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Recensioni recenti di SEKCobra

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Nessuno ha ancora trovato utile questa recensione
15.1 ore in totale (13.9 ore al momento della recensione)
The game is good. The core mechanics work well, there is a lot of attention to detail and the game has basically three modes. One is the tinker with your car in a relaxed safespace. The other is looting in the eerie wilds with always looming threats (even if there aren't any) and the final is trying to get back home during the sometimes maddening final dash.
The game is fairly slow, but also often very tense. So far it has been very fair, but as I have (so far successfully) avoided certain things I can't speak to the nature of some mechanics in the game and how they are balanced. The final dash out of a map is alwas heart racing and while I don't know the consequences of some things I have come close to yet, I am afraid the game might ♥♥♥♥ you over if you get stuck somewhere (which might very well happen if you get unlucky) for a moment too long.

This brings me to my biggest complaint about the game. While it has a lot of RPG-like "look it up yourself" journals, those are less than useless at times. I still (13 hours in) feel left alone on some core mechanics that I think they really should explain to you. I can appreciate that this is probably a "you'll just have to try and see" mindset, but on some aspects of the game that's just plain annoying. The tech tree is just thrown at you with no guidance what makes sense at the stage of the game (and which of the parts you unlock you can even actually craft afterwards).
The game forces you to either waste precious resources on sometimes really pointless "this is how it works in this game" experiments or look it up on a game wiki. Why can't you just explain to me how to remove wood panels from the car? Why can't you tell me what paint thinner does (and that it actually removes decals?).
I can see the appeal of not giving you details about a threat's exact workings on scanning it and rather giving you a more or less useful "story" of an encounter, but some of the more technical "this is how the game interprets this thing" entries could use a lot more information.
Pubblicata in data 16 marzo.
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26 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
0.4 ore in totale
Unfortunately it is as expected a weird mobile-game implementation and not an Emergency game. Why don't you guys listen to your community, look at mods like Bieberfelde, Winterberg etc. and make a new game built on those sorts of indepth mechanics?
Pubblicata in data 3 settembre 2023.
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Nessuno ha ancora trovato utile questa recensione
0.0 ore in totale
New Missions for Heavenly Bodies is just what we needed, the price is OK and the missions are nice enough. They all play on the same "open world" map that slowly expands (slightly).

Only complaint I have is that the collectibles in the DLC affect the "all collectibles" achievement, which doesn't seem fair.
Pubblicata in data 17 agosto 2023.
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Nessuno ha ancora trovato utile questa recensione
43.1 ore in totale (17.9 ore al momento della recensione)
Recensione della versione ad accesso anticipato
Finally, Battlefield has become good again! Maybe all it needed was getting rid of EA. In all seriousness tho, this game instantly brings me back to the good times we had in the BFBC2/BF3 era, where Battlefield offered epic battles, with an engaging unlock progression along the way. While I'm not sure it is properly tuned yet (tho they just changed it last patch), this is generally a good mechanic to keep you engaged.
The game is overall very fast and the outcome of rounds often depends entirely on your medics either doing nothing or resuscitating your team over and over (saving those precious tickets). Just like always, you get the snipers bunching up in places, people spamming nades and all that sorta stuff. But in general I'm having lots of fun.
The only thing that can get annoying is dying randomly, not having any idea where the other guy shot you from. TTK is extremely low which can be frustrating when you're having a hard time getting any shots of and leads to camping tbh.

Well worth the VERY low price for what it already is today, I imagine the game can only get better.
Vehicle play is kinda meh for me at the moment, so I can't comment too much on that.

Also, the graphics are pretty decent imo, and performance is the bomb in exchange. Only buildings being destroyed is kinda wonky.

Still the most amazing Battlefield game you can get, love it <3
Pubblicata in data 7 agosto 2023. Ultima modifica in data 21 novembre 2023.
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3 persone hanno trovato utile questa recensione
8.7 ore in totale (5.8 ore al momento della recensione)
Recensione della versione ad accesso anticipato
Finally a game that aims to replace SWAT4 in the market. We've all been starved for a new serious implementation of those mechanics with modern technology. As the game stands today, there are quite a few interesting and definitely challenging levels that offer a lot to discover. While some aspects are very rough, the core gameplay is already very solid and promises to only get better. A well coordinated team can easily clear house, but still be challenged by difficult situations. Risks are ever present and need to be managed with little time to react.

If you liked SWAT4, support this game as you'll probably be able to get a similar amount of enjoyment out of the technical coop aspect already. If things go well, the guys at VOID will hopefully solve the more glaring issues soon and polish the game in the not to distant future.
Pubblicata in data 14 maggio 2023.
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178 persone hanno trovato utile questa recensione
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7
13.5 ore in totale (4.3 ore al momento della recensione)
Recensione della versione ad accesso anticipato
First off: This is a recommendation based on the current state. I see a lot of potential and if they change some things, I'd probably recommend it wholeheartedly.

