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No one has rated this review as helpful yet
3.5 hrs on record (2.5 hrs at review time)
Nice little game I probably got from humble bundle and forgot about as I tend to stick to 3 main games. It was a very relaxing 2 hours of gameplay with lots of facepalms as I backtracked through the entire map over and over again to find new places I could go as I progressed. I'm not a puzzle game guy so take it with a grain of salt but finding a final 7th coin was rather difficult for me and probably would have taken me an extra 20 min. to find if I hadn't looked up where to find one. Other than that most of the other puzzles were pretty simple and I wholeheartedly think you should try this out, maybe not worth the full $10 but like mentioned before I usually stick to my 3 main games so my $/playtime-hour metric might be a bit skewed. I expect to spend another 3-4 hours in it grinding for 100% eventually.
Posted March 4, 2020.
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1 person found this review helpful
2.9 hrs on record (2.2 hrs at review time)
I think it might be a good enough game to recommend but as is the crashes are too much for me to do that; I was really looking forward to this game coming from JC3 but the experience is nothing like it except the grapple-propelled gliding, just about everything else feels and behaves a bit different so it feels like a new game but one I can't enjoy due to a crash every 10-40 min. I thought it was just a release thing so I stopped playing for ~2-4 months but after playing it again for the nomination challenges it didn't even take 20 min. before it crashed on me again :(

Intel Core i5-7500 @ 3.4 GHz
16 GB RAM - 2 8GB DDR4 sticks
Motherboard: GIGABYTE B250-HD3-CF
Running Microsoft Windows 10 Professional (x64) Build 17134.1006 at time of review

Posted November 26, 2019.
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No one has rated this review as helpful yet
125.9 hrs on record (69.1 hrs at review time)
Would not recommend if you don't like doing the same thing over and over for 15-25 hours then doing even more things over and over and over and over and over and over for 100% (♥♥♥♥ the wingsuit coourse that goes into a base and then makes you do a sharp left turn where you can only miss one. Took me 2 hours smh) Total time to 100% without dlc ~60 hours. Probs could have done it faster if I did the upgrades while playing the story, but I only got a couple explosion gear upgrades. Also I never used fast travel and maybe 3 supply drops.

Would recommend for a casual game on sale if you have a good computer (i5-7500 @3.4 GHz with a GTX 1080 on 1440p and only had frame issues when restarting road race challenges a lot. Crashed 3-5 times in 70 hours) Oh and if you like explosions. Lots and lots of explosions here. Probably 100+ ways to make things go boom. It's great.
Posted August 3, 2018.
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No one has rated this review as helpful yet
3.6 hrs on record
Kid can hold himself up on ledges for infinite amounts of time, can push boxes bigger than himself, and run for hours, but he still can't do a basic doggy paddle to save his life in water.

(minor ending spoiler after my number rating, be warned)

It took me ~3.6 hours to finish the game (no achievment hunting) and that was going very slowly through levels and watching 4 level walkthroughs (because I ain't sitting there for more than 20 min. for one minor thing I didn't notice). I'll probably come back and finish off the achievments and secret level when I get bored, it was well worth the $2 on sale. $10 normal price? Maybe. The only two things I didn't like about this was the fact that he couldn't swim (or even flail his arms) and the ending was pretty underwhelming imo. 9/10, could have used a bit more ending [spoiler!!!](even just 5 seconds more, have them look at each other instead of that dumb head jerk staring into the sunset deal) and another "boss battle" near the end cause the spider in the early half of the game left me expecting another battle that I never got, big let down.
Posted June 12, 2017.
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No one has rated this review as helpful yet
0.0 hrs on record
This game is really fun for reasons I will never know.
Posted November 24, 2016.
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4 people found this review helpful
7,955.9 hrs on record (3,276.5 hrs at review time)
After putting 3,500 hours and ~$200 into this game I think it's safe to say I love this game. It has its flaws and it has its perks but overall it's a gret game that is easy to put a couple hundred hours into before you can even start to get bored.

Free game ---- mostly (see cons)

Different ways to play;
It's one of those games where everytime you play will be different. 16 different (official) gamemodes with 100+ (official) maps combined with 9 classes, a seemingly endless wepon combinations for every class AND 24 of those classes in a full match provide a unique game every single time you queue up (provided you select all the gamemodes/maps). Add in community servers and you have almost endless maps, even more weapons in custom servers, up to 32 max players, even more gamemodes/spinoffs and you will never play the same game twice.

Total customization;
From weapons to servers, hats with or without effects, mods and more! Tf2 has it all! You can do it the long way and slowly trade up for your characters outfits or spending even a small $2.49 (~$1.90 if you buy from a person) will get you a key that can buy almost 28 outfits which have no impact on your preformance (unless you get the invasion set and find yourself in a 1v1 against another person wearing that set, but nobody really wears those anyway).The best part about the customization is how optional it is. Don't care how you look? Good on you! People will underestimate you if you're actually good at the game making it even easier to suprise a soldier by airblasting his crocket back into his smug face that you can't see under all his unusual effects.

