7,792 people found this review helpful
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Recommended
0.0 hrs last two weeks / 84.4 hrs on record (55.3 hrs at review time)
Posted: Sep 5, 2023 @ 5:00pm
Updated: Sep 27, 2023 @ 9:55pm

Space is the backdrop, not the playground
With a title like that, you're probably expecting me to say Starfield was disappointing. This could not be further from my true feelings about the game.

To put it bluntly, Starfield's space travel is inferior to No Man's Sky or Elite:Dangerous. If you are looking for a game where you can live in your ship and chill with your crew as you drift towards your next destination, Starfield will not fulfill your dreams. Space is simply used as the backdrop for something much bigger than Bethesda has ever done before. That's not to say space travel isn't important. It is very important! But most of the time, space is used as a means of getting from one planet to another via fast travel/warping.

Space is just a loading screen... or is it?
You might ask "Does anything happen in space, since it's just a loading screen?" The answer is actually yes! Very often! During warps, the game will run a check of your route to see if you would run into any random events. If so, you will be sent out of the loading screen and back into space. You can interact with the random event, or simply begin fast travel again. In my opinion, this simply cuts out all the slow moments of space travel and highlights the fun parts. Although, there is a catch. To trigger the route check, you will have to already be in space. Make sure to take off in your ship whenever you want to fast travel. In the case you forget to do so, random events can still happen but only at the destination of your warp.

The vastness of space and the insane number and variety of planets are the main attraction of Starfield. If you are familiar with Bethesda games, walking and talking is a large majority of your time. This is no different in Starfield, as you explore hundreds of unique locations (not even counting thousands of procedurally generated), and meet all kinds of friendly, not-so-friendly, lunatic, suspicious, and funny characters along your journeys.

RPG is back, but different
Starfield is a game that arguably outshines previous Bethesda titles. The scale is larger, with no sacrifices to the mechanics they've had in the past. In Fallout 4, Bethesda simplified decision-making and the RPG elements in favor of improving the gunplay which leaves the game feeling more like an adventure-shooter than an RPG. Even Skyrim could be argued, with the removal of leveling stats, reduced how much you could create your perfect character to roleplay as. In Starfield, stats/attributes do not come back. But in its place is an interesting return to the RPG roots.

While you don't have stats or attributes in Starfield (such as Strength, Intelligence, Luck, etc), it presents a different way to represent and express the kind of person you want to play as. Your background, chosen traits, leveled skills, and factions you've joined properly and consistently take control of almost every situation the game puts you in.

Skills are another new alternative to stats. New dialogue options will be available based on what skills you choose to level. Sometimes you need to let someone know you're sneakier than other people, or that you have experience in cyber security. People can even recognize if you're a well-trained pilot or gunman.

Who you are matters
In the beginning, I thought this was a mere farce- an illusion. Perhaps they simply placed many opportunities early on, to show off roleplaying elements, to trick me. There's no way I would be able to use my background as a Space Scoundrel or my allegiance with the Crimson Fleet for more than just a couple dialogue options, right?

After completing three major questlines, dozens of side quests, and the main story quest, I've invested more 50 hours into Starfield over four days- an average of 12.5 hours every day. With confidence, I can report that the choices I made at character selection as well as the choices I've made during the game: who I allied with during a side quest, the factions I've decided to pledge allegiance to, the people I've killed or the people I didn't kill. All of these things felt like they mattered in countless dialogue choices. I was never worried that the character I built did not matter- the opportunities jumped at me constantly. Many times I even had to choose between the different things that defined my character in the same interaction.

One moment that really impressed me was that factions are actually consistent in Starfield. In previous Bethesda games, joining a hostile faction did not always guarantee your safety against its members. Some used excuses such as "We may be the same faction, but all of us follow different rules." It was a sad attempt at passing their programming (or lack thereof) for normally hostile NPCs recognizing the player as an ally. In Starfield, this is not the case.

