guy and you now have to chase them. No context at all. Even after killing the first two bosses I found myself asking who are these people and why am I killing them?

Graphics and soundtrack are fine on their own. Enemy appearances quickly get repetitive but the backgrounds still look nice, and while you'd never intentionally listen to the OST, it fills the game with white noise well enough.

Overall, Gleamlight just feels uninspired. Despite the initial criticism of it being a Hollow Knight clone I wanted to give it a chance and now I've ended up thoroughly disappointed. If you just want something to tie you over until Silksong releases, I still wouldn't recommend playing this even if you plan on refunding it.
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Digimon OR Unknown monster Dec 23, 2022 @ 6:55am 
Well, inspiration is one thing, but that alone won't make a game a clone of another. That must be said. Hollow Knight is not clone of Super Metroid, but it takes obvious inspiration from it. Gleamlight does take inspiration from Hollow Knight, but the game is very different. Not that I would say its good game... But it's not a Hollow Knight clone, people should understand that.
MadHamster Aug 23, 2020 @ 4:05pm 
This game is just like Ghosts 'n Goblins - IGN.
rex Aug 22, 2020 @ 5:13pm 
Goddamn, if I knew y'all would've taken a number rating to heart and be willing to die over it then I would've never bothered. 6/10 to me is a "sure you could play the game if you have nothing better to do". Also equivalent to a 3/5. The game isn't necessarily bad, it's just not good. The reason it's a 6/10 and not a 3/10 is because there's no game-breaking bugs or crashes that actively leech my enjoyment trying to fix nor is it a shitty compilation of stolen unity assets. It's just an "eh" game that you might play if you happen to be stranded on an island.
Nen☆niS Aug 22, 2020 @ 1:53pm 
Ratings on media sucks anyway. "This is a piece of art that, subjectively, can be interpreted as... Oh whatever, 8/10"
"This is utter horsecrap. I wouldn't touch this with an 5 meter pole, nor would I download it to my computer. 5/10"
Nen☆niS Aug 22, 2020 @ 1:48pm 
6/10 is more than half, making it good if you have the capacity to think beyond freaking numbering in school. Also, you have >5 failing grades? Geez you must really suck over there (or wait, are you asian?). Anything above a five should be recommended, while below should be not recommend.
Bearfeetz Aug 22, 2020 @ 8:13am 
@popoki In the U.S. 6/10 is a D- which is a failing grade. I wonder what country 60% is considered "pretty good" and above average.
popoki Aug 21, 2020 @ 11:54am 
Man, ratings have become a farce haven't they? This feels like a 3/10 or lower review where you just couldn't enjoy anything about the game at all. But 6/10? That should refer to a 'pretty good' game, above average.