Need a break from the action? Too many duplicate weapons? Really want to get that cool hat you saw someone wearing? Trading is for you! Visit a trade server or use a trading website/bot (backpack.tf or scrap.tf are the largest) and you can turn those spare weapons into cold hard metal. That metal can then be traded for a (few) nice new hat(s) that will make all the ladies swoon over your now mis-matched loadout. Trading is a great way for players who've put in the hours to get rewarded. Every other week I can get myself a something something with the ref of weapon drops I get which is pretty nifty.

Another pass time if you get tired of killing, these two communities are great and will glady help you learn the basics. You can spend hours doing one or the other and once you "git gud" you'll be pulling off some sick speedruns that will make your mom proud.

This game runs on almost anything, provided you put in a little bit of work. You might not reach that glorious 60 fps on everything but even my potato laptop from 2013 (AMD E-300 apu 1300Mhz 2 cores, 16gb memory, and windows 8 64 bit) can still manage a playable 16-30 fps on older maps (newer maps might give some trouble for older computers such as mine, I think the amount of optimization mappers use has decreased over the years but just a guess, the new maps definitely look better).

Not 100% f2p (although what game is now-a-days)
If you want a good mvm experience you will likely have to shell out $1 to play mann up, unless you got a ticket from smissmiss that one year or can get 6 friends to queue up in boot camp. On the other side you can play through full missions and keep the ticket as long as you leave before the end of the last wave (if you get loot then you lose the ticket).
If you want contracts outside halloween during events you will also need at least ~$5 for the discounted ticket near the end of the event or ~$10 at the start.
The last thing you would have to pay for is trading/backpack space. Unless you buy something from the mann co store, all your drops will be untradeable so starting to trade will require one nice soul to trade you something that you will then have to trade up. This can be easily solved by spending $0.49 on a cheap weapon, however as most people will tell you that is stupid. Paying 50 cents more ($0.99 total) will give you a tour of duty ticket which as previously mentioned will let you play mvm with good teams (mostly) OR you can trade it for around half a key in metal which can buy you almost all (if not all) the non-reskinned weapons. With that purchase you will also get access to paint/hat/tag drops (very rare), 6 pages of backpack slots, and a snazzy cap. All your previous drops will become tradeable (provided they don't say untradeable in the in-game description) and you get access to all the crafting stuff.

VAC ain't perfect and it never will be. My hacker experience is as follows: 1-3 hackers across 10-20 casual games that usually get kicked after 10-20 min of obvious hacking (otherwise they will likely stay there until they decide to leave), multiple hackers in 4/5 comp games, and 1 hacker every 100 games on community servers which are then promptly banned or kicked because votekick is available to both teams, their staff is notified and quickly responds, or smac bans them after they start LMAO box spamming.

Team balance in casual;
It doesn't exist. The current system requires players (usually from the winning side) to volunteer to join the other team. This can cause 12v3 matches when the losing team is filled with rage-quits and no one on the winning team wants to get off their high horse for a challenge. Oh and it won't take anyone queueing for a game unless enough time has passed and there is enough players to get the round to at least a 9v9 (my experience). The old system, still in place on some community servers, simply moved a random player over as needed.
In addition to not balancing number wise, it also does not match skill-wise. Sometimes you might get a match with 6 red medals (highest rank) and 6 pink medals (2nd highest) against 10 light blues (starting ranks) and 2 purples (mid-rank). This will often lead to the previously mentioned 12v3 situation where only the purples and an alt account stay after all the other new players get tired of being rolled.
Finally there are no placement matches. This is the one that I laugh at the most. Someone like myself, who played only on community servers for 2500+ hours finally goes to try casual out and gets put as the lowest rank. This can lead to snotty higher ranks on your team looking down on and (rarely) trying to kick you. On the other side, the high ranked enemy team players will start to rage at a noob destroying them and call hacks on you (not everyone does this but it did happen, especially since I did not wear cosmetics and I got a good laugh out of it). The lack of placement matches might also be the reasoning behind the imbalance mentioned in the previous paragraph.

It's the internet ffs, did you really not expect this? As an online community, this place will of course have its share of toxic or annoying players. If you haven't played yet, the following is who you will likely meet at least one of: hackers, spamming hackers, bind spammers, glitch abusers, racists, scammers, egoists, mic spammers (music, ear rape, breathing, voice changers, role plays, etc...), that one player who will kick you for going sniper or pyro in mvm (if you went spy you probably deserved it), that one player who will kick you for going against the meta IN BOOT CAMP, a high tour mvm group of 3 who will leave if you lose once (even if it's near the end) which will cause the matchmaking to ignore your server for some reason and you will all have to leave or try to play with 3 people, the 12 year old who thinks he's hot stuff but sucks ass and will cry in mic when he dies, and finally people who can't take a ♥♥♥♥♥♥♥ joke and will try to get you kicked for even THINKING about bringing humor into this TOTALLY SERIOUS FPS. Also people who purposly kill single friendlies.

I can't blame the tf2 team, they are pretty understaffed to put out updates for this on the regular. But if you play this game for new content, prepre to wait.


Posted January 21, 2015. Last edited September 26, 2017.
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Showing 1-6 of 6 entries