Faust
Marcel   Germany
 
 
Indiestructible curator
and writer for Turn Based Lovers [turnbasedlovers.com]
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Welcome, my name is Faust.

I enjoy playing video games. Sometimes I also write about them, mostly in the form of differently sized reviews. Check and join my Indie Games Curator if you care to know more. As a connoisseur of turn-based games, I sometimes also write lengthy articles for Turn Based Lovers [turnbasedlovers.com]. It is a great site filled with news, reviews and updates regarding turn-based games.

I'm a big fan of Warhammer 40k, JRPGs, Roguelikes and almost everything that was designed in pixel art. At the end of the day though, I play everything that keeps me hooked. If you want me to write a review for your game, get in contact via steam, use curator connect or mail me: indiestructiblecuration@pm.me

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Review: Endless Space

"Come, my friends,
'Tis not too late to seek a newer world. . . .
To sail beyond the sunset, and the baths
Of all the western stars, until I die."

Alfred Lord Tennyson


The universe with it’s endless amounts of galaxies, stars and planets was born out of what we call “the big bang”. It took billions of years before the first life was given and further billions for the new rulers of space to conquer every star they could reach: The Endless. They traveled through wormholes, became masters of time and space, built outstanding monuments and structures and oppressed every lifeform that stood in their way, all with the help of a special gift called dust. The only ones who could make them fall were the Endless themselves with inner conflicts and arrogance. Millions of years later other empires arose from the stars. The Endless were gone but their technology, wisdom and Dust is still there, waiting for new conquerors. Which faction will dominate the others with science, war and dust? Hopefully yours.
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It all starts with your chosen nation. May it the aggressive bird-like Hissho, the mechanical Automatons or the old human Imperials, they all come with positive and negative aspects that fit differing playstyles. Colonizing your first planet afterwards can be a tough choice. Planets differ and thus do the resources they produce. What you should keep in mind here is FIDS, standing for Food, Industry, Dust and Science. Basically, these four get your planets populated and fed, build ships and structures, offer the possibility for doing research and pay your running costs for ships, planetary improvements and heroes. Improvements can be portals for faster travel, refineries or habitats, just to name some out of a huge amount ES offers. Heroes are specialized commanders who can be attached to starsystems and fleets to further improve certain aspects like production or offense. They get XP, level-up and cost more while doing so. Better ships and improvements need more research and cost more Dust. See, it is the well known cycle you have to bear with. What makes it even more difficult sometimes are random events that can be a blessing but also a plague for the whole empire.

Having established yourself, there is room for more difficult tasks. First, acceptance. Planets, taxes and other effects influence your nation’s happiness. The higher the taxes, the higher the dust outcome. But who wants to pay taxes? People will likely start to get lazy and work less. It works the other way around too. Less taxes, more resources. Next task: luxury ressources. Once your scientists know how to deal with them, you gain the opportunity to build better ships, planetary improvements and use them as trading goods. Trading leads us to task 3, diplomacy. Venturing into the unknown will make you meet new friends. Or Foes. Fight or feed them? Living in peace means building trade routes for dust and science, luxury resources and even full researches. An alliance keeps your back when war is raging against You. But why even trading when there is the chance to OWN your friends starsystems?
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Talking about war makes it necessary to talk about the combat system. Since the whole game uses a turn based system you might expect this happening for combat, too. It somewhat has “turns” but once your fleet started the battle, there is no way to stop nor influence it. Every battle is divided into 5 phases, were these are again divided into turns. Roughly Explained: Remember turns as a term that got used in Baldur’s Gate where attacks and effects were happening in a specific amount of time? Take this, mix it with scissor-rock-papers referring to bullets, lasers and rockets and their defensive counterparts and add some tactical influence via abilities, used as “cards” ingame. These cards have to be chosen before the battle starts, thus forcing you to have a close look at your opponent. If you like battles à la Sins of a Solar Empire you will get disappointed. Fights in general last about 1 min if you choose to watch them and tend to look repetitive after a while. Still: Choosing the right weapons and armour can make your fleet win against even way stronger contenders.
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Let’s have a look at graphics and sound. Whilst the tactical overview tends to look spartanic, does a zoom make this game shine. Planets, Moons, Stars, everything looks nice and realistic and every faction looks unique in terms of ships. Although battles aren’t the most exciting part of the game, they still do have some nice explosions and fleet animations to offer. The UI can be overwhelming at the start but having played for 2-3 hours I already felt myself at home. To those complaining about it in other reviews: There is a tutorial that nicely shows and explains everything. My recommendation here: Take your time, read carefully. It is turn-based.

