68
Products
reviewed
1267
Products
in account

Recent reviews by ÐemøN

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Showing 1-10 of 68 entries
2 people found this review helpful
17.6 hrs on record
🎮 Gameplay
🔲 Excellent
✅ Good
🔲 Average
🔲 Poor
🔲 Staring at Walls is better

🌄 Graphics
🔲 Beautiful
🔲 Good
✅ Decent
🔲 Bad
🔲 Paint.exe

🎵 Audio
🔲 Eargasm
✅ Amazing
🔲 Good
🔲 Not too Bad
🔲 Bad

📖 Story
🔲 No story
✅ Text or Audio Floating Around
🔲 Average
🔲 Good
🔲 It will replace your life

🛡️ Difficulty
🔲 Just press "A"
🔲 Easy
🔲 Average
🔲 Easy to Learn / Hard to Master
✅ Difficult

🔁 Replayability
🔲 No replay value
✅ Maybe Once
🔲 A few times
🔲 Many Times
🔲 Infinitely replayable

⏳ Length
🔲 Short (4 to 10hr)
✅ Average (10 to 25hr)
🔲 Long (25 to 50hr)
🔲 Very Long (50 to 150hr)
🔲 To infinity and beyond

🖥️ Hardware Requirement
✅ Check if you can run paint
🔲 Potato
🔲 Decent
🔲 Fast
🔲 Ask NASA if they have a spare computer

🪲 Bugs
✅ Never heard of
🔲 Minor bugs
🔲 Can get annoying
🔲 Game-breaking bugs
🔲 The game itself is a big terrarium for bugs

💸 Worth Buying
🔲 It’s free!
✅ Worth the price
🔲 Minor sale (<30%)
🔲 Major sale (>70%)
🔲 You could also just burn your money

📝 Rating
🔲 1
🔲 2
🔲 3
🔲 4
🔲 5
🔲 6
✅ 7
🔲 8
🔲 9
🔲 10


Description

Unworthy is a souls-like metroidvania with minimalist monochrome graphics (sets a nice tone for hopelessness), decent game-play and a good OST.

The game features standard metroidvania elements such as back-track exploring old areas with new abilities that allow access to certain parts of the old areas. There is a decent variety of secondary items and abilities but the skill tree is pretty basic.

The story is a standard souls-like one where hopelessness has taken over the land. The monochrome graphics while minimalist, works well enough with the beautiful soundtrack to create an atmospheric experience for the player.

Enemy variety is decent and bosses are memorable. The game itself is difficult but gets easier as you farm experience like most souls-like games. One of the aspects that I enjoyed was the rune system which comes with various drawbacks for benefits allowing you to reward your skill further.

The weak aspects of the game are the lack of map markers for secrets and the inability to add your own. The weapon variety while decent also ends up in "use the strongest available one" towards the later stages of the game.

Controls are generally responsive but the longer animation time for most slow weapons makes you prefer faster ones overall.

The music is hauntingly beautiful and sets a nice tone for each area that you explore. The monochrome graphics works well in most places but does have drawbacks in some areas because it gets hard to distinguish stuff.

TLDR: Unworthy is a souls-like metroidvania that does a solid job at creating an immersive experience for the player!!
Posted March 23. Last edited March 23.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
98.3 hrs on record (51.2 hrs at review time)
Early Access Review
Please note that this review is based on the U13 update of early access.

🎮 Gameplay
✅ Excellent
🔲 Good
🔲 Average
🔲 Poor
🔲 Staring at Walls is better

🌄 Graphics
🔲 Beautiful
✅ Good
🔲 Decent
🔲 Bad
🔲 Paint.exe

🎵 Audio
🔲 Eargasm
✅ Amazing
🔲 Good
🔲 Not too Bad
🔲 Bad

📖 Story
🔲 No story
✅ Text or Audio Floating Around
🔲 Average
🔲 Good
🔲 It will replace your life

🛡️ Difficulty
🔲 Just press "A"
🔲 Easy
🔲 Average
✅ Easy to Learn / Hard to Master
🔲 Difficult

🔁 Replayability
🔲 No replay value
🔲 Maybe Once
🔲 A few times
✅ Many Times
🔲 Infinitely replayable

