Ethosaur
I make things and stuffs
 
 
ummm

(Please comment before adding me, or I may decline your invite) :lunar2020ratinablanket:

Extra cool links:
My TF2 Maps: https://tf2maps.net/members/ethosaur.8903/#resources
My Discord community server: https://discord.gg/hdMSBCwr5n
Twitter: https://twitter.com/ethosaur
Artstation: https://www.artstation.com/ethosaur
Youtube: https://www.youtube.com/channel/UC5IrSwnjzwOdYuSEzkww15A
Gamebanana: https://gamebanana.com/members/1106115

Hope you find some joy from my creations! Thanks for looking.
:fish:

Trade offer link if you wanna throw me a little treat! https://steamcommunity.com/tradeoffer/new/?partner=38235734&token=1Im1JfNr

egg
Expositor de Workshop
Welcome to my newest map for TF2, Lethargy Pools! A sort of sequel to "Ennui Box", and in fact, even features Ennui Box in view too, though it is currently closed. https://i.imgur.com/SpTDj1a.png There are a lot of secrets to find, new green headcrabs to d
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Creado por - Ethosaur
Expositor de Workshop
A neat collection of all my TF2 maps! I love making things, and I hope you enjoy the things I have made! You will find all kinds of maps here, ranging from trade, payload, king of the hill and more! You can find alternative download links in descriptions o
115 valoraciones
Creado por - Ethosaur
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Ethosaur's Steam Group
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Despite everything, its still you.
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The Grinder
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Outer Wilds
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MELT
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[VRChat Short] Engineer Dies Again (Maybe?)
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The top of the holy grail for horror survival games for me. Top notch sound design, amazing environments, ambiance, horror and more.

Even after all these years, I am constantly pulled back to this single game, almost feel at home when I am on the Ishimura.

Graphically, the game has done a great job at hiding its age, through well placed shadows, lighting and fog, and holds up great to this day.

Gameplay wise, it scratches an itch that just feels really good, every time you cut a limb off a Necromorph, or stomp them, there just isn't quite anything so satisfying as it. And the adrenaline rush of running away from hordes of them, or taking them all on with what you got is always thrilling.

Puts chills through your spine with some quite superb sound design, from metal pipes clanging in the hallways, to muffled cries.

And lastly, the pure feeling of dread/horror as you traverse the entire ship all alone, for most of the time.

I can't recommend this game enough, and hope one day we will get something just as amazing as this.
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usado por última vez el 18 ABR
108 h registradas
usado por última vez el 16 ABR
Ethosaur hace 3 horas 
On the wall right where you start im pretty sure there is a big sign with all music.
Nova hace 7 horas 
hey, me and my gf played your hikiomori vacation (i think it was called) world on vrc and i was wondering if there's a list of songs used in said world anywhere, or if you remember
Ethosaur 13 ABR a las 3:03 p. m. 
Sorry im quite busy right now
Jodi 12 ABR a las 4:57 p. m. 
Yo, I'm adding you because I was wondering if you could potentially do a basic edit of a map for me
Ethosaur 6 ABR a las 11:45 a. m. 
Im obviously shortening this because I hit the 1000 character limit lol, but to sum up, combine your level port geometry in blender, build collisions around it and export as a model (you can set it to have an invisible texture in the VMT settings with the QC.

It was my first ever port so its by no means perfect, and im sure there are better ways to approach it, but thats how I got it to work so far. The rest is just experience with hammer and blender.
Ethosaur 6 ABR a las 11:43 a. m. 
Its a bit complicated, and there are a few ways to do it, for my mario sunshine port, I combined the entire map into one model in blender, then I cut out the parts that would be considered the "skybox" and shrunk them down by 0.0625 units, since the 3d skybox is 16x the size, make sure everything has the same origin.

Then I exported to hammer and put the sky_camera at 0,0,0, selected and skybox parts and resized them again by 0.0625 so its all lined up, and put it in its own skybox

you will need to either build all the collisions of the map with brushes, or create collisions in blender and export them all out in the same origin as the map.

I did a mix of like half blender and half brushwork, by no means perfect but it works.

The biggest issue is making sure the collisions are simple enough that the game wont lag, as its very demanding for the game if its too complex.

Hopefully this helps a bit!

Feel free to join my discord server to ask more in depth questions if you want.