The soundtrack fits just perfectly into the setting of an unknown and unexplored galaxy. Sometimes thrilling, most of the time relaxing, I never stopped it while playing for hours.
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Story? Lore! It is everywhere in this game and it needs to be mentioned here. Every planet, every ship, research, hero, resource...every single fact comes with a nice and well written explanation and makes this game shine. Most of the facts are fictional though but still written in such a reasonable manner that one might want to look up a lexicon. Keep in mind: There is no single-player campaign, yet there is enough content to fill hundreds of hours if you choose to play every different faction. Everything happens in scenarios that can be set up before starting, like choosing difficulty, number of AIs, nations, single- or multiplayer. Multiplayer feels great and allows players from all over the world to play without having any ping-loss - the advantage of a turn-based game.

Big Text, Quick Facts:

Pro
  • Turn-Based 4x at it`s best - gotta manage them all!
  • Various factions to choose from, each with their own unique background story
  • Dozens of different planets, ships, researches, heroes and random events
  • Wonderful graphics that show details on ships, planets and star systems
  • Satisfying diplomacy and trading
  • Rich fictional yet reasonable setting full of lore and text
  • Multiplayer allows to form alliances with - or against - your friends
  • Chilling Soundtrack

Con:
  • Overwhelming start (Hint: Read the Tutorial!)
  • Combat feels short, uncontrolled, even luck-depending sometimes and once you found the right answer for enemy ships, they are meat
  • No single-player campaign

Summary:

Endless Space. A game that uses the 4x in its description, roughly translated as explore, expand, exploit and for the sake of all: exterminate. Resource management, diplomacy, research and war, perfectly arranged for turn-based strategists who love to play at their own pace whilst planning for future turns.

One can not ignore that combat lacks the thrill other space strategy titles offer in exchange for strategical choices but graphics, depth and lore is what compensates and entertains for hours.

My personal verdict is 9/10
If you like reviews about indie games, consider joining INDIEstructible and follow my curations.
Gablota recenzji
13,8 godz. gry
Review: The Cat Lady

Writing a review about this game, although I haven’t played it for a while now, may sound strange to you, but I can’t let it drown in the abyss that is called Steam. It deals with problems like depression, loneliness, social and moral decay of society, problems that became stronger in Modern times. "Time is Money", isn’t that one of those sentences everybody hears or even says every day? If I ask you, whether or not you can tell me what the name of your neighbor is, how many of you could answer that question? And not to mention that sweet anonymity the internet has to offer, literally forcing millions of people to present their point of view to others, even if they haven’t been asked for.

So what is this all about? Meet Susan Ashworth, middle-aged, cynical, depressive, cat-loving and about to commit suicide. Spending her last breaths with her beloved Tomcat, Teacup, Susan finds herself in another world, not knowing if this is life, death or even something worse. A woman, calling herself “Queen of the maggots”, is waiting there, offering Susan something that will bring her in touch with five different strangers. And it seems like they don’t want to hold a tea party at all.

I won’t and simply can’t spoil more information about the plot right here because it might alter your whole experience while playing, so let`s have a look at the game’s execution instead. The Cat Lady aims to be a psychological horror adventure, that is divided into different chapters and presented with side scrolling 2D-graphics. Although people seem to look strange, undefined and even ugly sometimes I can’t imagine a better setting for this game, especially in combination with the well drawn and often animated backgrounds. Items will get highlighted if they can be used, clicked or interacted with, some can be stored in a small inventory. Puzzles aren’t very hard at all, the plot is all that matters. Most of the time you have to find Object A, combine it with Object B or interact with Object C, but still there are some really special interactions while playing the game that I will never forget, may they be offensive or simply unique. You will also encounter many dialogues that may have a huge impact on your game or even ending so be aware of what to choose in the conversation trees.