⏳ Length
🔲 Short (4 to 10h)
🔲 Average (10 to 25h)
🔲 Long (25 to 50h)
🔲 Very Long (50 to 150h)
✅ To infinity and beyond

🖥️ Hardware Requirement
🔲 Check if you can run paint
🔲 Potato
✅ Decent
🔲 Fast
🔲 Ask NASA if they have a spare computer

🪲 Bugs
🔲 Never heard of
✅ Minor bugs
🔲 Can get annoying
🔲 Game-breaking bugs
🔲 The game itself is a big terrarium for bugs

💸 Worth Buying
🔲 It’s free!
✅ Worth the price
🔲 Minor sale (<30%)
🔲 Major sale (>70%)
🔲 You could also just burn your money

📝 Rating
🔲 1
🔲 2
🔲 3
🔲 4
🔲 5
🔲 6
🔲 7
✅ 8
🔲 9
🔲 10


Description

SYNTHETIK 2 is the sequel of the game SYNTHETIK: Legion Rising which was a fantastic isometric twin stick shooter rogue-lite with amazing fluidity of combat.

The second game improves upon the first with better graphics, soundtracks and even more classes compared to the first. The skill based mechanics such as headshots, dodging, active reloading and movement are carried over from the previous game.

Being a rogue-lite, the game has permadeath and progression to aid you for your next run in terms of class levels which unlock passive abilities. Each run is about an hour and the game loops after completing the final boss. The loop mechanics are a little rough (it simply spikes incoming damage and enemy speed until you hit a wall) but I am sure it will get refined by launch.

The game also has a variety of classes that cater to various play-styles like sniping, spray gunning, hit&run, etc. The sequel however enforces a more tactical approach (only in higher difficulties) compared to the previous title since healing/lifesteal is very limited and a few shots can kill you.

I have around 50 hrs into the game and I have only maxed 3 classes out of 9 available so plenty to enjoy even for an early access title!

There are a few annoying bugs like the save bug (saves do not sync across machines) and the black fog bug (requires a graphics setting swap) but they are not very frequent in occurrence.

TLDR: S2 is another rogue-lite twin stick shooter with fluid combat that rewards skill and positioning. The game has a good amount of replay-ability if you aim to beat the game with every class!!
Posted January 11. Last edited January 12.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
35.1 hrs on record (28.7 hrs at review time)
---{Graphics}---
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Paint.exe

---{Gameplay}---
☐ Excellent
☑ Good
☐ Average
☐ Poor
☐ Staring at walls is better

---{Audio}---
☑ Eargasm
☐ Amazing
☐ Good
☐ Not too bad
☐ Bad

---{Story}---
☐ No Story
☑ Text or Audio floating around
☐ Average
☐ Good
☐ It‘ll replace your life

---{Difficulty}---
☐ Just press 'A'
☐ Easy
☑ Average
☐ Easy to learn / Hard to master
☐ Difficult

---{Game Time}---
☐ Short (4 to 10h)
☑ Average (10 to 25h)
☐ Long (25 to 50h)
☐ Very Long (50 to 150h)
☐ To infinity and beyond

---{Replayability}---
☐ No replay value
☐ Maybe once
☑ Few times
☐ Many times
☐ Infinite replayability

---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Ask NASA if they have a spare computer

---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ Game-breaking bugs
☐ The game itself is a big terrarium for bugs

---{Price}---
☐ It’s free!
☑ Worth the price
☐ Get it on sale
☐ Not recommended
☐ You could also just burn your money


Overall rating: 9/10

Prodeus is a fast paced first-person-shooter with a mix of retro and modern shooter elements. Similar to retro shooters (like Doom), you clear stages one by one which unlocks the next. The campaign has about 31 levels give or take.

The game features a plethora of destructive weapons (shotguns, rocket launchers, plasma and energy weaponry, bullet weaponry etc.) which are pretty damn satisfying to use. Health/Armour/Ammo recovery is through pick-ups and each level has nexus points that you can use to re-spawn if you die.

The story is average but these kind of games usually focus on game-play & audio. Speaking of Audio, the composer is Andrew Hulshult (Doom Eternal DLC soundtrack composer) so the soundtrack is fantastic. Audio feedback from weapons and enemies are also excellent.

Enemy variety is average at best but the incredible map design keeps the game interesting despite the lacking enemy variety.

