19
Products
reviewed
726
Products
in account

Recent reviews by Tiagozak

< 1  2 >
Showing 1-10 of 19 entries
12 people found this review helpful
5 people found this review funny
0.2 hrs on record
This game has a whooping 14 minutes of gameplay, in which you go into a fantastically wild ride that takes you through 4 exciting levels in an action-packed platformer, telling the story of Poland as it tries to acquire more clay (clay is a Polandball word used to represent countries and landmasses, but apparently it is actual clay in this game. I love trope subversion!). Then there's an exciting clicking minigame that is super addicting and finally there is a flawless clone of Flappy Bird, simply because you can never get enough of those. Who wouldn't love Flappy Bird with a Poland instead of a bird?!?

I know that ♥♥♥♥♥♥ness is part of Polandball's charm, but having the developers apply that dogma to the whole hecking game is truly mind-blowing. Pack up your dat bois, your ugandan knuckles and your wednesday frogs; this is the best meme game ever. Kudos to the developers and their hard working team, who paid homage to classical Polandball comics by reusing those comics' art for the achievements. The authors of the comics, who I am sure were contacted and gave their full permission for their art to be used, should feel honoured for being part of this game.

In fact, I liked this so much I will give it the exclusive one-time pleasure of taking away my refund virginity. I am all yours, baby.
Posted February 3, 2018. Last edited February 3, 2018.
Was this review helpful? Yes No Funny
 
A developer has responded on Feb 4, 2018 @ 10:52am (view response)
7 people found this review helpful
1 person found this review funny
0.9 hrs on record
Ok, we all know how Call of Duty games are just clones with zero inovation, so I'll skip that old drama and instead address things that seem to be impossible for me to still exist in what is supposed to be a modern game:

- Infinitely long loading times. The game is graphically weak and the maps are pretty small, but still it takes ages to load and it eats up way too many resources than it has any right to do.

- One of the most generic WW2 experiences I have ever seen. For most of the time, I didn't even know which faction I was. It completely lacks character, and it definitely doesn't convey the WW2 feel at all.

- I started the game with a controller plugged in by accident, and to my surprise when I started a match I couldn't control the game using K+M because of it. Normal, properly functional games would allow me to seamlessly change between them, but this one doesn't. Ok, if I unplug the controller it will allow me to play with K+M, right? Wrong! It holds a "reconnect controller" message and doesn't allow anything else until I reconnect it. What the heck, what is this, 2003?

I would probably find more dirt if I kept digging further into the game, but I don't think I will as this alone seals (or unseals?) the deal for me. Don't come with the talk that "hurr durr this is a beta you silly goose, it's not the final product hurr durr". Heck off. The game comes out in a few weeks, and at this point very little to nothing will change. The beta is basically a glorified demo, and the changes, if there will be any, will be restricted to the network aspects of the game, with server stress tests and whatever. What you see in this beta in terms of pretty much everything is what you will get.

But it's Call of Duty, and unfortunately, it will still sell like hot cakes.
Posted October 1, 2017.
Was this review helpful? Yes No Funny
25 people found this review helpful
2 people found this review funny
25.6 hrs on record
I have to admit that I have never played a Metal Gear Solid game before, and I bought this game in order to fix that. Although there is only a single mission in the game, it has a lot of replayability potential. It is cool to replay it using different approaches and by taking different routes. That mission is supposedly a prelude to MGS V: The Phantom Pain, and it is about rescuing two prisoners from a clandestine US facility on Cuba. The cinematics provided are fantastic and make me want to buy The Phanom Pain right away. There are also plenty of bonus missions set on the same map and with very diverse objectives, further increasing the game's potential. The gameplay is fun and addicting, but the IA is a bit questionable at times. Plus, it takes a lot of shots to bring someone down, and even then they usually don't die and come back up. I really hope that everyone is walking around with three layers of kevlar vest, otherwise it is just an immersion-breaker. The graphics are good, with gorgeous facial art, and it is optimized beautifully on PC. I run it with (mostly?) everything maxed out and I get constant 60 fps on my very modest machine. Does it worth the undiscounted 20€ it asks from you? No, absolutely not. But with a -80% discount, it is more than you could ask for. 87/100.
Posted June 26, 2017.
Was this review helpful? Yes No Funny
15 people found this review helpful
16.8 hrs on record
Em 2001 é lançado na indústria Red Faction, um FPS extremamente inovador para a altura e no qual podíamos destruir absolutamente tudo, edifícios e paredes/solo incluídos. Contudo, o jogo teve apenas um sucesso moderado e teve direito a uma sequela, Red Faction II, que esteve longe das expetativas e que fez levar o franchise até ao esquecimento. Foi então que em 2009 saiu Guerrilla, uma espécie de reboot à série. Este título, passados 50 anos depois do Red Faction original, apresenta-se desta vez como um jogo na 3.ª pessoa em mundo aberto e que preserva a principal característica da série, a destruição total dos cenários, de uma forma quase exímia, sendo que foi todo ele construído no motor de jogo Geomod 2.0, feito especificamente para este jogo.

