Rayman1103
Raymond Nondorf   Racine, Wisconsin, United States
 
 
Currently Offline
Information
Be sure to check out Alien Swarm: Reactive Drop. It expands upon Alien Swarm, bringing you everything you already love, plus a whole lot more!

Alien Swarm: Reactive Drop Source Code
Reactive Drop's Source Code is available for you to make your own additions to the game.

Having access to the source code you can:
⠀• Add new weapons, NPCs, fix bugs and generally add new features to the game and submit them
⠀⠀as pull requests
⠀• Create mods. Both server side and client side mods. Or fully standalone mods

Download it from GitHub [github.com]
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322 hrs on record
last played on Sep 8
55 hrs on record
last played on Sep 7
1,110 hrs on record
last played on Sep 6
rooster Aug 15 @ 7:19pm 
♥♥♥♥♥♥♥♥♥ its the guy that makes epik l4d mods
SM1THEHEDGEHOG Jul 31 @ 12:36pm 
this dude is the goat
Trunten Jul 30 @ 12:19pm 
On July 19, 2024, at 04:09 UTC, as part of ongoing operations, Black Mesa released a sensor configuration update to Aperture systems. Sensor configuration updates are an ongoing part of the protection mechanisms of the GladOS platform. This configuration update triggered a logic error resulting in a system crash and blue screen (BSOD) on impacted systems. The sensor configuration update that caused the system crash was remediated on Friday, July 19, 2024 05:27 UTC.

This issue is not related to a cyberattack. We understand how this issue occurred, and we are doing a thorough root cause analysis to determine how this logic flaw occurred. This effort will be ongoing. We are committed to identifying any foundational or workflow improvements that we can make to strengthen our process. We will update our findings in the root cause analysis as the investigation progresses.
SP33D [™۞] Jul 29 @ 2:36pm 
I have a new mutation in mind.
Hootie Jul 12 @ 7:13am 
cool man
he did great
Trunten Jul 8 @ 10:30am 
The Hospital Urban map has been split into four separate maps, with HL2-style map transitions. When all living Survivors enter a checkpoint and the door is closed, the next map in the sequence will load. All items, players, and infected will retain their state across map transitions. Checkpoint doors are impervious to damage until all of the Survivors leave the Checkpoint once (with a few exceptions). The "exit" door of a Checkpoint cannot be opened until after the map transition.