Showing 1-20 of 45 entries
Originally posted by Uncle Death:
its really funny hes talking ♥♥♥♥ about a game he doesnt own or hasnt played either, he's just looking at images completely out of context to the situation and trying to be some SJW and to ♥♥♥♥ on an amazing game...

How does referencing someone who had mental issues and died make them some kind of SJW?

Anybody who keeps saying Full Body is about to be out is neglecting the fact said release is for Japan only. There's still work needing to be done for other regions. We won't see a potential PC version until either very late this year or later.

Furthermore, we don't even know if Full Body will be good in the first place. So it's quite soon to ask.
Oct 24, 2018 @ 7:56pm
In topic PS4 Controller not detecting.
None of these solutions work. The game absolutely refuses to recognize my DS4 anymore.

While attacking one of the Shieldshears in the final chamber with multiple exits, I unexpected fell into the room directly below it, filled with Custards. I wasn't thinking much of it until I returned and tried to go to main path that let me advance and, well... the game didn't load the relevant chunk of the dungeon.

Curious thing about the glitch was just before I fell out of the Shieldshears room, the game had thought I ran out of the battle.
Aug 8, 2018 @ 7:53pm
In topic where's the debug mode?
That's later this year.
Jul 16, 2018 @ 5:45pm
In topic Will the full arcade mode be playable with KBD?
Originally posted by degicagames:
Originally posted by knuckleslee:
the right key on the right hand usually not "+"
the "+" symbol on that key is only appear in japanese keyboard, taito shouldn't use "+" symbol in english manual.

Thank you for the highly useful input! We will see about getting it updated as soon as possible.

If I may suggest some possible presets:

Left Hand: WASD or ESDF

Right Hand: IJKL, arrow keys, or 8456 on the number pad.
Jun 21, 2018 @ 10:04pm
In topic Worried about DLCs
Originally posted by Kiteku:
Hmm, I wish they would just include all the songs already created and make new ones for dlc, that way the game could have a much more appealing song list and they won't re-sell songs people have already bought before.

And I believe I read that the dlc will range from $5-10 each, which is what the pricing was like on the f2p mobile version.

I do expect them to have at least $100+ of dlc, which is unfortunate, I really don't like having to pay so much money for one game.

I'm willing to cut them slack if it's substiantial amounts of DLC. I'd like to see Taito increase their presence here on Steam and that's something people should keep in mind.
Jun 18, 2018 @ 1:50pm
In topic Worried about DLCs
Besides Rock Band, what rhythm games out there had you pay an exhorbitant amount of money for DLC?
May 29, 2018 @ 10:13am
In topic Chance a port onto Nintendo Switch?
Maybe you should go ask at a Nintendo forum.
Mar 9, 2018 @ 2:07pm
In topic Does this run at 60FPS?
Originally posted by Matthewtrains:
idk tbh i hope so i would assume it would but if it doesent there prob will be an "mod" that could unlock it hopefully

It's not always as simple as a mod to fix it. Sometimes game logic/physics can break because it's tied to the framerate.

Originally posted by Kevin:

Need a source.
Mar 9, 2018 @ 2:02pm
In topic Does this run at 60FPS?
Does this run at 60FPS?
Feb 14, 2018 @ 8:39pm
In topic "Space Invaders Extreme" Steam FAQ
Originally posted by degicagames:
Originally posted by Reenee:
1 I posted about this in its own individual thread but I may as well ask here: does the cannon level down if you get hit in this version?

2 And is Executor (Stage 5-B song from the DS version of SIE1) not included?
1 Yes, but only one level at a time as opposed to 2, making it much easier.
2 Executor is not included: it's replaced by Rave Lovers from Outer Space.
Personally, I think the new Ending tune is worth the price of entry!

Unfortunate on both counts but I'm still interested in picking up the game.

One more question then: will this have a soundtrack release? I'm assuming the soundtrack was put out in a higher quality for this version so I'd love to listen to it on my own time.
Feb 14, 2018 @ 5:41pm
In topic This doesn't have Bingo? :A;
Bingo wasn't an SIE1 feature. Taito hasn't translated SIE2's gameplay to a single screen yet either.
Feb 13, 2018 @ 10:14pm
In topic "Space Invaders Extreme" Steam FAQ
I posted about this in its own individual thread but I may as well ask here: does the cannon level down if you get hit in this version?

And is Executor (Stage 5-B song from the DS version of SIE1) not included?
The difference is night and day when you've played both.
You were brave to get through that way but I convinced myself I could only manage it without losing any ships. I did so after a handful of tries but then the game presented Extreme Mode to me. Oy.

SIE2 was definitely a lot more balanced, for sure. Heck, I wish I could replay SIE1 with SIE2's rules.
Jan 11, 2018 @ 4:06pm
In topic is this the original?
It seems based on the PSP/Xbox 360 version of SIE.
I am making a plea to the developers handling Space Invaders Extreme to please implement some balance changes made in Space Invaders Extreme 2 to make the original Space Invaders Extreme a more pleasant experience.

In SIE1, you have the issue of having your ship being depowered upon being hit. This guaranteed to make playing through the later, harder stages frustrating because they were not designed to be played through in a weakened state (and I'm sure that holds even more true if you tried to make a Ranking Mode attempt). Taito realized this was an issue because they removed this feature in the sequel.

Now, I'd like to point out that in addition to removing Level Downs in SIE2, Taito also let you reach Level 20 with your ship. I'm not asking for that. I'm merely requesting to remove the Level Down feature.

In addition, some enemies in SIE1 were a bit unfair to deal with that were also rebalanced in the sequel. I'm reminded of some "sniping" invaders that shot really fast bullets at you. In SIE2, they moved a bit slower and flashed before shooting. I'd be less concerned about these if my ship didn't level down but it's definitely worth pointing out.

I've sunk countless hours into SIE2 and I wouldn't have been as interested in it if I hadn't discovered SIE1. I would be more inclined to revisit SIE1 if I knew, at the very least, Level Downs were removed. Thank you.
Oct 29, 2017 @ 5:48pm
In topic Uncensored patch?
Originally posted by papika:
That would be a bad move, few people know about Humble,

Yeah, nobody knows about a site founded in 2010 whose flagship products are gaming bundles that usually earn HUNDREDS OF THOUSANDS OF DOLLARS with proceeds going to charity. And said proceeds amount to over one hundred MILLION dollars since the site's inception:

i only recently discovered about them, and they don't sell globally.

There's region locking but that doesn't mean the keys don't work outside the U.S. I'm not going to bother linking here because this is handled on a case by case basis, moreso with larger, well-known publishers than smaller or indie games.

You seriously don't know what you're talking about.
Denuvo has lost its effectiveness. With all the Denuvo cracks happening as of late, putting it in seems like it's just procedure.
Showing 1-20 of 45 entries