This game is rated 18 and that for some reasons. Violence, murder, suicide, anger, rage, rape and psychological terror are only the tip of the iceberg of what this game has to offer. Since these themes only refer to human behaviour that has been like this for ages, there is nothing to feel offended about. It is illustrated gruesomely, but never without an aspect of art, like there is even a reference to a certain book of Stephen King that I don’t want to spoil here. Besides that, people who aren’t at least 18 yet may lack some experience in life. Understanding or feeling what this game wants to show can be hard for those who have never felt what living a life can imply sometimes.

Before I start to summarize the points I mentioned above, I want to bring up the amazing soundtrack. It manages to walk the line between honeymoon daylife and the feeling one might get, right before getting engulfed into the abyss of depression and psychotic horror.

Big Text, Quick Facts:

Pro:
  • A mature plot one can hardly forget - realistic core meets terrifying fiction. Or the other way around?
  • Although depressing and cynical to the core - Susan is credible and pleasant!
  • Wonderful artwork (just look at chapter 5)
  • Well written dialogues
  • Some unique mechanics the player must use to proceed
  • Ugly, disgusting or unkind - but interesting side characters
  • Topics might offend people, forcing them to think outside the box
  • Multiple Endings
  • Fitting, engaging and enjoyable Soundtrack
  • Cats

Con:
  • Some puzzles won’t challenge experienced adventure players


Summary:

I know I wrote a lot above but words cannot describe what playing and finishing this game made me feel. This is easily one my most beloved stories a game could offer, including all its violence and hate. You don`t have to suffer any mental problems to understand how Susan could get into all this but you might need some morbid interest and a big package of black humour to help her through it. I call it an indie masterpiece with great artwork, sound and plot.
If you like reviews about indie games, consider joining INDIEstructible and follow my curations.
Ostatnia aktywność
4,3 godz. łącznie
Ostatnia gra: 19 kwietnia
1,1 godz. łącznie
Ostatnia gra: 19 kwietnia
22 godz. łącznie
Ostatnia gra: 19 kwietnia
Wyvern-of-the-Rising-Sun 31 marca o 12:39 
I´m wishing you a strong and happy Easter.
https://steamcommunity.com/sharedfiles/filedetails/?id=3208126912
Have a Wonderfull Time. :-)
Deek Head 28 marca o 2:22 
Heiii Scarlet Tower player... hehe.. saw you on steamgifts, let's share some experience with the game! :levkahype:
🅷🅰🅽      🆂🅾🅻🅾:            🆃🆁🅰🆅🅴🅻🅸🅽🅶      🆃🅷🆁🅾🆄🅶🅷      🅷🆈🅿🅴🆁🆂🅿🅰🅲🅴      🅰🅸🅽'🆃      🅻🅸🅺🅴      🅳🆄🆂🆃🅸🅽🅶            🅲🆁🅾🅿🆂,      🅱🅾🆈.
Aneve 20 marca o 5:26 
Thank you and you're welcome :) Enjoy your day as well :mugmug:
Ri4ard 14 lutego o 8:34 
:butterfly::LIS_butterfly:               :LIS_butterfly::butterfly:
:LIS_butterfly:   :IronHeart::IronHeart:   :IronHeart::IronHeart:   :LIS_butterfly:
   :IronHeart::2016villain::2016villain::IronHeart::2016villain::2016villain::IronHeart:
   :IronHeart::2016villain::2016butterfly::2016villain::LIS_butterfly::2016villain::IronHeart:
      :IronHeart::2016villain::2016butterfly::2016villain::IronHeart:
         :IronHeart::2016villain::IronHeart:
:LIS_butterfly:         :IronHeart:         :LIS_butterfly:
:butterfly::LIS_butterfly:               :LIS_butterfly::butterfly:
Codedz ᗜ˰ᗜ 31 grudnia 2023 o 7:16 
Happy New Year 2024! Hope this year will be full of fun and success!