{SCG} Axyz
Axyz (not really, but I prefer it)
 
 
I'm a wolf furry! I spend my time on PC working on 3D models. When I'm not doing that I usually find some time to play video games on PC PS1/2/3/4 xbox 360 or xbone.

In addition to my hobby of 3D modeling, I also assist with Southern Cross Gaming {SCG} as an admin and assistant.


Sanity is a delusion. Insanity is the truth told by the few dismissed by the many who believe the lie.

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theCharcoalsky 21. jan. 2013 kl. 17:53 
*yawns*
CreepiestJam 26. juli 2012 kl. 8:07 
Check out a game called Slender
{SCG} Axyz 20. apr. 2012 kl. 14:37 
ya, but both are vunerable to damage, and I decided to make the ability able to kill you as another trade off
CreepiestJam 20. apr. 2012 kl. 9:36 
Good but if a medic healed #2 gun then basially u could have the orginal medic uber charging all the time while the other medic just heals the orginal
{SCG} Axyz 19. apr. 2012 kl. 14:42 
2. A medi gun I call the "Emergency Transfusion" which does not build an uber charge, but allows the medic to convert his health into an immediate ubercharge on the target, however the medic does not recive the invunerability effect and is completely open to all forms of damage.
For those that think a medic will abuse this by standing near a supply cabinet so that he is healed as he delivers an uber charge to a target, when is the last time you saw a supply cabinet right next to a spawn opening? Not to mention that the health drain is constant and supply cabinets heal in bursts, that said, it leaves plenty of time for the medic to be weakened and killed before the cabinet heals him again.
The other issue is that a medic can stand near a dispenser. Once again, the medic is completely vunrible to spys, fire, ect. Not to mention, this limits the medics range to be near the dispenser.
{SCG} Axyz 19. apr. 2012 kl. 14:42 
Ok, so I have two ideas for a weapons in Team Fortress 2 and am using this to create a record of my idea until I can make it and also to claim the rights to it is anyone else tries first.
1. The "Tactical Triage" a medi gun which on full uber charge does not grant invulnerability, but applies an overheal effect to all nearby teammates for a short time.