The good:
Great assets, animations and art style truely do continue the Evil Genius legacy.
Good fence building implementation
Solid foundation

The bad:
The gameplay is extremely linear at the moment. Yet, the game leaves it up to you how to research etc. (and doesn't help you either), meaning you can very easily run bankrupt when you need the next type of soldier to do a mission.
Base building is more like a mobile game and less like Evil Genius. You only plonk down prefab buildings, decorations are fairly expensive and take up precious space.

One feature that is dearly missed, is an easy way to see all your soldiers in an overview that allows progression. You will often want/need to take a very highly skilled "simple" soldier and upgrade them to something else, because training a total newby all the way would take forever. This means losing all their low level exprience.
In Evil Genius you had the nice forward progression overview, where you simply specified the count. This worked well. Here we have indivduals with multiple individual skills that need to be progressed, with no natural progression through the different levels. This makes keeping track of who is what, how many you have and which one to upgrade very cumbersome at the moment.
At the same time the game expects you to do mobile game tasks like "clicking on spies" so they don't blow up your base. Which you have to do even while micromanaging your staff.

Also, most disappointingly you can not post guards (except on watchtowers) and there is neither a yellow or red alert. Even when you call out an enemy in your base, only the "guard" class of people will try to get them (This is a military base ffs). Everyone else just ignores it entirely.
The enemies also don't get arrested or killed, they simply disappear in a smokebomb every time. I get that this was probably a choice to get the game a child friendly rating, but honestly I find it ridiculous in a game that is depicting a military force.

The game should decide what it wants to be and preferably take more inspiration from Evil Genius and less influence from mobile games. Right now it's missing tons of details that made Evil Genius great and I can't recommend you buy it. I will probably revisit this review later if they actually improve the game.
Pubblicata in data 3 marzo 2023.
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Uno sviluppatore ha risposto in data 30 giu 2023, ore 3:26 (mostra la risposta)
Nessuno ha ancora trovato utile questa recensione
9.5 ore in totale
I like the game, played through all 3 new titles on my Steam Deck. However, the always online component sucks ass, and despite being stationary at home and having network the whole time, I had several times where the servers had issues and I couldn't complete missions, couldn't save and even had to quit the game until they fixed their servers. This is absolute hell and all publishers employing these sort of ♥♥♥♥♥♥♥♥ DRM tools should be flogged.
Pubblicata in data 27 novembre 2022.
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1 persona ha trovato utile questa recensione
24.4 ore in totale
First: I played the game entirely on Deck and it works very well.

The game brings a lot of good, but also some really bad.
The agriegous sins:
Invisible walls. EVERYWHERE.
The worst sliding mechanics ever. I fell of the track so many times for no reason.
Horrible difficulty balancing. I started on normal. I had to drop to easy fairly early on, because I kept dying to normal enemies. About 3/4 in I finally dropped to very easy (STORY MODE). I don't know if I missed some important fighting mechanic, but no matter my skills and timing, the game kept making me replay the same fights over and over.

Story good, characters great. Very nice visuals, varied combat.

Just play story mode and skip frustration. Also activate auto climb.
Pubblicata in data 20 agosto 2022.
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Nessuno ha ancora trovato utile questa recensione
16.1 ore in totale (5.4 ore al momento della recensione)
Great game, perfect on Deck. Just buy it.
Pubblicata in data 27 giugno 2022.
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3 persone hanno trovato utile questa recensione
1 persona ha trovato questa recensione divertente
308.9 ore in totale (70.1 ore al momento della recensione)
Don't play this game alone. I sure didn't. When I first pricked it up, I immediately threw it into a bin, never to be seen again. I could not enjoy the extremely tedious gameplay, especially at the start of the game. To make things worse, the initial "tutorial" took me out of the natural progression of the game and put me into a near impossible spot with the equipment I had at that point.

The only reason I got back into the game is a friend who has progressed much further than me starting to play it Coop with me. Nearly all the missions are designed in such a way that you would want to hurt yourself rather than deliver 4+ long logs in a row. In Coop, you can split the work. And when you inevitably ♥♥♥♥ up, your comrades might just be able to save you.
All these essential pain-reliefers are none-existant in Single Player. Yes, there are a lot of desync problems, you will have to reset missions and restart the game sometimes, but it is all much better than playing this game alone.

So yeah, buy this if you know someone to play this with. DO NOT BUY THIS if you are going to play alone.

#Ninjawinch
Pubblicata in data 24 novembre 2021.
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