486 people found this review helpful
29 people found this review funny
3
23
2
Not Recommended
0.0 hrs last two weeks / 24.3 hrs on record (21.9 hrs at review time)
Posted: Sep 4 @ 7:08pm
Updated: Sep 15 @ 10:57am

Silksong never lets up on the tension, every enemy has a complex behavior that makes you need to focus on them or get punished with 2 hearts of damage, they can either parry or combo you for 2 damage or they fly away everytime you get near them to attack. Or the game has you going through some high focus platforming area just to explore. The original Hollow Knight had great highs during the boss fights but great lows just exploring and finding secrets , most enemies you fought on the way weren't trying to be a boss. The only areas I can ever think were always high tension were White Palace and Deepnest and I think its very obvious that was the point of those areas.

Silksong has very few low tension moments and I think that's why I feel even with mods that I can't even be bothered to complete the game. Everytime I choose to not engage with those high tension moments I stumble across some high focus platforming section, some large enemy I can't just jump over or some flying enemy that continuously dodges my attacks and throws ranged projectiles at me or I end up in some unexpected arena that I did not willingly want to fight at that time.
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41 Comments
Doomdrvk Sep 15 @ 10:53am 
Updated the review a bit, I've given up until there are more patches. Even with mods this game just isn't enjoyable. The tension never lets up and it just becomes a slog. I don't like always having to focus on every enemy I'm fighting to make sure I'm not getting punished with 2 hearts of damage, I don't like how during exploring while trying to lower the tension I'm suddenly hit with arena I didn't see were there and platforming sections that keep the tension high.

I also don't like that while exploring I feel less rewarded for doing so than the original Hollow Knight. It always feels like I'm going to stumble across a boss or arena in times where I'm trying to enjoy a low where I'm expecting it.
tukkek Sep 11 @ 10:28am 
Make... Hollow Knight... great again... maybe...?
Doomdrvk Sep 11 @ 6:37am 
I'm not sure what that has to do with any of this tbh.
on the dead homies Sep 11 @ 5:39am 
:MAGAHat:
:PresidentTrump:
tukkek Sep 7 @ 9:54am 
Game has reached mostly-positive on global score. Not even by 1% either, it's looking like a down-fall.

What a sad-situation for an universally-praised; 97%-rated franchise considered by-many the best-ever platformer :monstertrainaww:

Turns-out that the people we should all have been telling to "get good" was the developers. Sad!
Doomdrvk Sep 7 @ 8:02am 
I'll try again after the first patch, we'll see about your suggestion Crimson King. It's not like I don't want to enjoy the game but the game just feels like it hates the player and as many others have said doesn't respect the player's time.
Crimson King Sep 7 @ 6:35am 
Use the tools, those are quite powerful and you will refill your shards in no time. 3 daggers+poison tools charm and you murder every annoying flying enemy in 2 seconds. Don't neglect what the game offers to you.
tukkek Sep 6 @ 5:51pm 
"You have only 4 hours you can't make a review". "How can you leave a negative review after playing for 5 hours, you obviously like the game".

Imagine being this person.
meany weany Sep 6 @ 5:42pm 
you have 4 hours in the game you barley played it
BIALaF Sep 6 @ 7:55am 
@jack4000

He played the original game, pretty heavily implied that. "Hornet is faster and more acrobatic" doesn't mean ♥♥♥♥, early game enemies shouldn't hit that hard and the learning curve shouldn't be like that.