Cpt. Hazama󠁳󠁳⁧⁧[based]
 
 
If you're adding me, then COMMENT your reason FIRST.
Otherwise, you will be blocked. ZERO EXCEPTIONS!

Future Project Information! [trello.com]

Random Video That I Update Once A Year
https://youtu.be/bdGKy3nLMeo

Top 3 Favorite Games
- Garry's Mod
- Mass Effect Series
- Battalion Wars Series
Workshop Showcase
[h1] Welcome to my favorite addon I've ever created, Persona Mod! [/h1]

[h1] THESE FILES ARE NEEDED FOR DANCE! DANCE! TO WORK PROPERLY! INSTALLATION INSTRUCTIONS ARE ON THE DOWNLOAD PAGE! [/h1]
https://github.com/Cpt-Hazama/Persona-Mod-Data-F
Review Showcase
Standing here, I realize you were
Just like me trying to make history.
But who's to judge the right from wrong.
When our guard is down I think we'll both agree.
That violence breeds violence.
But in the end it has to be this way.
I've curved my own path, you've followed your wrath;
But maybe we're both the same.
The world has turned, and so many have burned.
But nobody is to blame.
It's tearing across this barren wasted land.
I feel new life could be born beneath
The blood stained sand.
Screenshot Showcase
Garry's Mod
1
Artwork Showcase
Zangetsu
4 1
SBC Plays Nov 25 @ 4:07pm 
ok
SBC Plays Nov 25 @ 12:23pm 
its so sad that you stopped production the halo flood:(
























p.s im not asking for you to resume production it
donk Nov 24 @ 6:25pm 
Hello, rebinding the flashlight key doesn't affect the flashlight key for the mechs in Combine Mech Expansion, I'm not sure how easy of a fix this is but it would be a great QOL change.
There is no absolute way to generate nodes in general, so probably not. The nav-based generation was made for people who are lazy and want crappy nodegraphs, I recommend just manually doing it
The_Spazz™ Nov 20 @ 7:36pm 
Is there anyway for the nav mesh generate to set it to not place the nodes so densely as to avoid reaching the limit so quick