2 people found this review helpful
3 people found this review funny
Not Recommended
0.0 hrs last two weeks / 0.8 hrs on record
Posted: Dec 23, 2018 @ 4:17am
Updated: Dec 23, 2018 @ 4:20am

MGR deluded me into misremembering that Bayonetta was good. It's not, and there's a reason that I never finished it back on the PS3. The stop-motion "comic style" cutscenes look cheap and unappealing, the dialogue fails to ride the thin, cheesy line established by DMC and instead comes off as cringey, and the game is constantly bombarding you with very strict, very sudden QTEs that will instakill you if you miss them. By the way, dying to a QTE counts, so kiss your ranking goodbye if you fail one.

Also, I'm not one to complain about controls or controller binding options, I can usually make do, but the fact that your dodge, which you press all the dang time, is bound to the *analog* triggers, and can't be rebound to a button, is ludicrous. Bayonetta 2 fixed this by offering controller configurations that put dodge on the bumpers instead of the triggers, so why the heck wouldn't they backport that ability to Bayonetta 1 when bringing it to PC?
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