A história do jogo passa-se em Marte, no século XXII. A EDF, uma organização militar vinda da Terra, está a oprimir e a exercer leis extremamente duras aos mineiros que trabalham em Marte (as minas são o motivo da colonização humana do planeta). É então que chega a Marte Alec Mason, um engenheiro de demolições, que procura um novo emprego longe de casa. Ao encontrar-se com o irmão, que já trabalhava em Marte há bastante tempo, depressa descobre que Marte não era o paraíso que lhe prometiam ser e que afinal era ainda pior do que a Terra. Após a morte inesperada do irmão aos braços da EDF, Alec Mason vê-se quase involuntariamente aliado à Red Faction, uma organização de resistência que visa libertar Marte da opressão da EDF através de uma guerra com base em tácticas de guerrilha, daí o nome do jogo. Isto leva-nos à estrutura básica de progressão do mesmo: existe um sector com várias missões espalhadas, o jogador realiza essas missões e destrói propriedades da EDF de modo a trazer o controlo que esta tem sobre esse sector até zero, e de seguida desbloqueia a missão para libertar esse tal sector. Esta ordem é unânime em todos os sectores de Marte e faz com que o jogador passe tanto tempo a vaguear pelo mapa à procura de alvos a abater (e por alvos, leia-se edifícios) como tanto tempo a fazer missões propriamente ditas. Isto leva a uma campanha algo desfragmentada e faz com que seja algo curta e pouco explorada (a história, apesar de ter alguns momentos bons, está longe de ser algo de especial ou particularmente memorável), mas mesmo assim, compreende ainda umas dez a 12 horas de jogo só para libertar todos os sectores (e acabar a campanha).

A nível de jogabilidade, é de salientar que a já referida destruição total apenas se aplica a edifícios e estruturas em geral, veículos e adereços. Não é possível escavar túneis nos montes como no título original, mas não deixa de ser uma experiência ímpar. A física dos edifícios e a maneira como colapsam não é cientificamente correta mas foi a única maneira de tornar tal coisa exequível em 2009, e tomando isto em conta, cumpre aquilo que promete. As armas são algo improvisadas e únicas, e são uma delícia de utilizar. Apenas a clássica Assault Rifle e outras armas mais convencionais deste tipo pecam devido ao sistema supérfluo de shooter e ao sistema de cobertura inexistente. É de realçar também os veículos, divertidos de conduzir, mas que são traiçoeiros devido à força da gravidade de Marte, que é inferior à da Terra. Isto reflete-se em saltos mais longos do que o habitual, numa menor aderência à estrada e em saltos quase lunáticos por parte da personagem. É um detalhe interessante e que só serve para enriquecer a jogabilidade, tornando-a mais frenética e instável, o que é positivo. Graficamente o jogo cumpre todas as expetativas. Considerando já a quantidade de recursos que são necessários para manter o sistema de demolição fluido e funcional, seria de esperar gráficos mais fracos, mas tal não acontece. Apesar de algumas paisagens serem um bocado desenxabidas, continua a dar um bom sentimento de imersão.

A nível sonoro, o jogo mostra também alguma proficiência, e apesar de não ter uma banda sonora por aí além, os sons das armas são fantásticos e as vozes das personagens aceitáveis, embora longe de brilhantes. Destaque ainda para o multijogador, que apesar de já ter pouca gente continua a ser divertido, e para a quantidade avassaladora de colecionáveis que decerto se provarão ser um desafio até para o colecionador mais persistente. Não obstante, é também necessário referir que esta análise foi feita com base na versão Steam do jogo, que sofreu um patch em 2014 que removeu o GFWL, adicionou funcionalidades Steamworks, ofereceu o DLC a todos os jogadores e otimizou o modo DirectX10 do jogo, que era uma lástima, melhorando assim a experiência global de Red Faction: Guerrilla. Para finalizar, este foi o jogo que prometeu reavivar um franchise e cumpriu a sua promessa. É um marco na indústria e, apesar de estar longe de perfeito, continua a ser uma referência. Recomendável, mas apenas com uma pequena dose de paciência para se poder passar por entre os momentos mais aborrecidos e para se poder tolerar os bugs mais constrangedores que possam assombrar a experiência de uma forma calma e tranquila.

