Jakapoa
Ben
 
 
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Review Showcase
tl:dr
  • Good secondary sniper.
  • Bad GL, but new GL ammo type.
  • Meh LMG

Overall I don't think the majority of what this pack adds is worth it. And since OVK doesn't ever touch DLC after release, this is what you're stuck with. Honestly I'm not going to recommend something when I know that all of the weapons will be bad, boring, or broken forever. When I have to mod the DLC to make it fun/playable, you know it's gotten bad.

Charts are visible in full review view.
Pronghorn
Magazine
Ammo
Fire Rate
Damage
Accuracy
Stability
Concealment
Threat
Reload Time
5
20
60
246
72
12
18
28
3.40 | 5.30

Alright y'all, let's rush B. I'm calling this the Scout.

The Scout is a pretty powerful sniper, belonging to the 246 damage tier like the R700 and the Rattlesnake. Given that it's placed as a secondary weapon, this allows you to either take a second sniper (lol), an AR instead of a SMG, or a special weapon. It's very nice to have the flexibility, and opens up the possibilities in a sniper build.

So something I need to note is that the Scout has the second highest concealment of all snipers at a max of 25. Technically this is due to developer oversight, as you can equip ironsights with the 45 degree iron sights as well for extra concealment.

In other news, Overkill forgot how weapon falloff works, and for some reason this sniper gets the falloff values of the damage tier below it. Also, the Quickdraw Speedbolt breaks the bolt draw animation, mainly because the animation isn't sped up to account for the faster fire rate. I know this will never be fixed because they're still sitting on a literal one line typo from the initial falloff update.


Basilisk 3V GL
Magazine
Ammo
Fire Rate
Damage
Accuracy
Stability
Concealment
Threat
Reload Time
3
9
182
320
36
76
21
37
3.33 | 5.33

A new secondary grenade launcher, with the special gmmick that it fires in bursts of 3 rounds. While this sounds cool, it's quite honestly cumbersome and a waste of ammo half of the time. The tradeoff for three-round bursts is that the GL does a third of the damage of regular GLs. Like, three rounds from the Basilisk equals exactly one round from the China Puff.

This is meant to be a GL that you use to spread specialty grenades like shock, fire, or the new poison type. It suits this role well, but it honestly feels like the China Puff or Piglet could fill this role just fine as well.

The burst mode is honestly just a pain to play around. Use the arbiter, China Puff, or Piglet.

You can get around the annoying burst mechanic by just reload canceling at any point. Alternatively, check out the singlefire mod for it here.[modworkshop.net]

Viper Grenade
These are basically incendiary grenades, but with a long-lasting poison cloud instead that applies a special poison debuff to every enemy that steps inside the cloud. The debuff works similarly to regular poison, where enemies will vomit upon initially being poisoned. The poison doesn't do a lot of damage, but it's good for laying down clouds at enemy spawns and dealing some free dot damage. Also, all "on-damage" effects proc from the poison damage. Therefore, perks like grinder will trigger every time any poisoned enemy takes the poison damage.

As with the shock grenades, GL Rounds are also available for the Viper Grenades for all GLs.

I wouldn't call this the best throwable, as the damage is very low compared to fire, and the stun is very short compared to shock. On GLs, the advantage this ammo type has over the others is that it only reduces your damage by -100, unlike the -400 of shock grenades and the -1270 of fire grenades. Unless this is the Arbiter, where OVK again did a typo and made the GL do 100 instead of removing 100 damage.

Not the best throwable, but dropping a fat fart cloud onto the enemy spawns is a great way to get some easy damage in with minimal effort.

Here's the stats:
  • Cloud radius:
    • Throwable: 8m
    • GL Rounds: 6m
    • Arbiter GL Rounds: 4m
    • Basilisk Ex. Mod Set: 8m
  • Cloud duration:
    • Throwable: 22 seconds
    • GL Rounds: 17 seconds
    • Arbiter GL Rounds: 12 seconds
  • Enemies will be poisoned for 30 seconds.
  • Enemies that are poisoned take damage every 0.5 seconds, for a total 59 ticks of damage.
  • Each tick of damage does a base 10 damage, scaled alongside the health multiplier of the enemy.
    • Except again for the Arbiter, which does 20% less damage.
This took too long to figure out. Bleh.


SG Versteckt 51D
Magazine
Ammo
Fire Rate
Damage
Accuracy
Stability
Concealment
Threat
Reload Time
60
180
667
110
40
4
19
37
3.10 | 3.65

This is... weird. In a bad way.

The Versteckt is basically an AR, but with LMG damage and stability. The current comparison going around is to the Bootleg and Lion's Roar, which is a fair comparison. Basically this does 42 more damage, but has almost half the mag size, garbage stability, garbage ammo pickup rate, worse recoil, and damage falloff to boot. While it played fine, the low pickup rate really hurts. In fact, the Versteckt has the lowest pickup rate of all LMGs. Even the higher damage 126 LMGs have a better pickup rate (And fire rate. And mag size. And ammo pool. And stability. And recoil.)

On a side note, the Versteckt does not have access to the bipod modification, but can aim down sights unlike all other LMGs. Kinda weird when the whole point of LMGs is to be powerful and unwieldy. The only advantage this has over other LMGs is that it can have a max 21 concealment. Which isn't saying much when the Bootleg can pull off a max 22 concealment.

This weapon tried to be a hybrid LMG-AR, but doesn't stand out in either regard.

Mods
Don't have the space for all the mods, here's the standouts.
General
Name
Magazine
Ammo
Fire Rate
Damage
Accuracy
Stability
Concealment
Threat
Reload Time
Verdunkeln Muzzle Brake
-
-
-
+1
+4
+4
-1
-
-
Usable on all smgs, rifles, and LMGs.

Basilisk 3V
Name
Magazine
Ammo
Fire Rate
Damage
Accuracy
Stability
Concealment
Threat
Reload Time
Venomous Mod Set
-1
-1
-
+160
+56
-
-1
-
-
Has access to rifle sights and gadgets, and all GL ammo types.
Venomous Mod Set
Changes the burst mode to two rounds, and removes the range finder.
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MG_Ground Jun 28 @ 10:15am 
+rep Most helpful guy in the Payday 2 community
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Jakapoa Mar 15 @ 3:44pm 
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