The weak aspects of the game are the unlocking system and the world map/shop. The world map creates an unnecessary load screen and the shop is out of place in the game's theme. The unlocks such as double jump, dash, ammo backpack and a few weapons are acquired by farming through hidden collectables that are quite often easy to miss and will require the player to replay a few levels to grind for them. However, this is a minor annoyance since the game-play loop is fun anyway. The game also features a robust map editor and a myriad of cleverly crafted community maps.

Some reviews complain that the player's endless re-spawns lowers the "challenge" of the game on the hardest difficulty and while I do agree, I also recommend playing with a self imposed "restart on death" policy which can make the game pretty damn challenging in the highest difficulty.

TLDR: Prodeus is a mash-up of modern & retro shooters, combining the best parts and a few annoying parts as well!!
Posted December 11, 2023. Last edited December 11, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.8 hrs on record
---{Graphics}---
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Paint.exe

---{Gameplay}---
☐ Excellent
☐ Good
☐ Average
☑ Poor
☐ Staring at walls is better

---{Audio}---
☐ Eargasm
☐ Amazing
☐ Good
☑ Not too bad
☐ Bad

---{Story}---
☐ No Story
☐ Text or Audio floating around
☑ Average
☐ Good
☐ It‘ll replace your life

---{Difficulty}---
☑ Just press 'A'
☐ Easy
☐ Average
☐ Easy to learn / Hard to master
☐ Difficult

---{Game Time}---
☑ Short (4 to 10h)
☐ Average (10 to 25h)
☐ Long (25 to 50h)
☐ Very Long (50 to 150h)
☐ To infinity and beyond

---{Replayability}---
☑ No replay value
☐ Maybe once
☐ Few times
☐ Many times
☐ Infinite replayability

---{PC Requirements}---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Ask NASA if they have a spare computer

---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ Game-breaking bugs
☐ The game itself is a big terrarium for bugs

---{Price}---
☑ It’s free!
☐ Worth the price
☐ Get it on sale
☐ Not recommended
☐ You could also just burn your money


Overall rating: 4/10

This game is the prelude to Ghostwire: Tokyo and it does a poor job at being one. The duration of the game is very short (I finished it in under an hour!) and the game fails at setting an interesting setting for the main game.

The game gets some points for the artwork, soundtrack and price (free) but it is still not worth playing before the main game.

TLDR: Ghostwire Tokyo: Prelude is a very short visual novel with minor Quick-Time-Event elements that does a poor job of getting you interested in the Ghostwire universe.
Posted November 20, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
24.3 hrs on record
---{Graphics}---
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Paint.exe

---{Audio}---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad

---{Gameplay}---
☐ Very good
☐ Good
☑ Average
☐ Bland Gameplay
☐ Staring at walls is better

---{Story}---
☐ No Story
☑ Text or Audio floating around
☐ Average
☐ Good
☐ It‘ll replace your life

---{Difficulty}---
☐ Just press 'A'
☑ Easy
☐ Average
☐ Easy to learn / Hard to master
☐ Difficult

---{Grind}---
☐ Nothing to grind
☐ Only if u care about leader-boards
☐ Isn't necessary to progress
☑ Average grind level
☐ You‘ll need a second live for grinding

---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond

---{PC Requirements}---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Ask NASA if they have a spare computer

---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ Game-breaking bugs
☐ The game itself is a big terrarium for bugs

---{Price}---
☐ It’s free!
☑ Worth the price
☐ Get it on sale
☐ Not recommended
☐ You could also just burn your money


Overall rating: 9/10

Fearmonium is a cartoon themed platformer (Metroid Vania) with a basic yet engaging story (developer is a psychologist and you learn some aspects about the human psyche), decent game-play and a good OST (EDM / Rock).

The game features standard Metroid Vania elements such as back-track exploring old areas with new abilities that allow access to certain parts of the old areas. There is a decent variety of secondary items and abilities however weapon variety is lacking.

The story is fairly straightforward but uses and teaches about neuroses, phobias, etc. which was interesting to me compared to the standard story in platformer games.