Nota final: 83 em 100.

Análise mais detalhada aqui [dificuldademaxima.weebly.com]
Posted March 16, 2015. Last edited March 16, 2015.
Was this review helpful? Yes No Funny
60 people found this review helpful
4 people found this review funny
4.1 hrs on record
THIS. IS. SPARTA! AWFUL! So, let's start with this. I usually don't review by topics of pros and cons, but I'll do it in this case because this game is so bad it doesn't deserve to have a review made out of beautifully coordinated English setences.

Pros:

- Fairly easy achievements

Cons:

- Soundtrack and other materials were taken without permission from the 300 franchise.
- It's such a bad port from the mobile version that aks you to touch your screen and has absolutely no keyboard shortcuts.
- The game is basically fighting the same waves of enemies in the same map and in the exact same way.
- Has 3 endless modes that, as I understood, are not endless.
- The animations are awful and the art is mediocre (Leonidas is a giant when compared to his soldiers)
- The name of the game says it's Spartans vs. Zombies. Too bad this is just regular, undistinguishable soldiers that resemble roman soldiers more than spartan ones fighting waves of armored skeletons. SKELETONS. Not zombies.

Alright, I think this is enough to let you know that you must not ever contaminate your library with this bastardized game. If you want to grab the achievements, do it now (I haven't perfected it yet, but from what I saw it seems that it's doable fairly fast). Honestly, that's the only reason to touch this, so if you are not into achievement hunting, ignore this. I said to do it now because this may very well be removed very soon from the store due to copyright infringement. Mobile games reaching Steam are becoming more common. Some of them are quite good, but others are unworthy to even be downloaded. It's time for Valve to take action and prevent this kind of schemes that are succesful through the Steam Greenlight. So, to conclude, I give this abomination a score of 20 out of 100. Avoid it.
Posted January 9, 2015.
Was this review helpful? Yes No Funny
48 people found this review helpful
3 people found this review funny
4.0 hrs on record
Murder in the Hotel Lisbon, at the first sight, it's just another point&click game. But for Portuguese people it's a landmark in our national gaming industry. Being one of the first Portuguese games on Steam, this one is more special because it portrayts many Portuguese stereotypes and gives a general satyrical view on late 80s/early 90s Lisbon. You play as José Justino (more commonly called Zé, Case in the English translation), a private investigator that gets a robot as part of the heritage form a recently pasted-away relative. This robot, which Zé decides to call "Clown" because of the bad jokes he's always saying, form a dysfunctional pair that will try to solve the huge mystery that surrounds the strange murder of a guy in his room in Hotel Lisbon. The gameplay is the usual in this type of game, and has a few bugs. The artwork and the sound are rather good, and are, in my opinion, one of the biggest assets of this game. The story is not bad at all, it has a fairly good plot-twist and it only sins for being too short. However, there are 3 sidequests that are honestly interesting and a stand-up comedy show, that has some good jokes (but some very bad ones) and that is a bit of a problem due to the great ammount of bugs it presents. Now, where the game really shines: the dialogues. Filled with little jokes, references and details that only the Portuguese people can get, this is a tribute to our tricky language and to our exquisite culture and way of living. Many of these elements were probably lost in the English translation, so I think it's undeniable that whoever plays this in English will not have a complete experience. Therefore, I believe that this game deserves two different scores: for the Portuguese version I'll give it a score of 86 out of 100. A must play game that hasn't a higher grade because of the bugs and the fact that it's a quick game (3 to 4 hours with everything done). For the English version, the score should be quite a bit lower. I haven't played the English version, but I bet it would be something around the 70s out of 100. Concluding: if you're Portuguese, this is mandatory. If you aren't, well, it doesn't hurt to give it a try, but don't expect a extraordinary game.
Posted December 28, 2014.
Was this review helpful? Yes No Funny
3 people found this review helpful
0.5 hrs on record
