301 people found this review helpful
17 people found this review funny
Not Recommended
0.0 hrs last two weeks / 4.8 hrs on record
Posted: Jun 3, 2016 @ 6:17pm
Updated: Jun 3, 2016 @ 6:38pm

Hard Reset Redux is the graphical and gameplay upgrade to Hard Reset for the PC and consoles. The 2011 game was notorious for being really difficult because of the limited movement and hard hitting enemies that are bullet sponges on the higher difficulties. I loved the old game because of its' fast paced action as well as its unforgiving gameplay, despite its' faults.

I played the Redux on Insane and have just started the Exile levels at this time of writing.

Overall it is a decent update gameplay wise, but there seems to be a number of things that I feel are pointless or don't really integrate well. I'll start with the changes I noticed that were good:

  • The enemies are no longer bullet sponges (except for the grenadier) which definitely makes the game less tedious
  • The dash and sprinting mechanic from the Shadow Warrior reboot makes it much easier to dodge dangerous melee attacks. You also seem to have infinite sprint.
  • The damage of the little saw bots has been toned down so you don't die in one hit, which could happen very easily in the original
  • Some of the enemy spawns have been changed which I think adds to the variety compared to the original
  • The new human enemies I found were a pretty cool addition
  • There is now music in Survival Mode
  • Game runs flawlessly on an FX-8350 and R9-270X on Ultra

The Redux is also moderately easier than before; the game seems to tolerate alot more mistakes and I have only died twice so far.

These are things I think are negative or pointless changes:

  • The "Cyber Katana", although a cool enough weapon, I found was pointless because melee in a game like this is somewhat dangerous plus trying to switch between all 3 weapons is somewhat annoying
  • The updated graphics are barely noticable, even on ultra
  • The weapons are alot more clunkier to use; it takes a little longer to switch between the various modes and sometimes they are not responsive (like the smartgun lock-on)
  • Some of the weapon animations are missing or are just less fluid. Compare the new grenade launcher with the original and you'll see what I mean.
  • Some of the grunts from Shadow Warrior's Lo Wang have been added (such as when dashing or using the katana) which is really misplaced
  • Very minor nitpick, but the gui's used to unlock doors and whatnot, is no longer interative like in Doom 3, which the original game used
  • Another minor nitpick, but in survivial mode, there is no longer any damage or enemy health modifiers.

I have also encoutered a bug where the game would alt-tab and say it crashed, but it actually didn't and was able to continue like normal. This didn't happen in the old game but it did in Shadow Warrior. There have been mentions of becoming frozen at the upgrade machines but I haven't experienced that.


All in all, I'm sorry to say but this Redux hasn't really done anything groundbreaking. There have been some good changes but I feel they do not warrant a whole new remake of the original. If you liked or hated the original and loved Shadow Warrior then try it out and form your own opinion on it. If you haven't played the original, you'll probably find this alright, but I recommend you grab the original first. However, if you are a Hard Reset purist or just hate the idea of remakes like this, then don't pick it up (except if you can get the discount)

As for me, I think I'll stick with the original.
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16 Comments
ZeigenValueTwitch™ Jun 29, 2023 @ 7:50am 
Cringe
JulioTulio May 17, 2020 @ 10:02am 
As you already owned the original, you probably didn't notice, but buying this you get the Extended Version for free. So, if you say that you recommend getting the other version, this should be a thumbs-up review.
Pongo May 6, 2020 @ 11:02pm 
Helpful :lunar2020ratinablanket:
EclipseTheSun Apr 19, 2020 @ 8:45am 
Eh, as a fun shoot em up game, I enjoy it.
Mr Fantastic Apr 18, 2020 @ 4:47pm 
Strange review, you rate the game as good but not as perfect as the original to you, and then thumbs down. Isn't a thumbs down like a lower than 50% quality? aka unplayable?

This reminded me of that metaphor, where a teacher gives an A to one of his students, even with good grades who were not at that standard get a fail.
JM@PT Jun 5, 2016 @ 2:15pm 
the dodge move killed the difficulty for me.
i like the old "slow" movement with limited sprint, this made me think before rushing into them.

this one feels more like call of doom, fast pace mindles battles
but i will give it another try if the difficulty will scale..
Big Black Boss Jun 5, 2016 @ 2:07pm 
The performance boost is still extreme, and that's great for people with ♥♥♥♥♥♥ vidya cards like me!

So, any of you mongrels wanna go "lol get beter vgui noob"?
Lord Farquaad Jun 5, 2016 @ 9:23am 
@neonimpulse, good review style. Is the katana really bad or just medicore?

@Lampenpam [GER], that video seems to have a messed up comparison (FXAA vs FSAA). I also read that the original had a sharpness filter, which they removed which I quess can be a good or a bad thing depending on your taste. Still very minor graphical change.
Boomer Jun 5, 2016 @ 6:31am 
This review sold me on it. Thanks!
DeadonArrival09 Jun 4, 2016 @ 10:23am 
Thanks for the review. As a fan of the originals' difficulty, I think I will pass on this one. It seems like everything they added would just piss on the good memories I have of playing the original. Although its only 3$ for legacy owners, I'll pass. Thanks again for the in depth review.