Showing 1-20 of 143 entries
Jan 8 @ 5:08pm
In topic Prototyping Area - Make a game
Sorry to resurrect such an old thread, but just wanted to say:

Nice job! :woo::hype:
Works a lot better than the game I did when I got there - and yours is almost fully featured.
Jan 8 @ 5:05pm
In topic Worm shooter prototype + music demo
Got to the prototype area and made a music thing first and then tried to make a game.


The music is crappy and the game is wonky - but what can you really do with the limited space?

There's no failure states or score counting in the game - and worms spawn in a set pattern because I haven't unlocked any device that can do RNG yet (I've read that there is one?).
Couldn't find anything wrong with the logs from your feedback.

However, the latest patch only has an effect if you're playing with someone with the same patch - and only the steam version has the patch. If you played against someone playing on his or her phone it wouldn't work. We're going to update the phone versions soon.

Do you know if you were playing with someone on PC? If so, then there still is a issue (which might be difficult to fix I'm afraid.)
Hey, we uploaded a generic fix (1.2.3) for disconnects - so try and play again and report back if it is better/worse or no change! Thanks!
If we could get our hands on your (and your friends') log files it would help us a lot.
You can find them by right clicking Card City Nights 2 in your library and selecting Properties > Local Files > Browse Local Files and then go into the data folder and finding the "output_log.txt" file. E-mail this log file to

You could also go into a singleplayer game and hit the feedback button in the options menu.

It helps if you've gotten the error recently, so the data is fresh in the log.

Nov 9, 2017 @ 4:53am
In topic Save game gone
Check your save folder:
you can open up the progress.txt files in every campaign folder and basically read all your progress in there. If they seem to be correct I'd suggest you make a backup copy for now.
Oct 12, 2017 @ 1:24pm
In topic Soundtrack!
Propellerhead's Reason
Sep 23, 2017 @ 3:19am
In topic Patch 1.2.1 & 1.2.2
Yeah, it's a bug.

Another example:
"When active: when you play a card" effect shouldn't technically trigger if the card you played made this card active - since it wasn't active when the card was played.
Sep 20, 2017 @ 6:17am
In topic Patch 1.2.1 & 1.2.2
Discussion and bug reporting.
Sep 18, 2017 @ 9:23am
In topic Bug
I can't replicate this.
I just made a deck with all kings/queens and couldn't find any combination that would freeze the game.
Sep 18, 2017 @ 6:03am
In topic Patch 1.2.0
Originally posted by derakon:
The Biggest Fan won't activate cards for me (playing on Windows). It'll activate itself, and then its arrows disappear, and everything adjacent to it remains unactivated.
As intended. OnPlacement happens before anything else (removing the arrows before connecting).
You have to use the gnome card if you want to use it in that way (arrows are removed after connection).

Originally posted by rileywearles:
The help text on Ultra Fishbunjin is showing "This card reacts when you play a card with rarity=0 in it's name." I assume that should be different.
Thanks. This will be fixed in the next patch.

Originally posted by ScouSin:
When battling Mesomorph in the computer room, after you beat him (and assuming even if you lose), the music isn't correct when you get back to the room screen.
Could not replicate this.

Originally posted by Candy:
multiple turnips going off on the same turn will only have one rotnip placed on the top of the deck (the other is put in a random place in the deck still).
Thanks for finding and reporting this. Apparently whenever a card was added to a deck the deck would flip (top card became bottom card) in the process - before the card in question was put on top. This will be fixed in the next patch.
Sep 15, 2017 @ 3:47pm
In topic Patch 1.2.0
Discussions and bug reporting.

Known new bugs:
- The card sleeves won't show up for use in the deck editor.
Sep 15, 2017 @ 11:06am
In topic Patch 1.1.0
Originally posted by Settyness:
Whatever ~200MB patch that was pushed completely fixed the card artwork for me. Transferring my save back from Wine, thanks a lot guys! Good show.
Uhm, lol. We didn't do anything!?
Sep 10, 2017 @ 4:51pm
In topic Stall lists seem *really* strong
Yes, I think you're right.
Which cards would you say are the main culprits?
Sep 10, 2017 @ 12:48pm
In topic Original Soundtrack (links)
One reason I uploaded to bandcamp first was that it leaves things open for change (when uploading to itunes/spotify and stuff it's final). So I might steal some of your names for the final release. ^_^
Sep 10, 2017 @ 10:32am
In topic Patch 1.1.0
Version 1.1.1 should be up now. Hopefully you guys can defeat the last boss now.
If there are still problems please do report them! Thanks!
Sep 10, 2017 @ 7:33am
In topic Patch 1.1.0
A hotfix patch that fixes the final boss will be released within 24 hours.
Terribly sorry for the inconvenience!
Sep 9, 2017 @ 6:26am
In topic multiplayer feedback
The sleeve thing should've been fixed in the 1.1.0 patch. You just have to load a save file with the unlocked sleeves you want and they should be unlocked in multiplayer as well.
Earlier it only allowed the ones you've unlocked in save slot 1 of singleplayer.
Sep 9, 2017 @ 6:24am
In topic Patch 1.1.0
Post your bug reports and feedback here.

1) [Devasom] isn't functioning as intended.
2) Triggering discard effects when you have no cards freezes the match.
Sep 8, 2017 @ 5:29pm
In topic Steam achievements broken
We had to make achievements visible to test them out properly. The patch that includes them will be out tomorrow (unless something goes wrong). When it does you just have to load a save file and the achievements you have earned should pop.
Showing 1-20 of 143 entries