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It was my first ever port so its by no means perfect, and im sure there are better ways to approach it, but thats how I got it to work so far. The rest is just experience with hammer and blender.
Then I exported to hammer and put the sky_camera at 0,0,0, selected and skybox parts and resized them again by 0.0625 so its all lined up, and put it in its own skybox
you will need to either build all the collisions of the map with brushes, or create collisions in blender and export them all out in the same origin as the map.
I did a mix of like half blender and half brushwork, by no means perfect but it works.
The biggest issue is making sure the collisions are simple enough that the game wont lag, as its very demanding for the game if its too complex.
Hopefully this helps a bit!
Feel free to join my discord server to ask more in depth questions if you want.