14 people found this review helpful
Recommended
0.0 hrs last two weeks / 210.2 hrs on record (9.9 hrs at review time)
Posted: Dec 5, 2013 @ 1:43pm

There is a reason why people commonly use phrases like "every time you mention it, someone reinstalls the game" and "best game of all time" when it comes to this game - the hype is justified for a reason.

Released in 2000, Deus Ex has stood the test of time thanks to its innovative gameplay concepts, engrossing storyline and well-written characters, both major and minor. The game puts you into the shoes of JC Denton, a government operative who is thrust into a world of violence, politics and intrigue while struggling to figure out who to trust.

The game combines elements of an FPS with an RPG-style management and upgrade system, well-written and developed characters and a variety of interesting locales to create an experience that is still unmatched. Whether you're searching through the streets of New York to take down a generator, investigating a conspiracy in a high-rise office building in Hong Kong or trying to stop a missile launch in the middle of the desert, the game throws a variety of situations at the player in the context of a major global conspiracy.

One thing I've always enjoyed about the story, and which keeps me coming back time and time again to replay it, is the range of possible solutions (and responses) to various problems faced in the game world. You can do things that seem counterintuitive or even absurd, and the game will recognize and praise/admonish you for your actions. Want to kill that nosy reporter, despite the fact that no one has asked you to? The game recognizes it. Want to skip the first mission by throwing a gas grenade at the front door of UNATCO HQ? The NPC's remark on it. Wait too long to talk to an NPC? They may have different introductory dialogue based on when you visit them.

Likewise, the characters are very well-written, and have actions that extend beyond conversations with the player and into e-mails, newspapers and books found around the game world. All this material is optional, and players can skip it as they so choose.

The combat and NPC reaction to damage can come off as a bit "stiff" to modern audiences, but the movement and reaction system in general still holds up quite well, with enemies and NPC's reacting to damage and running away if they are hurt, stopping to reload and changing their firing position or chasing after the player during combat.

If there's anything I can criticize this game for (and that's very hard to do), the GOTY does introduce a couple of musical/ambient sound bugs that can lead to multiple pieces of music playing in the same level. Besides that, though, this is still the same tried-and-true Deus Ex experience - you'll play it for the deep characters and storyline, and stay for the different gameplay approaches and solutions (not to mention all of the mods and total conversions!).

Deus Ex is a classic, and it's a game I'm honored to have both in my physical and Steam library.
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