Minor spoilers in this paragraph. On my first playthrough, I joined the Crimson Fleet, the most notorious pirate crew among the stars. In an early mission during the main story, I had to rescue a friend from the Crimson Fleet. I entered their lair where they were holding the hostage, ready to enter a shoot-out. To my extreme but pleasant surprise, none of the pirates shot at me. I could walk up and even begin conversations with some of them. They recognized me as one of their own, and did not blink an eye at either me or my companion. I was able to reach the bottom of the lair without any conflict, and the game even properly acknowledged it. Minor spoilers end here.

The rest of the game? Gunplay, crafting, and more
I started with the space exploration and RPG elements because I believe they are the most controversial and sought-after pieces of information. The rest of the game, though? Almost entirely improved over Fallout 4. The gunplay is chef's kiss (for a Bethesda game). Piloting a ship is reminiscent of No Man's Sky. Ship-building is extensive, but quite easy to start playing around with. The crafting is still simple and satisfying. Much of crafting is still locked behind skills, just like Fallout 4, but Starfield did not feel as difficult to reach as FO4 did. The handcrafted maps are arguably their most detailed and beautiful designs yet.

The balance has been very adequate for me personally. I could feel my character getting stronger, more skilled, but also enemies always provided a decent challenge. Nothing was too easy or too difficult- I never had to change difficulty from Normal mode. I've heard complaints that later on, enemies get very bullet-spongey, but I simply have never had that issue and I mainly used handguns. While there is an enormous variety of skills to pick from, leveling is fast enough where I never felt like I needed to save my skill points (as some skills have requisites to level). If I didn't meet the requirements yet, I simply leveled a different skill and waited for next level to try and improve the other skill.

It's not perfect
It does miss some things their previous games did as well. But it's a Bethesda game through and through. Beautiful environments, fantastic immersion and storytelling. Fulfilling the fantasy of living in another universe, especially in space. Starfield has become a game I'd love to play again and again. Bethesda has restored my trust in them, even after the launch state of FO76 and the reduction of RPG elements in FO4. I look forward to future updates, the DLC, and TES 6. I hope you can play Starfield, come to your own conclusions, and hopefully enjoy the same things I was able to as well.
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296 Comments
The Deadly Killing Machine Aug 24, 2024 @ 1:37pm 
Bethesda is working aggressively to give this game fake positive reviews.if you think starfield is a good quality game,then its time to consider your mental health. this game is complete dog poop.its horrible. people need to stop butt kissing todd howard.its disgusting. fake reviews like this leads people to waste their hard earned money on a terrible game like this.
samwjohnson May 14, 2024 @ 4:09pm 
bobby drillboid Something you disagree with = copium I guess
Vlad 254 Mar 28, 2024 @ 12:58pm 
Excellent review. I'm 1,500+ hours in and enjoying my self. I'll be playing this for a long time much like I have with Skyrim on both console and pc. I'm also looking forward to eventually modding the game and playing the DLCs.
Petri Bueb Mar 19, 2024 @ 11:55pm 
todd howard isnt that bad he just started cnmming while he should have helped in game dev too often. it started with one or two times a week but it turned to an obsession quickly. so while everyone on the team just wanted to create a cool game, the todd just wanted to cnm within teens on phub.
TotesMcFloats Mar 4, 2024 @ 5:28pm 
Things that can be accomplished with email: the game
Sleekilleral Feb 18, 2024 @ 5:04am 
It's a very good game, great review.
legoman775 Feb 14, 2024 @ 4:05pm 
the games average at very best... honestly Skyrim is far superior
Delusions of Sungrandeur Jan 2, 2024 @ 3:08pm 
stop playing defense for this boring ass game and Bethesda which is a massive corporation, you wasted your money, stop trying to rationalize a bad and very over hyped product
Paggi Dec 24, 2023 @ 2:42pm 
Ship building is blant with only outside customization people always fails to mention how the compartments are made by different companies in the game but they all look the fucking same except on the outside. Gunplay is ass, crafting is unsatisfying aand simply just annoying. Challenge? You only get a challenge in this game if you make it for yourself. You can stand less than 100 meter away from an AI shot him and he will do nothing because BGS er retarded. This game fails across the board. If actually having fun playing this you must have an IQ less than 90 i dont see how average intelligence people find this game even remotely entertaining
Buchan Dec 15, 2023 @ 12:35pm 
very well done review i too like the game and am going on it this weekend have fun out there