6 people found this review helpful
0.0 hrs last two weeks / 14.7 hrs on record
Posted: Oct 23, 2015 @ 5:14pm

A nice tower defence game. It doesn't differ too much from other TD games, but it's pretty fun once you get a hang of it. Most of the standard mechanics associated with TD genre are here: a good tower variety, a good enemy variety, rock-paper-scissors tactic of using the right tower against the right enemy, scoreboards, and so on.

Graphically the game is very beautiful. Though at times I wished the towers looked a bit more different to one another, otherwise it can get confusing what is what. I do like the whole colour scheme of green towers being basic, yellow advanced, and red the best. The musical side of things could've been a bit better though. Most levels have between 20-30 waves, and can take a while to play through, so it would've been nice to have it spiced up with more memorable tunes. The A.I. narrator most times provides a nice commentary and keeps you entertained with his colourful personality, though at times he can be annoying when he keeps telling you about cores being stolen. *shakes fist*

Most levels had a very interesting design and forced you to think hard on how to channel enemies down a longer path and where would be the points of highest offense. They provided a nice challenge. A few felt like difficulty spikes and seemed unnecessarily convoluted (looking at you, Waste Disposal), but most were a great fun.

There were a few aspects that annoyed me slightly, so might be worth mentioning them. First one which I noticed straight away was how much punishment the enemies could sustain before going down. Even the weakest, most basic enemies could absorb a fair amount of damage, which in turn made many towers feel too weak. And this brings me to another one. Majority of towers are very situational and tend to have a lot more shortcomings than strengths. The only tower that I felt was all-round good at just about everything was the Cannon tower, and these usually formed the meat and potatoes of my defence, with all the other towers just acting in supporting roles. It's not necessarily a bad thing, but it means there is a bit too little room for experimentation with various setups.

Aside from the story mode, each map also has a variety of other modes, most providing some form of a new challenge, like enemies being tougher, or the cores which you must protect not going back to their starting location, and so on. So there's a lot of stuff to try out here and the completionists can easily sink tens or hundreds of hours in this game.

Overall, it's a fun TD game. Don't expect anything new and extraordinary, but if you like the genre, then you should definitely grab this game.
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White Shadow Oct 26, 2015 @ 9:41am 
Yeah. I re-tried it a couple of days ago and did better than before, but still lost. It's a darn hard map.
Marquise* Oct 26, 2015 @ 9:03am 
I don't remember... the title tells me something; we must be equals on that one then.
White Shadow Oct 25, 2015 @ 3:08am 
Wow really? I did it on the first try. XD How did you find Waste Disposal? It's the 3rd from last mission, the one before Lockdown and Final Stand. I found that to be the hardest map so far.
Marquise* Oct 24, 2015 @ 11:14pm 
Brrrr Yup! must had took me at least 3 month to beat!
White Shadow Oct 24, 2015 @ 12:29pm 
Oh. The one I uploaded a screenshot of a couple of days ago?
Marquise* Oct 24, 2015 @ 5:57am 
The very big spiral one like 2 stages before the end!
White Shadow Oct 24, 2015 @ 2:34am 
Hehe, you think so? Which ones did you find frustrating?
Marquise* Oct 24, 2015 @ 2:15am 
^^ That's why they are there; to kep coming back at it! XD
(Pretty much certain my frustrating ones were your easy ones and vice-versa!)
White Shadow Oct 24, 2015 @ 1:53am 
Hehe yeah. It's a fun game overall, despite some frustrating levels. :P
Marquise* Oct 23, 2015 @ 7:40pm 
I knew you'd like it! :D