Glycerin Ghost
Cody Ward   Tennessee, United States
Just a gamer enthusiasts.

HumbleBundle []
Twitch []
Currently Offline
Review Showcase
Siege is a well polished game that is hard to pick up, difficult to master, yet rewarding for your effort. Despite all of that, I still only recommend purchasing this game on sale and bring friends. Do know, you will die a lot before you get better.

Tom Clancy's Rainbow Six Siege is a tactical first person squad based shooter. Sounds as generic as bread. The main draw of Siege is the "Operators" interact with the environment. An Operator is the equivalent of Heroes like many other games, each with their own distint abilities. A simple example is Sledge, an Operator who uses a sledgehammer to breach or break down walls and barriers, creating openings for your team or your enemies. I'll elaborate on that and say the "break-points" are not limited to scripted areas or spots. The only limitations is the object you're trying to break. Sledge can break anything made of wood or soft material, but he can't break metal walls and concrete. Whereas the Operator "Thermite" can use his thermite charges to break down reinforcements set by the Defending team.

I'll get to the actual "gunplay" after a brief discussion of the goal and round to round gameplay elements. There are two teams, Attackers and Defenders. Operators are Attacker & Defender specific, like Thermite & Sledge are Attacker only and "Mute" and "Fuze" are Defender only. The objective, as of this review, rotates between "Hostage Rescue", "Bomb Defusal", & "Secure Area". Each round starts with the Defenders barricading their area in preparation for the Attackers. This ranges from reinforcing walls, setting up traps and barricades, placing cameras, etc for around 50 seconds. The Attackers meanwhile are sending in "drones" to scout the area and find the objective, determining who is among the Defending team and what traps they have as well as possible points of attack. Once the 50 seconds are up, the Attackers spawn properly and begin the assault. The Defenders have access to camera points located throughout the map while Attackers are limited to their drones with a few Operators as exceptions to this. The key is intel gathering and this, as well as communication, are crucial to winning matches.

Now for everyone's favorite part, the gunplay. The game is not Call of Duty in terms of damage model, but it is close. Headshots are a one hit kill as well as melee kills. Sounds standard. Now remember when I said Operators interact with the environment, this extends to your weapons as well. So now bullet penetration is added to the mix for tactical moments. The weapon recoil is determined by the caliber size, par for the course. They have since added predictive recoil patterns so it's easier to manage but it's not the same for every weapon. These weapons can also be outfitted with different scopes, muzzle attachments, lazer sights, foregrips, skins, and usually a charm. However, these attachments have various affects on your weapon's handling. Such as a muzzle break will reduce recoil yet you could use a suppressor and hide your sound at the cost of damage or take a flash hider to reduce visibility of your shots but retain the noise level. This is all without touching peeking/leaning mechanics. With the lean mechanics, you can be prone behind a couch, looking through a hole in a barrier into a hallway with only a small glimmer of your helmet to be seen in the chaos of the room you're in. In this regard, it's a big game of hide and seek, so until you learn to recognize what constitutes as an enemy and what is just a pot plant, the game will feel brutal and remorseless.

But vision, what is it without graphics? I can't say much on my part as my PC isn't a beefcake in the graphics department. This game wants 60 frames at all costs because every millisecond counts as you can die that quickly. I went with medium settings and the game looks decent enough and I can't speculate too much on the higher ends. For reference though, I have around 3 GB of graphics memory and I only use half of it because anymore and I start to lose frames at 1080p. The colors are vibrant enough and I've not noticed hard pixels. I have seen a few artifracting instances, but nothing that immediately springs to mind. I don't want to compare this game to other shooters because you now have to take into account the amount of debris that has to be rendered on-screen at any given time, and there is a lot of it. From pebbles, bits of wood and planks, broken barbed wire, holes at several points on a wall now riddled with bullets. I will give the amount of destruction capable of being on the screen is something to behold and I wish more games did this.

I said this was a multiplayer game. And it is. The "single-player" aspect consists of ten short solo missions against non-operator bots in various scenarios using some of the base Operators and getting familiar with how the game mechanics work as well as the kits and gadgets. There is also an eleventh mission that places you in a multiplayer session against more bots similar in style to traditional PvP matches. Outside of this is "Terrorist Hunt" which has three difficulties and allows you to, well, play against bots using any Operator you have available. I'll get back to that loaded statement in a minute. The other modes are Casual PvP and Ranked PvP with the occassional event playlist which ranges from a three man squad, when it usually is five man squads, against a crafted mission not seen in normal matches like Outbreak to the new S.I. playlist which added in pick-ban phase and first to 4 points wins instead of traditional 3.

I hope you remembered that loaded statement, because it's coming back. Operators available. This is where I break down the two basic purchasing options for Siege. The "Starter Edition" is the cheapest at $14.99. The catch, you instantly unlock 6 of the 20 base game operators and get a small taste of the game...oh, and buying new Operators takes longer. The "Standard Edition" is the base game, currently at $39.99 and unlocks all the base Operators and you have can purchase new Operators more quickly than the "Starter Edition", or at a fair rate if you ask me.

There are two types of currency you can use to purchase new Operators, as well as weapons skins, Operator skins and charms. Renown, which is your basic currency earned by playing the game and is the inflated currency. Then the premium currency, R6 Credits, bought with real money. Now, a weapon skin can cost you around 9,000 Renown, which is quite a few matches if you consider you get around 270 per match. spend around $5 to get 600 R6 Credits to buy the skin. You can also save your Renown to buy the Operators for use in games and no, this isn't like League of Legends where they have a weekly rotation of Free Operators to play as. If you don't have the Operator, you can't play as them. And there are not double picks, so if your teammate picks the one character you like using, you'll have to suck it up and find an alternative main to play as.

I opted for the next step in this and at times I grapple if it was a good purchase. Buying the Year Pass. If you buy the Year Pass, you get access to THAT year's Operators and a bit of currency to spend and a boost to unlocking packs, or free skins obtained randomly as you play. To break it down, if you buy Year 4 Pass at the start of the year, you will get the Operators that have come out thus far for THAT year and all the upcoming Operators a week early ahead of the people who have to purchase them individually using currency. The price point is $29.99 for the pass.

I now have to end this. Wait for a sale and bring friends. This is a fun and reward game, but keep your wallet close lest you spend too much on this games many microtransactions.

7 out of 10, premium priced multiplayer only game with more to purchase and all the problems competitive games bring, thankfully there are some community members who aren't toxic and shouldn't have apologize to their parents.