Lulech23
LukeLC   United States
 
 
A man of few words and many thoughts. Aspiring author, blogger, programmer, graphic artist, web designer, tech enthusiast, and general geek.

ThinkBoxly (Tech Blog) [thinkboxly.blogspot.com]
Currently Online

Recent Activity

6.2 hrs on record
last played on Jul 18
2.3 hrs on record
last played on Jul 17
28 hrs on record
last played on Jul 17
Silver_Cubed | BitSkins.com Jul 11 @ 6:27pm 
Added to discuss a FFXIII problem real quick.
MSc.Painy.EE Mar 29 @ 2:59am 
Hello, I'm that dude from Vidsquish group, who's kinda edited the Vidsquish to use xvid_encraw to process videos, possibly speeding up the encoding a few times. Just want to discuss this stuff and share the results
Patator Dec 15, 2017 @ 3:32pm 
Mmh, that's a problem indeed. It seems like it'd be easier for someone owning the game to test and see directly if it works. I'll continue searching information on my own. Thanks again !
Lulech23 Dec 14, 2017 @ 4:25pm 
ADX can get a bit complicated since you have to match up the audio streams with what the game expects exactly. Video is going to be a similar issue--the way the video header is laid out is a bit more complex than the USM videos Scaleform spits out. You'd have to hex edit the original header back into the final file for the game to read it, and even then, depending on how the stream itself is encoded that might not work. It's a very fickle format.
Patator Dec 14, 2017 @ 3:36pm 
Thanks a lot for trying. Would it be possible/troublesome to encode mpeg and adx in usm with those same linked informations in the file header in order to make the file play correctly ingame ? I tried to encode some .avi (same resolution as ingame) to .usm through scaleform videoencoder but it didn't play ingame.
(What I want to do is to change the music that plays during the credits (staffroll.usm) by the one that were in the original game (on PS2). It seemed like an easy task but there are some unexpected problems.) I don't want to put any pressure on you, just asking if this is something you know how to do. Again, thanks a lot for the time you spent on this matter.
Lulech23 Dec 14, 2017 @ 1:58pm 
So, after taking a look at the file, it seems to be a fairly standard .usm file (similar to Nier, at least) with MPEG video and ADX audio. ADX typically includes multiple streams for different languages, but for some reason I wasn't able to demux it. Getting at the video stream is easy enough, but the reason it doesn't play seems to be linked to missing information in the file header--pixel format, aspect ratio, etc. Resolution is there, but not listed in the way most media players look for. It's possible that supplying this information manually in FFMPEG would allow creating a playable file, but that's as far as I've gotten for the time being.