681 people found this review helpful
6 people found this review funny
Not Recommended
0.0 hrs last two weeks / 83.0 hrs on record (4.2 hrs at review time)
Posted: Dec 23, 2014 @ 3:44am

It's with a heavy heart that I find this game a bit lacking, only four hours in and not much into the plot. I love the concept, I really do--but it's taking a long time to get into the meat of it, and the interface, while not bad, is sorely missing that last coat of wax. Having to rotate the camera to reach containers, not being able to see into buildings that I haven't entered even when I should have LOS, fumbling around to click the right tiles...and NPCs that seem to promise tremendous interactivity at the beginning, but don't follow it up outside of cutscenes.

I'll come back to it later, I'm sure, but I don't feel terribly excited. More than anything else, Dead State feels *dated* even though it's brand new. It nailed Fallout 1 a little more than it should have...I'm okay with the mechanics, but that's not the interface that modern games should emulate. Long, slow-paced games NEED some amazing polish on their interface so that they're a joy to play even when nothing is going on, and Dead State just doesn't have that polish. I'm sure there's a great game lurking further underneath, but it seems like a pain to get there.

Shame. This was the game I looked forward to more than anything else on my wish list.
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11 Comments
Dogamusprime Jun 20, 2015 @ 9:10pm 
@coreychichi

NO U!!!
deathsmog Jun 19, 2015 @ 4:16am 
Fanboyism? I've never heard of this game before today and I don't intend to buy it. I was just curious as to how somone could continue to play for so long if he doesn't like it? Fair play to you though its your review your choices :)
CoyoteTraveller Jun 18, 2015 @ 10:21pm 
I binged a lot for mindless entertainment while I was sick. It was pretty good for that, but it wasn't what I was hoping for otherwise. Note that all this was before the "REANIMATED" update, so who knows, maybe it's changed significantly.
coreychi Jun 18, 2015 @ 9:29pm 
His time spent playing makes his opinion more valid. You children are hilarious, if he had spent ten hours you would be crying about that. Everything he said is legitimate, the interface is really bad for a pc game. Some people can get past that (I can) some people cant. To be dismissive because of his time played is idiotic, and most likely the reaction of fanboyism, not someone who is actually interested in a review.

For the record I would recommend this game, but I only have 10 hours so who knows where that falls on your magical fucking playtime scale of legitimate opinion. GTFO
deathsmog Jun 18, 2015 @ 9:19pm 
Umm so many hours and you dont reccommend?
Dogamusprime Jun 18, 2015 @ 7:20pm 
This review may have convinced me to purchase this game.
Altered.Perception Jun 18, 2015 @ 1:27pm 
Pointless review, you played 83 hours..
Scruffy Sage Jun 18, 2015 @ 11:56am 
I'd venture to say this guy is one of those special types of people. "I hate this game, but let me spend all my time on it!" Seriously dude, your opinon about this game no longer matters.
Kristof Oliwa Jun 18, 2015 @ 10:25am 
Ive never spent 80+ hours on a game that I dont recommend.
CoyoteTraveller May 11, 2015 @ 3:36pm 
I should update this, but it's a little weird--yeah, I've played more, but I still don't recommend it. It feels like the time investment for the fun gained in return isn't worth it, it's terribly repetitive, and the dialogue still isn't very interactive. Almost all that time is invested in a single playthrough and it's maybe half done...in that time there's been, like, two actually interesting plot shelter crises, and one of them still had a pretty obvious solution (just one that will be tactically challenging to pull off).

There's no replayability because good lord why would you want to spend another forty hours scavenging through another residential street, punctuated by running up behind a zombie and clubbing it to death in a way that's almost literally impossible to fail, every two minutes. There are no interesting choices in the early game, and success feels kind of like playing Oregon Trail and doing the hunting minigame over and over until you have everything you need.