Welcome to the hidden gem of this year. In this game you play as Fork Parker, the CEO of Devolver Digital, that goes on a epic quest to save a bad financial year. The whole game is deeply phylosophical, and will make you question the very foundation of the capitalist way of living by showing you a whole new dimension inherent to the way a CEO's mind work. From family problems to the disturbing consequences of a bad economical year, you will face a very deep game that will surely touch your essence. If you pay attention, you may even get some very useful advices that will carry on through your entire life. For example, if you lose a lot of money during the sale, you can still use what you learned with this game to even that loss and gain some more money. I could use a thousand more words to describe this experience, but I think these are enough to give you the main idea of what this game is about. The best game for these holidays and surely the free gem of the year 2014. 99/100.
Posted December 20, 2014.
Was this review helpful? Yes No Funny
3 people found this review helpful
1.7 hrs on record
Probably one of the most failed games out there. Annoying sound, without subtitles, very bad graphics (for the Unity Engine standards), tons of bugs and framedrops and a absolutely confusing story and progression make this a waste of your time. At least is a big "achievement ♥♥♥♥♥", so if you want a easy game to 100%, you've got this one, even tough it will give you headaches. 31 out of 100.
Posted August 28, 2014.
Was this review helpful? Yes No Funny
10 people found this review helpful
1 person found this review funny
29.1 hrs on record
What would you do to save the love of your life? Would you be broken, beaten and scarred by an infinity of fiery pits, vicious rockets, monsters that look like a pile of vomit and, the worst of all, an infinity of saws and edgy materials that will cut you in pieces and splash your blood all over the place just to save your damsel from the evil robotic arms of Dr. Fetus, the malevolent villain of this grotesque world? That's exacly what our protagonist, Meat Boy, does. Bandage Girl, his girlfriend of sorts, is kidnapped by the forementioned Dr. Fetus and Meat Boy must go through more than 300 deadly levels in order to save her. She waits at the end of each level, but as soon as our hero touches her she is teleported to the next level, and so on. With a side-scrolling, 2D platformer gameplay, Super Meat Boy is a challenging experience that may stress the calmest player. From the variety and originality of the levels, to the interesting bosses, this is one of the best platformers out there. Along with this, there are also special levels called "Warp Zones", that take players through a 3-level challenge that is graphically inspired by an old retro game. From Mario to the infamous E.T., there are even playable characters, each one with their advantages and disadvantages, that are also based on (mostly) retro games, such as The Commander Video from the Bit.Trip Series. However, there is also a headcrab from Half-Life and even a Minecraft character. As such, this game is also a little tribute to the gaming culture. With achievements that could drive one to insanity (compare them to the XBox version and take conclusions), Super Meat Boy is one of the best indie games of the last few years. Besides some bugs and other small details, it's close to perfection. I give it a 93 out of 100. Buy it and cry.
Posted August 5, 2014. Last edited November 21, 2018.
Was this review helpful? Yes No Funny
28 people found this review helpful
4.6 hrs on record
Firstly, don't let the Steam statistics fool you: I have played hundreds of hours before having the game on Steam. The time for me to write a review of my favourite game ever has come, and I couldn't be happier. It was the year 1996, and the fairly young videogames studio of Bethesda was releasing The Elder Scrolls II: Daggerfall, the successor of the modest, quite unnoticed first chapter, TES Arena. Presenting you to a world with deep RPG mechanics, a map of the size of Great Britain and the freedom to do whatever you wanted in a sandbox, 3D world, it has become a true legend among the other RPGs of the time. Changing the paradigm, it introduced dozens of brand new mechanics and improved anothers from Arena, making it the turning point for RPGs. Straight after the release of Daggerfall, Bethesda worked on an expansion called Battlespire, that was later turned into a standalone game, and Redguard, a more action-like, dumbed down game that explored the universe and developed the lore. Meanwhile, deep into the studios of Bethesda, more shocking, jawbreaking ideas for a new game started to appear. Making a full, huge 3D detailed world filled with creatures, NPCs, enemies and with a full day/night circle seemed like an utopia, and it actually was. Being developed allways at the edge of the time's hardware, a new TES started to get shape, something bold, something unique, something terrifying and creative. Thus, TES III: Morrowind was born.
Well, enough with the story. This review will be divided into 4 aspects, graphics, story/plot, gameplay and sound, and a consideration of som other aspects. Released in 2002, as mentioned, Morrowind had two additional expansions, Bloodmoon and Tribunal. Since this in the review of the GOTY Edition, it will also take into consideration all the expansions and official add-ons.