Enemy variety is decent and bosses are memorable. The game itself is not difficult IF you explore all parts of the map to gain character power and weaken boss hp. One of the design aspects that I enjoyed thoroughly was the platforming since falling into a hazard does not kill you (unlike most other Metroid Vanias) and simply deducts some health and resets you back to starting point of the hazard section. This reduces frustration in some of the platform heavy areas, especially for the casual gamer.

The weak aspects of the game are the lack of map markers for unreachable areas and the odd choice of controls (game recommends a controller but I played with keyboard). Also, you can add markers to the map but only 1 at a time and at your character's position. While you do have an NPC to show you where to go, it costs currency and if the game did a better job at highlighting blocked areas (like some of the guides do), it would have been an easier fix. This was a minor annoyance only though since I did not need to grind much for the currency.

The control choice was weird though since you have two key-binds for dashing each side and sometimes the double jump fails to register so this can make movement clunky sometimes but again, a minor annoyance at best.

The music is good and sets a nice tone for each area that you explore. The art style is fantastic and really leaves me wanting more of these cartoon platformers.

TLDR: Fearmonium is a cartoon themed Metroid Vania with slightly clunky gameplay but interesting psychological concepts in the story and a unique art-style!!
Posted October 27, 2023.
Was this review helpful? Yes No Funny Award
136 people found this review helpful
6 people found this review funny
3
2
61.5 hrs on record
---{Graphics}---
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Paint.exe

---{Audio}---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad

---{Game-play}---
☑ Very good
☐ Good
☐ Average
☐ Bland Game-play
☐ Staring at walls is better

---{Story}---
☐ No Story
☐ Text or Audio floating around
☐ Average
☑ Good
☐ It‘ll replace your life

---{Difficulty}---
☐ Just press 'A'
☐ Easy
☐ Average
☐ Easy to learn / Hard to master
☑ Difficult

---{Grind}---
☐ Nothing to grind
☐ Only if u care about leader-boards
☐ Isn't necessary to progress
☑ Average grind level
☐ You‘ll need a second live for grinding

---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond

---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Ask NASA if they have a spare computer

---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ Game-breaking bugs
☐ The game itself is a big terrarium for bugs

---{Price}---
☐ It’s free!
☑ Worth the price
☐ Get it on sale
☐ Not recommended
☐ You could also just burn your money


Overall rating: 10/10

Sekiro is a third person action game from the makers of Dark Souls, set in Sengoku Japan. The game is a mix of stealth & action where you can silent kill most non-boss enemies but the bosses themselves require a direct confrontation. The game takes place in Japan during the 1500s and features some mythical elements to it as well.

The game features an amazing combat system in the form of "posture", which is like a second health bar that fills up when you block attacks (this applies to you and the enemies). Filled up posture will deplete over time if you stop blocking. While you can block almost every attack in the game (there are a few unblock-able attacks that require jumping/rolling), filling up your posture bar results in a temporary disorientation which can be fatal (damage is very high). On the flip side, attacking an enemy repeatedly allows you to fill their posture bar which can result in a deathblow for non-bosses and partial deathblow for bosses.

So you want to keep wailing on the enemy but also block/dodge when they counter you occasionally. A perfectly timed block (deflection) costs very little posture and allows you to keep going for longer.
This turns the game into a rhythm game where the "clangs" of swords tell you when to time your blocks (non block-able attacks have audio/visual queues too) and is the single most important aspect of improving in the game - Staying calm, attacking aggressively but blocking/dodging the enemy when required.

Enemy variety is high and different enemies will use different tactics on you. That said, there are a few reused mini-boss enemies but those hardly matter when the highlight of the game are the bosses themselves. Every boss has different attacks/mechanics that require you to tackle them in different ways.

Tying together these amazing battles is a story which even has multiple endings as well! The world is a mix of linear and open world which in my opinion, is the best way to make a large game.

The only weak aspect of the game is the lack of fighting variety (no range or basic attack styles) in terms of perks (there are different power attacks but those are hardly usable on bosses).

The music is good and the audio feedback for attacks/blocks/dodges/deflections etc. are phenomenal!

TLDR: Sekiro is a third-person action game with one of the most refined melee combat systems ever created!!
Posted October 7, 2023.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
50.7 hrs on record (43.4 hrs at review time)
---{Graphics}---
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Paint.exe

---{Audio}---
☑ Eargasm
☐ Very good
☐ Good
☐ Not too bad
☐ Bad

---{Game-play}---
☑ Very good
☐ Good
☐ Average
☐ Bland Game-play
☐ Staring at walls is better

---{Story}---
☐ No Story
☐ Text or Audio floating around
☑ Average
☐ Good
☐ It‘ll replace your life

---{Difficulty}---
☐ Just press 'A'
☐ Easy
☐ Average
☑ Easy to learn / Hard to master
☐ Difficult

---{Grind}---
☐ Nothing to grind
☐ Only if u care about leader-boards
☐ Isn't necessary to progress
☑ Average grind level
☐ You‘ll need a second live for grinding

---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond

---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Ask NASA if they have a spare computer

---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ Game-breaking bugs
☐ The game itself is a big terrarium for bugs

---{Price}---
☐ It’s free!
☑ Worth the price
☐ Get it on sale
☐ Not recommended
☐ You could also just burn your money


Overall rating: 10/10

Deadlink is a fast-paced, cyberpunk themed, first-person-shooter with rogue-lite elements where you clear 4 stages which are each split into 5-9 levels that culminate in a boss fight. The game-play is inspired from Doom Eternal and I (daresay) might be even more refined with the inclusion of an extra ammo recharge mechanic (C-ball punching). There are 4 playable characters (each with their unique skills and play-style) along with a plethora of weaponry/upgrades for the player to choose from during each run.

Enemy variety is limited but fluid movement (double jump & double dash before upgrades) and gun-play, along with the combination of weapons, perks, talents, and the difficulty setting (Neuromancy is tough!) keeps the game-play fresh. There is also an elemental system which interacts with the shields/armour/health of enemies in various ways along with perk synergies for each element. Perks have an active and passive component where the active component is triggered when you slot the action with the relevant perk. You have 4 slot categories of actions - weapon swap, ability 1, ability 2 and C-ball break. This makes for some interesting interactions since certain abilities can break C-balls as well giving a double trigger. Passive components are always active.

The only weak aspect of the game is the varying power-level of the perks themselves (some are terrible) but this is a learning curve for the player as they replay the game.

The music is amazing and the characters (NPCs and Bosses too!) are very colourful and fun. The story while limited to text/audio still sets a stage for the player.

TLDR: The evolution of Doom Eternal's fast-paced game-play is here and it's name is Deadlink!!
Posted October 6, 2023. Last edited November 27, 2023.
Was this review helpful? Yes No Funny Award
8 people found this review helpful
44.6 hrs on record
---{Graphics}---
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Paint.exe

---{Game-play}---
☐ Very good
☐ Good
☐ Average
☑ Bland Game-play
☐ Staring at walls is better

---{Audio}---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad

---{PC Requirements} ---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Ask NASA if they have a spare computer

---{Difficulty}---
☐ Just press 'A’
☐ Easy
☑ Average
☐ Easy to learn / Hard to master
☐ Difficult

---{Grind}---
☐ Nothing to grind
☐ Only if u care about leader-boards
☐ Isn't necessary to progress
☑ Average grind level
☐ You ‘ll need a second live for grinding

---{Story}---
☐ No Story
☐ Text or Audio floating around
☑ Average
☐ Good
☐ It will replace your life

---{Game Time} ---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond

---{Price}---
☐ It’s free!
☐ Worth the price
☑ Get it on sale
☐ Not recommended
☐ You could also just burn your money

---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ Game-breaking bugs
☐ The game itself is a big terrarium for bugs

Overall rating: 6/10

Rogue Lords is a turn-based-strategy game with minor rogue-like elements. The premise is that you are the devil commanding a team of three infamous mythical villains out to conquer the world. The setting is quite unique and the art-style, music & narration is solid and fits with the theme.

The game is akin to slay the spire where you choose your path but in 3-D. While this was fun at first, it ended up being a pointless time waste once you start doing it for the 10th (or 100th) time. It was a missed opportunity to add some elements into the map.

Combat is turn-based with action points where skills of each party member cost action points and you will need to end your turn when you run out of action points. Skills also "deplete" when used and require another skill to be played to "recharge" them (this prevents spamming the powerful skills over and over). Every unit in combat has two health bars and can deal two separate damage types. Units that reach zero on a bar will die when they take damage of that type again. Your units will never die as long as you have devil essence (your main resource) but you will lose the game when it reaches zero.

Devil Essence can also be used to cheat the game by altering health, swapping buffs, recharging skills, and improving success in events (main purpose) along with teleporting across paths in the map (another useful purpose).

The weakest aspect of the game is combat. While you have a myriad of disciples to choose from and each have a diverse set of skills to learn throughout your journey, the enemies are very limited (can be counted on one hand) and their abilities are even more limited. This makes the game a grind after you fight the first boss because every encounter until the second one, will have the same set of enemies.
Balance is also broken with certain artifacts (items) being an instant win (War-Horn) and certain artifacts being almost an instant loss.

Rogue-like elements are nearly non-existent (you just unlock a few skills and new disciples) and the lack of replay-ability makes it redundant anyway.

The graphics are decent (artwork is unique) and audio feedback of each skill is excellent.

The story is average, but its uniqueness carries it into nearly good territory.

I faced no bugs at all in my play-through of the game.

TLDR: Decent turn-based-strategy game with a unique setting. It could have been amazing with more enemy variety and better balancing!!
Posted September 2, 2023. Last edited September 9, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
121.9 hrs on record (99.2 hrs at review time)
---{Graphics}---
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Paint.exe

---{Gameplay}---
☐ Very good
☑ Good
☐ Average
☐ Bland Gameplay
☐ Staring at walls is better

---{Audio}---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad

---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Ask NASA if they have a spare computer

---{Difficulty}---
☐ Just press 'A'
☐ Easy
☑ Average
☐ Easy to learn / Hard to master
☐ Difficult

---{Grind}---
☐ Nothing to grind
☐ Only if u care about leader-boards
☐ Isn't necessary to progress
☑ Average grind level
☐ You‘ll need a second live for grinding

---{Story}---
☐ No Story
☐ Text or Audio floating around
☑ Average
☐ Good
☐ It‘ll replace your life

---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond

---{Price}---
☐ It’s free!
☑ Worth the price
☐ Get it on sale
☐ Not recommended
☐ You could also just burn your money

---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ Game-breaking bugs
☐ The game itself is a big terrarium for bugs

Overall rating: 9/10

Everspace 2 is a 6-degree of freedom space shooter with role-playing elements like leveling, crafting & loot. While the sequel differs from the predecessor in this regard, the gorgeous graphics and fluid gameplay remain the same. Add an expansive open world (universe) to explore in the form of multiple solar systems, this game becomes something akin to a looter shooter in a space-ship.

While there are some parts of the leveling system (enemy scaling is intense if you do not keep up with crafting upgrades) and loot system (ship tier costs are very high if you try to diversify your play-style) that I dislike, over-all this game improves upon the previous one in terms of sheer exploration potential and play-style variety.

The weakest aspects of the game are the cash grind (for buying more powerful ships) and some of the puzzles (markers do not appear unless you find the objective on your own). The optional objectives are also a chore to grind out without looking up an online guide since finding them through trial and error is like finding a needle in a haystack.

Combat is fluid and ship (play-style) variety is diverse, ranging from lightweight ships (mobility), sniping ships, module ships (cool-downs), brawler ships (more firepower and hull/shields), artillery ships (unlimited missile usage) and summoner ships (drone usage). My one complaint here is that the lightweight ships lack in storage space which while thematic, is an unnecessary penalty for using them.

The graphics are gorgeous (as evidenced by the numerous screenshots I have taken) and the solar system diversity (with respective music for each) is awesome.

The story is average but serviceable since the other parts of the game carry it through.

Enemy diversity could definitely be improved upon (more of them should use similar weapons/modules/secondaries/ships like the player) and hopefully the developers add content in the future.

I faced no major bugs but did face a few minor performance issues in certain areas.

TLDR: If you like 6 DOF looter shooters, Everspace 2 is the best game out there right now!!
Posted July 28, 2023. Last edited July 30, 2023.
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24 people found this review helpful
20.1 hrs on record (20.1 hrs at review time)
I had played a while ago (never finished it) and I was initially going to get back into the game after the new update but seeing as Denuvo has been added in this update (makes no sense), I will be staying away from the game until it is removed.
Posted April 12, 2023.
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