211 people found this review helpful
13 people found this review funny
Not Recommended
0.0 hrs last two weeks / 172.0 hrs on record (57.0 hrs at review time)
Posted: Feb 10, 2016 @ 10:36pm
Updated: Mar 1, 2016 @ 10:48am

I really do enjoy XCOM 2 but the bugs and technical glitches are just too much to overlook. I have a 980 Ti and I constantly see frame drops. Kill cams are constantly broken. Aliens are suspended in mid air or teleporting around. But the worst of it all is the game breaking bugs.

After playing Commander/Ironman for 15 hours and constantly getting my butt kicked because I just wasn't good enough I dropped down to Veteran/Ironman. 7 hours in and I'm doing great. No deaths, mag and gauss weapons, predator armor. I'm feeling pretty confident. And then I go on a dark VIP extraction mission and it all goes to hell. A bug treats the mission as failed after I destroyed the VIP's car even though I have him over my shoulder 30 squares away. Then the game calls in reinforcements right on the evac zone in back to back turns. Even though I could have killed them the game treats the zone as overrun and moves it to a place that I can't physically get to in the time left. So that's it. My squad is captured and there is nothing I can do. So my best run is now over and I'm questioning why do I even want to try again when next time something worse could happen 20 hours in.

I'm sure Firaxis is trying to fix these bugs but it is just really disappointing to see a game that was in development for so long and even delayed multiple times is still released in this state. Then again, I guess that is just the norm for video games nowadays.

** UPDATE on February 27th, 2016 **
So I have beaten XCOM 2 on Veteran/Ironman difficulty and it took about 28 hours. I went through the game being much more cautious then in my previous attempts. Sometimes I did not attempt a gorilla ops mission that would have given me the best reward because it had something to do with evac and I just didn't want to risk the game bugging out and me losing a squad again.

While there were a few bugs here and there (enemies suspended in mid air after I destroyed the floor beneath them, somehow triggering pods when I couldn't see the aliens but they could magically see me, kill zone not triggering on enemies that clearly moved, mutons seeing me through a door and throwing a grenade at me) the game was rather uneventful.

The problem I now have with the game is that its difficulty snowballed and didn't push me to experiment with my tactics. Once my soldiers levelled up it was hard not taking them on missions and levelling up replacements because the aliens simply did too much damage. Also my tactic of bring at least two grenadiers (and some soldiers in amor suits with rocket launchers) got boring pretty quick. The problem was whenever I tried to deviate from it by not using my grenadiers or holding them back to the end of the turn I found that I just didn't have the fire power. The game seems really balanced around AoE/shredding damage and killing the aliens before they get any shots on you especially because of the aggressive timers which force you into combat.

The missions also felt more repetitive than XCOM 1. The procedurally generated maps were great. I never really felt that I knew exactly was coming next but the missions were always the same. The guerrilla ops barely changed. The retaliation missions were always the same and you knew exactly when they were coming. The alien facilities were almost identical. The exact same tactics worked on every single one. I was bored my alien facilities by the third one and only did them to lower the avatar project to stall for more time to get supplies. In XCOM 1, looking back with my rose coloured glasses, the randomness of the alien attacks I feel like I enjoyed more. The different types of alien crafts, the landings versus shoot downs, the terror missions which you sometimes didn't see coming.

Also story missions felt better spaced out in XCOM 1. In XCOM 2 I probably went 12 hours between story missions because after the black site there was nothing pushing me on. I literally had taken out every single alien facility on the planet before I attempted a story mission. There was no tech or advancements behind those missions on then the next story mission to eventually get you the final mission.

All of this sounds really negative but I did enjoy a lot of the game.
- The geoscape was great. Tough choices all around. I felt it dragged the game on a little bit because it was hard to get the supplies needed to upgrade everything to tier 3 so I definitely killed time for a month just waiting for attacks because I didn't want to attempt any story missions.
- There definitely were some missions where even with what I feel are my OP tactics of never-ending explosives and mimic bacons I did feel like I was just walking over the aliens.
- The character customization really drew me in. There were so many storylines of all my soldiers and their amazing exploits that are all just inside my head. The ability to customize every character ahead of time and just have them randomly showed up really pulled me in.

On the whole as a die-hard XCOM fan I did enjoy it and I'll probably come back in 2-3 months when some DLC and patches have come out and make my Commander/Ironman attempt. But I am very afraid that I'm just going to have to resort to my same boring tactics again. I'll probably make a couple of attempts at different tactics, maybe rush psionics instead of mag weapons or something but I'm just a bit worried that the game at higher difficulties just isn't balanced for that.
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14 Comments
Rockbuddy9 Feb 18, 2016 @ 7:27pm 
@Aimee the Crafty Yeah dude I am trying to sound super cool. I guess you must be going for the "tough guy that spouts no nonsense."
Keisen. Feb 18, 2016 @ 11:31am 
Why the fuck do people downvote posts like this.. fucking autists.
2024 aint over Feb 18, 2016 @ 11:01am 
Someone should really have warned you about playing any XCOM game with ironman enabled. Especially a newly released, completely bug-ridden XCOM game. Maybe get the bronzeman mod, so you can restart a mission even though you are playing with ironman enabled.
Medic Colonoscopy Feb 18, 2016 @ 10:59am 
Mirrors my experience exactly, good game, bugs make it unplayable.

Like to be sneaky? too bad you can't, because the enemy will spot you outside of their "alert area".

Like to have the game obey the laws of physics? Too bad you can't.

Cover and line of site are horrible.

While the "stealth" system is a good idea (you start a good many missions in a mode where the enemy has to spot you to take an aggressive stance), the game treats this as "combat lite" and makes the enemies behave as if you're clearly visible but they just have to "pretend" to not see you.

You're almost guaranteed to take a critical hit from a Codex unless you can kill it one turn.

The strategy aspect is pretty good with few complaints.

So just like the orginal XCOM. Don't buy until patched. XCOM 1 was pretty good after they fixed all the technical issues with the expansion packs. Hopefully they'll be on sale together.
Jan Hankl Feb 18, 2016 @ 9:01am 
@Reidskie That's the point I was making :) RNG doesn't fall under the parameters of "impossible to comply"
Reidskie Feb 18, 2016 @ 8:45am 
@Reoden @Aimee yeah I made some bad tactical decisions and was actually about sacrifice a solider so that the VIP could escape. But then the bugs happened and it just wrestled all control away from me. I can handle myself screwing up because I can go back and analyze what I did wrong but in this case RNGesus was just against me and that is not as easy to get over.
Rockbuddy9 Feb 18, 2016 @ 8:14am 
@Reidskie I have also read that the optimization is not exactly okay for this game either.
Nice rig bubby
Michelangelo Feb 18, 2016 @ 8:12am 
@Shadow On ironman it is. This review really showcases the current state of the game, sadly :(
Jan Hankl Feb 18, 2016 @ 8:02am 
@Rockbuddy there's a difference between RNG and impossibility. It should be made more difficult to get to the extraction, not literally impossible.

You're talking out of your behind in an attempt to sound cool. You don't sound cool.
Reoden Feb 18, 2016 @ 1:55am 
Frankly I wouldn't be 100% sure Firaxis will fix all the bugs, or is even trying to. Even today you can go back to XCOM Enemy Within and find loads of bugs, from something minor like elevated squares that are nearly impossible to click on, to something gamebreaking like an eternal "Alien Activity" turn that forces you to reload your last save. I hope they fix it, I really do. But despite people saying you're just whining about RNG, there's a difference between in-game RNG working as intended, and a bug screwing you over. And I think it's important that Firaxis be told that yes, PC performance and bug fixes are important.