On Steam and Octopus Overlords since 2004, the year Half-Life 2 was released and Gone Gold died.
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Awesome moment from the greatest unplayable game of all time.
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Tormentum has an odd quality about it that is tricky to describe. I love point-and-click adventure games of all levels of depth, and it was nice to buy this one knowing nothing about it but the striking art in the screenshots. I wish I could say the game is amazing, but it’s a mixture of strong and mediocre that will sit differently with different people.

First, as cool as the artwork is, it is intentionally copying some highly recognizable styles like that of the late HR Giger, which means although it looks different from most adventure games, it isn’t really original. The game launches you directly into this hellish world in such a way that you must simply accept that everything is dark and torturous because the title and the art say it is. From the beginning, I felt like I missed an intro or something.

Most of the good things about the game come with a qualifier. The art is good, but somehow not as good as the art shown on the game’s trading cards, particularly the characters on the cards, who are not in the game. The game kept my attention from start to finish because it wasn’t too long and I never got stuck, but that means I never really got a sense of accomplishment from any of the fairly standard puzzles. I only regarded it as long enough because when I grasped that the originality of the game was merely superficial, I was afraid it was going to be very short. At least there were a few changes of location. There is never a need to randomly try inventory items all over the environment, but that’s mainly because their uses are obvious and they can’t be combined.

The story got better as I found more (but not too many) text pieces to add flavor to the world, but the game clearly intends for you to relate more to the protagonist than I ever did. It soon becomes apparent that you are making binary decisions in the game that have immediate (if not world-changing) consequences, but you don’t always realize you are making the decision until you see the result. In other words, for some of the environment or character-based puzzles, once you find a solution and go with it, you realize there might have been a second solution, but the game treats you as if your choice was more deliberate.

Probably even that “oops” consequence bit to the game is intentional, but the hardest thing for me to convey about the feel of the game is how standard-adventure-game-generator it feels. You know, formulaic if not for the occasional binary choice. If you have played any of the Artifex Mundi games and wondered if they’d make decent adventure games without the hidden object scenes (because they kind of would be good, if simplistic), that’s how this game felt to me. That’s not terrible criticism. It just isn’t incredible praise.

To 100% the game, presumably all you’d have to do is play a second time and pick the opposite solutions. I think I ultimately found both solutions in every case on the first playthrough, but I didn’t play again yet. All in all, it’s a good basic adventure game, just not a great one. I would buy their next game.
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last played on Oct 12
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last played on Oct 11
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last played on Oct 11
JetFred Sep 26, 2014 @ 2:01pm 
I have 827 games in hard copy. Many of those are now also in my Steam collection. There seems to be no reason to add any more except Blizzard titles.:cybereye:
wanderingoutlaw Sep 26, 2014 @ 7:56am 
JetFred, you sure do have a bunch of games! Do you still have (and add to) your collection of "hard copies" of games?
Lassr Jun 23, 2014 @ 8:24am 
I think you qualify as a game hoarder. :-)
JakeCyclone Jun 29, 2013 @ 8:01am 
:gordon:If you hadn't taught me to love Half-Life when I was a little kid, I wouldn't be on Steam today.
Javo92 Feb 15, 2013 @ 7:02pm 
Hi, I write for the key of Uplink. When you pass me? You got my email?
Malacheye Feb 13, 2013 @ 8:31pm 
I'll take the Sacred Gold if its still available