Graphics: this game runs in the Gamebryo Engine, the same engine that was used to make the next TES, Oblivion, and Fallout 3 and New Vegas, so it's an engine that spaned a very long lifetime. In 2002, the minimum requirements for this game were huge, and a state-of-the-art computer was necessary in order to run it in it's ful splendor. While some would think this was a bad optimization, in this case it's just the ludicrous ammount of details and material that was put into this game. The view distance was very short, even with the settings on the maximum, just to make the game able to run in that time's hardware. Nowadays, we can unlock those restrictions and see Morrowind in it's full splendor: for that time, it was just fantastic. From the water to the sky, going through the unique flora and the weird and suffering environment of volcanic formations, strange swamps and some environments that can't even be described due to their singularity make this one of the most inimaginable experiences in gaming. 96 out of 100.

Gameplay: most people had their first contact with the TES series with the latest entry, TES V: Skyrim. Skyrim was good, but it was a game made to appeal to the casual masses, which it did. Some may also had their first contact with TES IV: Oblivion, which is, by far, the most equilibrated: the almost perfect balance between deep RPG, TES-like funcionalities, and accessibility for a smoother, more friendly experience. Yet, there is a more restrict group of gamers that had their first contact with Morrowind, or even with the oldest entries. These fans usually see the quality of the latest entries, but miss the deepness Morrowind had. the funcionalities Morowind had made it possible to do whatever you want: you want to be a vampire? You can! You want to be a werewolf? You can! you want to be a mercenary-like warrior working for a guild who gives you nasty jobs? You can! Of course all of that can be done in the other TES as well. the difference resides that in here you must have the appropriate skils to be able to do that and to even be able to accept various quests. This is just an example of the hardness Morrowind presents; From having to constantly sleep to recover health, to be unable to cast a spell properly, to the multiple hits you have to give and take in order to take down an adversary are, the confusion and sense of dispair is always present, making certain actions very rewardful. The only major problem are the menus, the combat system and the dialogue system: while they do their job, they are clumsy and could had been improved a lot. From the useless third person view to the very confusive journal and quest tracking, the interface and the combat is probably Morrowind's biggest flaw. And bugs, lots of bugs. Not as much as Oblivion and Skyrim, but yet, they started all here. 82 out of 100

Story/plot: you, as usual, start as a prisioner. This time, you were released under the order of the Emperor himself, and were dropped in the forsaken island of Vvardenfell, which is a island that comprehends about half of Morrowind's total area, and the home of the Red Mountain, a volano that hosts a mad god-like man inside called Dagoth-Ur. After your release, you do some research jobs for Caius Cosades, a Blade that answers directly to the Emperor. After that apparently uninteresting research you were doing, Caius tells you a very disturbing truth that leads you to a seires of dangerous situations, in order to prove yourself as the Nerevarine, a hero who would save Morrowind from the wrath of the Red Mountain and Dagoth Ur himself. While this is just the main quest, there are still other multiple quest-lines and lots of sidequests that are very interesting and immersive. You can pretty much obtain a huge ammount of lore from the conversations, where you can select multiple topics. The quest-lines on the expansions are also unique and interesting: in bloodmoon, you go to the damned island of Solshteim (the same as in Skyrim's DLC Dragonborn) and involve yourself in a werewolf-related situation. Tribunal starts as a attemp from the Dark Brotherhood to murder you, and leads you to the mainland capital of Morrowind, Mournhold. Here, you will mess with the gods. Without any negative aspect, the plot, and all the TES lore is one of the best ever made for an RPG of this kind. It only sins for the bad organization of the journal, as mentioned above, and could use some more cutscenes or bold scenes. Yet, it's wonderful in it's own way. 95 out of 100.

Sound: this is probably one of the most epic sountracks ever written for a game. May the Dunmer Gods bless the soul of Jeremy Soule for his geniusness. Also, it's filled with details: if you are not a Dunmer, Morrowind's native race of elves, you will be called some nasty and pejorative names by the people, allways depending on your race: a Orc will be called an Outlander with a very strong negative conotation, while a imperial will be seen as a "civilized" person. There are just some bugs, like the footsteps that are annoying and faulty, and the repetitive sound of "interacting with objects". 97 out of 100.

Other aspects: with a humongous longetivity, to the ammount of mods the community has made, this game can give you months of fun. The Construction Kit allows you to create your own mods in a fairly easy way (though you may need some geometry knowledge), and it has a very active community even in today's time. As usual, the final score is given by the average between the 4 forementioned aspects, plus a factor of correction based on thre other aspects. So, The Elder Scrolls III: Morrowind, my favourite game ever, and the game that brought to me the world of RPGs end up with the great score of 96 out of 100. Greatest RPG of all time, in my opinion.
Posted July 11, 2014. Last edited November 23, 2016.
Was this review helpful? Yes No Funny
< 1  2 >
Showing 1-10 of 19 entries