Kemo
Dylan   United States
 
 
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."

Currently Offline
Artwork Showcase
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The Visions Take Their Toll
About Me:
:av:University student
:av:Amateur cook
:av:Bookworm (138 books read in 2020)
:av:Main gaming interests: Roguelikes, narrative, niche indie stuff. Really anything that's interesting.

Personal Game of the Year Titles:
:av:2010: Halo Reach
:av:2011: The Elder Scrolls V: Skyrim
:av:2012: FTL: Faster Than Light
:av:2013: Gunpoint
:av:2014: The Binding of Isaac: Rebirth
:av:2015: Grow Home
:av:2016: VA-11 Hall-A: Cyberpunk Bartender Action
:av:2017: XCOM 2: War of the Chosen
:av:2018: RimWorld
:av:2019: Red Dead Redemption 2
:av:2020: Deep Rock Galactic

Current setup:
:av:Lenovo Legion Y730
:av::av:Intel i5-8300H @ 2.3Ghz
:av::av:16GB RAM
:av::av:Nvidia GTX 1050 Ti
:av:Logitech G602 Wireless mouse
:av:Sony MDR-XB950N1 Noise-canceling headphones
:av:Apple AirPods Pro

TV Shows:
:av:Line of Duty
:av:True Detective (S1)
:av:Cowboy Bebop
:av:The Good Place
:av:Mindhunter
:av:Game of Thrones
:av:Peaky Blinders‏‎

Podcasts:
:av:Stuff You Should Know
:av:Kermode and Mayo Film Review
:av:Beef and Dairy Network
:av:You're Dead to Me

Standalone Books:
:av:Dune by Frank Herbert
:av:Station Eleven by Emily St. John Mandel
:av:A Knight of the Seven Kingdoms by George RR Martin
:av:Murder on the Orient Express by Agatha Christie

Book Series:
:av:Discworld by Terry Pratchett
:av:The Murderbot Diaries by Martha Wells
:av:The Hyperion Cantos by Dan Simmons
:av:The Longmire Mysteries by Craig Johnson

Movies:
:av:Interstellar
:av:Hot Fuzz
:av:Arrival
:av:Booksmart
:av:The Darjeeling Limited
Favorite Game
Favorite Game
Review Showcase
5.5 Hours played
I chose this over a fancy meal for Valentine’s Day, I made the right choice.

Monster Prom is a dating sim/visual novel type thing from Beautiful Glitch. I picked this up on a whim yesterday, figuring it might be a fun thing to play with my girlfriend on Valentine’s day, and wow was I right. Monster Prom is one of the most enjoyable local multiplayer games I’ve ever played. We were laughing out loud the whole time and the sheer amount of content here is unbelievable.

Positives:
  • The art here is great. The character design, even design, the polaroids at the end of a run. They’re all great and importantly, the style is consistent. It all works really well with the theme of the game too.

  • There’s SO MUCH CONTENT here, it’s unbelievable. There are 29 secret endings, over 400 different events and around 1400 different outcomes. And that doesn’t even include the DLC that just came out. I’m honestly amazed by how much content there is here, especially since the writing so far has been really consistent. I’ve played three runs so far and if I remember correctly from the end-of-run stats, I’ve seen 30 events and 1 secret ending, with only one repeat. There'a lot of replayability to be had here, even more so if you’re a completionist.

  • So, events are the real meat of the game here. Each week is split into three sections: Morning, Lunch: Evening. There are three weeks before prom, so you three of each of these. Morning and Evening let you choose what part of the school you want to go to, while lunch is all about choosing which table you want to sit at. The events you see depend on which location you go to or what table you sit at. For the Morning and Evening one, you get a mini-event that gives you a stat boost before you meet some of the characters in the game. Lunch skips that mini-event and gets right to the characters who are sitting at the table you chose. The events themselves are usually a conversation between two or more of the characters (though you’re sometimes one-on-one with a character) and at the end you get to choose between two options. The options you pick get you favour with one of the characters, which increases the chance of you successfully asking them to prom at the end of the three weeks. Sometimes it’s really clear which option gets you favour with a certain character, while other times it’s more of a challenge. I think it works really well.

  • Speaking of the characters, there are six monsters in the base game that you can try and woo and take to prom. Each monster has a very different personality and wooing each one will lead to very different game experiences. At the start of the game, you take a brief quiz that sets up some of your stats, but also starts you off with some favour with one of the characters. For example, choosing a violent option on the quiz gets you favour with Damien, the demon in the game. What’s really nice though, is that you don’t have to stick to the character from the quiz. In my first run, Damien was the monster I got in the quiz, but I actually ended up taking Polly to the prom.

