Radioactive DK
David   California, United States
I've never played a "Donkey Kong" game.

I swear I used to play games on here.
Currently Offline
Last Online 3 hrs, 22 mins ago
Thank you for reading this, friend.

About Me
You'll find me doing a variety of things on here. One of my hobbies is creating 3D models that can later be used in the Source engine, so you'll see me in Blender or SFM often. :missing: I'm also currently learning guitar, hence my hours in "Rocksmith 2014". ♫ I think I'm getting good but I can handle criticism ♫ (bonus points if you get that ref). There was a time I played many games on here, but alas, sacrifices have to be made when you become an adult and work full time. I have come to terms with the fact that I'll never complete my absurdly large Steam library. :fmad: I play almost exclusively single-player, with my favorite genres being FPS and Metroidvania platformer. I'm still listing TF2 as my favorite game, despite not playing it anymore. :demoticon:

Feel free to check out my workshop submissions. If you want some quick tips regarding Blender or the Blender-to-Source process, feel free to send me a message. As long as you provide a reason/leave on comment on my profile, I'll most likely accept your friend request.

Regarding Modeling Requests
Only putting this paragraph here because believe it or not, a few people have come to me for modeling requests. It's not that I have no desire to make things for others, so I don't want to simply say "no". Just keep in mind that I work full time (doing something not related to 3D or video games I might add), and therefore wouldn't be able to get models out as quickly as most people would want. It also depends on the type of request. I'm sure something could be arranged for a simple prop or porting pre-made, pre-textured models to Source. If you're asking for a full-blown hominid character model made from scratch, I'm afraid I will have to decline unless I already had some initial interest in the requested character. Still, it won't hurt to ask nicely. A close IRL friend of mine suggested I set up commissions (as in monetary compensation, not "exposure"). I'm not against that, but as long as I'm employed full-time, payment isn't guaranteed to speed up my process. It would prioritize a request though.

Random Info
Favorite single-player games (one per franchise)
1. Bioshock (PC)
2. Psychonauts (PC) :Milla:
3. The Legend of Zelda: Ocarina of Time (N64)
4. Super Mario 64 (N64)
5. Banjo Kazooie (N64)
6. Rock Band (XBox 360)
7. Portal 2 (PC) :p2orange:
8. Cave Story+ (PC)
9. Shantae and the Pirate's Curse (PC) :shantae_sky:
10. Metal Slug X (Arcade) :Heavy_Machine_Gun_Weapon_Item:
Achievement Showcase
Perfect Games
Avg. Game Completion Rate
Shoeb Mar 3 @ 7:36pm 
Thanks for putting my waifu into gmod
Dracomatt Feb 19 @ 5:09pm 
Remember that there is Bolo and Sky from the Shantae games to take care of.
Artuurs Oct 16, 2017 @ 1:16pm 
Ah I see. No need to rush man, take your time and make it good, all it realy needed was more zoomed out view, more screens showcasing all features & bodygroups, and more detailed description of the bodygroups in description on both adeons, those are huge factors warranting a download or not, but okay. Oh, so it's the same thing as the playermodel already there? I see, well, thanks I guess,good work I suppose.
MC.Princess | #CrashForSmash Oct 16, 2017 @ 8:42am 
I could help!
Radioactive DK Oct 16, 2017 @ 7:40am 
That was my fault; I kind of rushed myself to release Rotty and only put up pose pictures with the workshop item. I'll add a T-pose picture and an animated gif when I return from work.

As for the :missing:GMod:missing: version…it should already be there. So far I have released everything I made from scratch to GMod in conjunction with SFM. Just browse through the workshop items from my profile (it will be less cluttered than searching via the workshop).
Artuurs Oct 15, 2017 @ 10:27pm 
I wanted to see the rest of Rottys legs to overvaluate the whole look but i guess that wasnt important to a certain someone, lol, or even mention more detaildedly the avaivable bodygroup options. Anyway, when's :gmod: version comin?