36
Products
reviewed
4176
Products
in account

Recent reviews by dessicant

< 1  2  3  4 >
Showing 1-10 of 36 entries
10 people found this review helpful
1.9 hrs on record (0.2 hrs at review time)
Nice to have this shareware classic on Steam after all these years at a fair price. It's a simple DOSBox bundle, so there's no modern widescreen enhancements or achievements - just cloud and workshop support. Despite the 4:3 aspect ratio, I think the simpler aesthetic holds up a bit better than Elma visually.

A fair amount of the levels were tweaked and reused in Elma, but there are some differences in physics and level design that make it interesting enough to replay, and the lost levels are a nice bonus.
Posted June 17, 2020.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
1 person found this review funny
8.3 hrs on record (4.1 hrs at review time)
It's the same cult classic game, untouched but for modern conveniences like achievements, widescreen resolution, and workshop support. The shareware graphics are still an eyesore, the physics are still slow and floaty, and the level design, despite thoroughly exploring the nuances of the physics system, is certainly not great by today's standards. I'm happy to see this weird relic of indie game history restored and rereleased, but if you never played this game, or don't otherwise have some affinity for old school shareware game design, you'd probably be better off playing one of its modern successors.
Posted June 4, 2020. Last edited June 4, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.0 hrs on record (0.9 hrs at review time)
The pixel art is well done and the production value is top notch, but I found the gameplay disappointing. Each mini-game lacks the polish or depth of mechanics to stand on its own, but there is no overarching "real game" that does - just cutscenes. As a result, the game relies on the narrative and the novelty of shifting genres to glue the experience together. For me, it missed the mark.
Posted May 19, 2020.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
23.6 hrs on record
Overall a pretty good soulslike. Takes a little too much inspiration from Dark Souls 2, but I enjoyed most of it. Interested to see what A44 will do next.
Posted May 12, 2020.
Was this review helpful? Yes No Funny Award
7 people found this review helpful
5 people found this review funny
0.0 hrs on record
A boss runback that would make Dark Souls 2 cringe.
Posted May 11, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
6.4 hrs on record
A brilliant genre-bending parody of games and game development wrapped in a meta murder mystery. To say anything more would spoil the fun. Go in blind.
Posted December 15, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.8 hrs on record
Pretty clever little puzzle game. Puts a sacrificial spin on Trine, where every member of the party has some unique ability, then combines that with something like Life Goes On's "corpses as platforms" mechanic. Each of the 60 rooms is a unique combination of buttons to press, gates to open, and spikes to traverse, exploring the various ways the character abilities interact with each other. Short and sweet.
Posted November 27, 2019.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
0.6 hrs on record
Resynth is definitely a unique game, using a sokoban board as a music sequencer is a cool idea that feels so obvious in retrospect. The visually pleasing minimalist aesthetic and chill beats suit the gameplay, and the puzzle editor and workshop opens up tons of content. I don't think it's a perfect game, but if that sounds interesting to you, I recommend playing it.

Now for the criticisms: The boards can be rather large, and wrong choices can cause dead ends later on - there's unlimited undo, but sometimes you have to rewind so far to resolve the blocking error you may as well have restarted, which I find tedious. And the core hook of the game, the musical integration, feels somewhat superficial - when a block is moved into the correct place, that note activates in the loop. It doesn't really feel like you're figuring out the musical solution (as Fract OSC did so well), rather it's basically auditory feedback for your progress toward solving the puzzle.
Posted June 29, 2019.
Was this review helpful? Yes No Funny Award
10 people found this review helpful
1 person found this review funny
2.0 hrs on record
Renegade Sector's games tend to be short but sweet, bold and bright with fittingly pulpy stories, and this one is no exception. What sets And All Would Cry Beware apart, however, is that it's the first of his games that left me wanting more. The FPS/metroidvania space feels like an under-explored genre - you probably don't even need all the fingers on one hand to count them - and the old-school shooting sets Beware apart. The level design features the metroidvania-staple unexpected loopbacks, and the increased firepower of new weapons clear obstacles from bramble to boulders to open new paths. Movement upgrades are more limited; the rocket launcher enables the classic rocket jump, opening up shortcuts over previously insurmountable terrain, but that's basically it. I would have liked to see the game experiment with more ways to get around and affect the environment - here's hoping for a sequel - but it's a tight, focused experience that stays true to the Doom-meets-Metroid premise.
Posted June 24, 2019. Last edited June 24, 2019.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.2 hrs on record
A solid retro action adventure game. Short and sweet, with crunchy combat, tricky dash platforming, and a sarcastic robot.
Posted April 26, 2019.
Was this review helpful? Yes No Funny Award
< 1  2  3  4 >
Showing 1-10 of 36 entries