  • As well as the main monsters, there are also a few minor characters that pop up throughout the game, such as a coven of witches trying to save the world from some weird character who’s name I consistently mispronounced, to a kappa who will ask to look inside your butt. There’s also a shopkeeper who you can buy items from, seemingly to help you woo your chosen monster, but I haven’t played around with that too much yet. Just like the monsters, they all feel like they are clear individuals but you probably won’t interact with more than one of them in a single run.

  • As I mentioned earlier, the writing here is absolutely fantastic. If you’re playing multiplayer, I really recommend reading the game out loud, it works really well with the way the game is written and when I played it with my girlfriend, we were pretty much laughing out loud the entire time. Not all of the events are laugh out loud funny, but even when they aren’t, the writing is really excellent, and you get a real sense of the different monster personalities. They did a great job making them all seem like individuals.

  • The end-of-run stat screen is a nice little feature. It’s nice to see how many new events, endings or outcomes you unlocked in a run and what your overall progress is. And actually, speaking of runs: a regular run lasts about an hour (you can also play a shortened version) which is really the perfect length for this particular game. I would love to see this writing in a long-form visual novel though.

  • There’s a really fun mechanic for switching the turn order around in MP. It’ll give you something you need to say out loud, such as “name an animal” and then on the next screen it’ll give you a discussion about that thing. Such as “which animal would you least want to eat”. That’s not the best example, but it ended up being a really fun part of the game.

Negatives:
  • Maybe I wasn’t paying close enough attention, but it seemed like there was only one music track in the game. Surprisingly it didn’t seem super repetitive when playing multiplayer, but only having one track is a bit ridiculous. EDIT: This is not the case! There is more music than just one track! I literally have nothing else that's negative to say about this game.

Verdict:

I’ve absolutely loved my time with Monster Prom so far, despite never having much interest in Dating Sims. The writing is consistently hilarious, the characters are fantastic and there’s an enormous amount of content. It’s also one of the best multiplayer experiences I’ve ever had. This is a must buy!

If you found this review helpful, please check out my other reviews over at Kemo's Corner.

Recent Activity

245 hrs on record
last played on May 13
2.5 hrs on record
last played on May 11
0.5 hrs on record
last played on May 7
Number 6™ Mar 7 @ 4:49pm 
Tried another mode tonight, Intel Recovery:
https://steamcommunity.com/sharedfiles/filedetails/?id=2418266393
You are tasked with entering a hostile environment with a (user-defined) number of randomly-spawned enemies, finding the intelligence (laptops spawn around the map; interact with them to find the right one), and reaching the randomly-placed extraction point to make it out alive. A cool idea, but it never explained what the intel even looked like, so if I hadn't happened to run into a table with a laptop on it and seen the interact prompt, I wouldn't have even known what I was looking for. Then again, maybe the training modes walk you through it better.
Still, I AM impressed with what I see here, despite the shortcomings and lack of content.
Kemo Mar 7 @ 8:29am 
Thanks for the info!
Number 6™ Mar 6 @ 9:40pm 
Honestly, despite the lack of content, there is much more polish and production value here than I'd expect from an Early Access pre-alpha. I mean, hell, I play Star Citizen, for what it's worth. I don't think the upcoming price hike is reasonable at all (especially given the small amount of content), but seriously, what's here IS good. If you're curious and/or interested, I'd see grab it before the price increase. It's very promising, but if you're just in the market for single-player tactical operating, maybe doing something like playing CSGO Co-Op Strikes by yourself might be a valid option. Sure, the two games don't play the same, but you'd save yourself twenty bucks.
Number 6™ Mar 6 @ 9:40pm 
First impressions of Ground Branch are really quite good. Definitely feel the pedigree of real Rainbow Six and Ghost Recon. A slow-paced, methodical tactical paramilitary game. Learning curve's bigger than I'd expected and I don't agree with all of the design decisions but it does play well and feel good. Weapon customization is a blast, but I do find the assortment of guns lacking. Two shotguns? No KSG, AA-12, UTS-15, SPAS-12...? Limited character customization options and no female operators yet, either.

The single-player missions are not in yet. In terms of single-player content, you have training modes like the shooting range, and the killhouse, and stuff like the Terrorist Hunt PvE mode (pick a map, adjust options such as time of day, number of enemies, AI difficulty, etc.) in which you battle bad guys whose spawn points are randomized. Other modes have support for friendly bots but Deathmatch doesn't really seem like the reason you'd come to this game.
Ayuri Dec 31, 2020 @ 2:26pm 
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peremptor Dec 31, 2020 @ 1:20pm 
2021 Dylan... gotta be light at the end of the tunnel sometime... :wasted: