Dan Z   Copenhagen, Staden Kobenhavn, Denmark
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About Me
Trade Rep


Personal info
:stars: :abs_surprised:

ㅤHello and thanks for visiting my profile! :abs_happy: I figured it's about time I introduce myself.
I'm a born-in-1991 years old (<--- saves me from updating it every year) male from Denmark (with Chinese origin), obtained a master's degree in Mathematics/Economics (Operations Research) in July 2015 and worked at the Ministry of Taxation for 2½ years before switching to a private IT consultancy. I've been an avid gamer since childhood and enjoy socializing with people over them. Other hobbies include reading, watching (sentimental) movies and anime, jogging, and playing the piano. I'm shy and introverted but with a strong sense of respect and tolerance towards other people as long as they are trustworthy. I tend to be sensitive and get easily depressed. I value my friends highly and will usually stick with them long after they've given up on me.

Gaming history
:InjusticeGreenArrow: :csgogun:

I have an alternative account formerly used for CS:GO, but it is not being used at the moment.

Current Multiplayer Activity
Any game you'd like to play together if you're a pleasant friendly person (and I'm in the mood)
:d20: Tabletop Simulator :checkmate::pokerchips:

Past Achievements
Legends of Runeterra EU (Master open beta (Q1 2020), Diamond season 1)
League of Legends EUNE, EUW, NA (:crystal:Diamond seasons 3-5+9, Platinum season 6-8+10)
:csgoglobe: Counter-Strike: Global Offensive (Master Guardian -ish) :csgoct::csgogun::csgohelmet::csgoskull:
Hearthstone EU (Legend season 1 (April 2014))
Aura Kingdom (level 60)
World of Warcraft EU (vanilla level 50)
MapleStory NA (formerly Global) (Classic level 200, beta level 40)
RuneScape (original) (Non-member player level 60)
Warcraft/Starcraft franchises (Fully completed franchises incl. expansions and most achievements)
Command & Conquer/Red Alert franchises (Fully explored and completed entire franchises (incl. expansions/secrets) on hardest difficulties)

Some experience with
Pokémon GO (level 31+)
Grand Theft Auto V (level 70+)
Payday 2 (level I-60+)
:100percent: :100oj: Juice
Left 4 Dead 1 & 2 (completed)
Portal 1 & 2 (completed)
Counter-Strike (all versions 1.6 up)
Half-Life 1 & 2 (completed)
Pokémon franchise (generations 1-3)

As a child I first got into gaming with the old-school C&C RTS series, later expanded into the Blizzard universe (Starcraft/Warcraft/Diablo), and through my classmates, Counter-Strike 1.6 and RuneScape. With EA brutally murdering the C&C franchise in the finale and me having no interest in the current state of RTS, I became gradually more interested in FPS, RPG, MMO and MOBAs. I played MapleStory for seven years and WoW for a year on the side, was introduced to League of Legends when starting university and have been playing that until now, although my interest is waning with the increasingly toxic community and lack of friends.

I dabbled in CoD: MW2 and BF3 for a while but eventually stuck to CS:GO for my FPS desires, although I have now switched to Valorant. I also used to play Magic: The Gathering which ultimately made me a frequent player of Hearthstone as well, which I have now replaced with Legends of Runeterra. I tried FFXIV on/off for a bit but ultimately I am still hoping for the next big MMO to replace the increasingly over-casual nature of modern multiplayer games without hurting the social aspects. I had high hopes for MapleStory 2, but Nexon managed to ruin everything brutally as usual and the game was mercifully 'put down' in the end.

For single player purposes, I try out all kinds of quirky indie games that may capture my interest and I especially adore those with great storylines, i.e. visual/kinetic novels [vndb.org] and similar game types where story trumps gameplay. I'm also a sucker for mostly anything with cute graphics. :machiko: :spirits: But if I don't get to talk to other people frequently, I get lonely easily!

On Steam, I cleaned up at some point and made a new main account (this one) which is why I don't have as many Years of Service as I could (my original account is about as old as Steam itself). But I struggle for perfection here, I hoard games and aim for 100% achievements in everything. Which is a curse sometimes. :sfsurprise:

:random3s: :bikini3s:

I've been part of Zealot Gaming [www.zealotgaming.com] since 2012, mainly for LoL, and served as an Officer for some months before getting kicked for drama. It's an otherwise nice place to team up with friendly people. I've been using SteamGifts [www.steamgifts.com] (and related site SteamCompanion [steamcompanion.com]) a lot as well, what less educated people sometimes refer to as 'leeching'.
Oggetti scambiabili
Oggetti posseduti
Scambi completati
Transazioni del Mercato
I do not trade away any cards that are parts of completed sets in my inventory (unless you want to buy the entire set).

Feel free to offer on anything in my inventory including CS:GO skins, backgrounds and emotes, games and coupons (the latter most likely for free if you are a friend and can use them).

Generally I'll trade for anything of similar value in terms of game keys or Steam-marketable items (keys/cards preferred). I accept all offers but don't waste your time trying to lowball.

Steam keys up for trade: (In no particular order, sorry - use search function)
One line = single key (no splitting).

Red Faction: Armageddon Path to War DLC Steam key
Beat Hazard Ultra Steam Key
Crayon Physics Deluxe Steam Key
Killing Floor Bundle Steam Key
Scratches - Director's Cut
Vigil: Blood Bitterness
Psychonauts, Stacking, and Costume Quest Steam Key
Brazen Prototype Steam Key
Ironclads Anthology
Awesomenauts Steam Key
Awesomenauts Cluck Costume Steam Key
Hotline Miami Steam Key
Dungeonland Steam Key
The Baconing, and On the Rain-Slick Precipice of Darkness, Episode Two
Anomaly Korea
Lili: Child of Geos
Iron Grip: Marauders (In-Game Credit)
Crazy Machines 2
Crazy Machines 2: Back to the Shop DLC
Crazy Machines 2: Halloween DLC
Crazy Machines 2: Happy New Year DLC
Crazy Machines 2: Invaders from Space DLC
Crazy Machines 2: Liquid Force DLC
Crazy Machines 2: Time Travel DLC
Magical Diary
Star Wars™ Jedi Knight™: Jedi Academy™
Star Wars™ Knights of the Old Republic™ II: The Sith Lords™
Star Wars™ Empire At War: Gold Pack
Star Wars™ The Force Unleashed™: Ultimate Sith Edition
Star Wars™: The Force Unleashed™ II
Star Wars™ Jedi Knight™ II: Jedi Outcast™
Bionic Heart 2 - Deluxe Edition
Flower Shop: Winter In Fairbrook
Spirited Heart Deluxe
WAKFU + Novice Pack
Relic Hunter Zero
Pixel Poetry
Loren the Amazon Princess
Hacker Evolution Untold Hardcore Package Part 2 DLC
Payday 2 Alienware Alpha Mauler
A Bird Story
Hooligan Vasja - Halloween DLC
Decimation of Olarath
Epic Battle Fantasy 4
PAYDAY 2 Party Hat
Memory's Dogma CODE:01
Root Double -Before Crime * After Days- Xtend Edition
Sunrider: Liberation Day - Captain's Edition
PAYDAY 2 Pen Melee Weapon
Sound of the Human Tanks
200% Mixed Juice!
Neko Navy
War of the Human Tanks - Limited Operations
Machina of the Planet Tree -Planet Ruler-
Fault milestone two side:above
Root Double -Before Crime * After Days- Xtend Edition
Gioco preferito
Vetrina delle recensioni
239 ore di gioco
A simple but innovative concept that delivers thanks to dedicated and continued effort and improvement, Tabletop Simulator is the first mainstream product to explore an unique class of customizable simulation in the field of board games. From a basic setup with a floating table and a background, it provides a physics engine capable of simulating intermediate to advanced tabletop dynamics - from solitaire card games to complex RPGs with hundreds of elements. With a lobby system, up to eight players can play virtually any board game imaginable (unless it involves needlessly complex physics or requires unsurmountable space) in multiplayer across the internet.

Tabletop Simulator thrives on one simple concept: To provide the tools necessary for people to be in control of whatever combination of objects that make up the game they want to play, in any way they so desire. The game has no "AI" in the traditional sense, in fact it has no rules or scripting at all. It is a large sandbox that allows you to spawn a table and a background as a foundation for a room, then populate it with you-name-it: Smaller boards for traditional games such as chess, a larger one for hour-long social games, a wide array of pieces, blocks, figurines, dice, markers, the list goes on and on. You can add custom objects easily: Custom 2D pictures can be directly incorporated as game objects on flat templates such as card backs and card holder cards, while more advanced designs allow you to incorporate any three-dimensional object you could possibly make.
With later updates, you can now also add custom tables (limited) and backgrounds.

Once the objects have been spawned into the world, you can interact with them in a variety of useful ways: For card games, an entire subsystem allowing decks to be shuffled, searched, dealt from and kept hidden in pre-placed player zones enables you to perform most standard actions with a breeze. All objects can be grabbed and moved, locked temporarily or permanently in place in any position on the ground or air, raised and lowered, flipped, rotated along every possible axis, thrown or flicked, joined together etc. A variety of miscellaneous actions help with clarification such as an arrow that each player can spawn at their cursor to make sure players are looking at the same thing, a ruler for measuring in-game distances at will, and so on. Hosts and promoted players can easily spawn, duplicate (by Ctrl+C and Ctrl+V none the less) and delete objects at will. And while the signature option to 'Flip The Table' is always present, it never takes longer than a simple Undo to return the entire room to its state a few seconds ago.

Apart from simply interacting with objects, the world itself, as well as any individual object, can be manipulated in gravity, looks, material, opacity and other behaviour - to be experienced for yourself as the variables to be changed here are very limitless.

The game world - that includes all progress - can be saved at any time, and a load will automatically restore everything just the way you left it. Aside from making long complicated games a breeze to pick up at a later time (hugely beneficial compared to many real-life board games) this is also the main (and only) way you can publish your creations at the Steam Workshop - you simply save everything you want in one file that is then published as a game mode - including all custom objects you include with it, in exactly the position you left every item, down to their names and physics settings.

Every single object or collection of objects - custom or not - can be saved separately as well. These go to a player's custom 'Chest' inventory, which is account bound. If the player has host permissions, he can spawn any object saved here (in addition to all the objects included with the base game, obviously) to the shared world. By storing frequently-used objects in chests, you can spawn them in any world and make your own hilarious crossover modes, custom player figurines or whatever, only limited by your creativity. This is also a much faster way of accessing certain objects you need rather than having to open a new mode entirely, which both resets everything and usually takes some time to load.
With a recent update, Tabletop Simulator now supports loading partial objects from gamemodes, and many experienced Workshop authors now store load-heavy objects (such as card decks) in the bags that are included with the base game so that they can be loaded on a per-use basis after the world itself has finished loading. Speaking of which, the game also provides a old-school (alarm) clock that beeps when you tap it (for time-keeping), recently an object-based Notepad for scattered variable-keeping (in addition to the external Notepad from Early Access), a simulated tablet(!) that can access webpages and e.g. provide you with custom music from YouTube or whatever.

Developer Updates and Steam Workshop
I've moved this section to the comments since I apparently reached some character limit for reviews (WTF). Please read it there.

There is no story. Period. It's a simulator and it does what a simulator should. Still a better story than Twilight many less serious simulators are awkwardly trying to tell.

The base tables and backgrounds are assets that serve mostly as foundation, and are not especially aesthetically appealing. However, your focus should be on the board itself, on which every object is as lifelike as you make them. All items from the base game are perfectly modelled and the Workshop provides loads of custom additions, good and bad alike. The game does suffer from performance issues thanks to its very realistic handling of each individual object, but this is negligible in all but the largest scenarios.

The objects have very smooth and lifelike sounds when connecting with each other or the board, reflecting their size, type and material which is of course also customizable to an extent.
There is no music. You can incorporate some with the Tablet object if you so desire. They added a fancy opening cutscene when you start the game but it feels awkward.

Tabletop Simulator is the overall go-to solution if you want to play any imaginable board game (with very few exceptions) with friends over the internet, in a perfect environment with full control over everything and several benefits compared to the real-life alternative. It is best suited for card games and traditional style turn-based board games, though it also supports lesser physics-based games quite well. You have to handle all the details yourself (just as you would in real life) as there is no script support. You'll have to pay for the simulator, but then you get to immerse yourself in a world of almost endless entertainment whenever you feel like it (and can convince some friends to join you).

Unlimited variety
Performance stuttering
Extreme customization
Fixed table sizes
Extensive object physics, card game support
No AI or rule scripting support
Dedicated developers, frequent updates
Some game types incompatible
Internet social
Real life anti-social
Creative community

Gameplay: 9/10
Story: N/A
Graphics: 8/10
Media: N/A

Overall: 9/10
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Di: Dan
30 valutazioni
100% verified achievements covered with descriptions and path to the true ending, including a TL;DR roadmap.

Attività recente

937 ore in totale
Ultimo avvio: 11 apr
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Ultimo avvio: 11 apr
185 ore in totale
Ultimo avvio: 11 apr
Grihuginn 9 apr, ore 20:03 
hi mate, can you add me? just for a quick chat
Yozshur 23 feb, ore 23:57 
hey, i cant send you friend request, so can you add me please? its urgent
hazard ♿ 14 feb, ore 23:37 
Dan the man thanks for the hunie pop 2 codes :ASFSSaya:
Pinx 14 feb, ore 22:02 
Defective 12 feb, ore 3:45 
Nice profile! You've got good taste. :johnnysmile:
chris_dude 11 feb, ore 15:10 
well, i liked your review at hunniepop2, and i thought that i should add you as a friend.
i hope thats OK?
im chris, its nice to meet you.