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Recent reviews by Jaxxoon R

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13.1 hrs on record (11.5 hrs at review time)
One of the better ports you'll find of an older console game. Thanks to a bevy of visual upgrades and careful engine rewrites, we're left with something more stable than a good number of triple-A ports in recent years.

The game itself is split between Zelda-esque Sphinx sections and the more puzzle-oriented Mummy sections, switching back and forth as the story demands. Thankfully the majority of puzzles are environmental or timing-based, with block pushing kept to a minimum. There isn't any sort of lock-on for combat in this game, so they compensated by giving Sphinx massive, over-exaggerated swings. It works pretty well and feels similar to using the wrench against trash mobs in a Ratchet game or something.
Overall it's way better than it was ever given credit for. I remember walking into a Gamestop back in the day and seeing 10 copies in the bargain bin. That was over 10 years ago, and it's only just recently started to receive attention. You'd think this was Anubis II or something.

Two big visual highlights are probably the animations and environments. The environments have really cool color palettes (which range from soothing purples to bright yellow) and are absolutely massive in scale which, unfortunately, also means frequent loading zones (though this isn't much of an issue on modern PCs). The animations just stood out to me as really fluid and detailed for the era.

A few complaints would be that the menus are somewhat barebones and there isn't an easy way to rebind your controls ingame, as well as the fact that a few visual effects from the PS2 version are still missing since they used very specific hardware tricks to pull them off (though the developer's working to add them back in). IIRC that's also the reason why they weren't in the XBox release, which is the version this port is based off of.

Overall, a must-have for any fan of pre-open-world action adventure games.
Posted June 29, 2019.
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