Diva Dan
Liam Moffitt   Florida, United States
 
 
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I make maps, hats, skins, and all sorts of cosmetic items for TF2, Rust, and CS:GO. Check out my stuff below if you so desire :) [he/him, 19]

https://twitter.com/LiamMoffitt
www.diva-dan.tumblr.com
https://tf2maps.net/members/diva-dan.23043/
Currently Offline
Workshop Showcase
Gotta move that gear up!

[img] https://steamuserimages-a.akamaihd.net/ugc/1306556098148462836/A8D63AB37682D79627CE80631433C092CB48233A/ [/img]

A cosmetic for the engineer that puts a little tool box around his head. The lid, handle, and latch all jiggl
2,431 ratings
Status - Pending, Created by - Diva Dan

Recent Activity

359 hrs on record
last played on Jul 13
249 hrs on record
last played on Jul 10
Fresh Prince Jul 10 @ 4:17pm 
Hello Dan, had a few questions about how you change the shape of the metal face mask. If you could add me back I would appreciate it. Thanks
Diva Dan Jul 10 @ 12:06pm 
nope
nifoyg Jul 10 @ 11:37am 
I'm pretty new to the rust community. Has there ever been a time in the past that Facepunch mentioned they might release models like that to the community? (clothing, zombies, animals, etc)?
nifoyg Jul 10 @ 11:30am 
So that means you have to use the underlying shape, I guess it wouldn't look much like a monster using underlying shapes.
Diva Dan Jul 10 @ 11:24am 
You can't change the model in rust skins so no
nifoyg Jul 10 @ 11:15am 
DD, if you were given the 3D Models in Unity, would you be able to take an Orc monster and apply his appearance skin look, to a Rust Set of Clothing like say, the Burlap group so that it looks like a the monster when you put the clothes on? How much would that cost?