PolishTunes
Shaggy   United Kingdom (Great Britain)
 
 
Basically if Shaggy wasn't a casual stoner... and he's Polish.
https://twitter.com/PolishTunes
https://www.instagram.com/polishtunes_/
Anmeldelsesutstilling
347 timer spilt
When it comes to games like this, there's often a familiar formula of a lucky protagonist effortlessly getting involved with multiple partners while embarking on a wacky and sometimes absurd adventure, often driven by some outlandish sexual premise. While I thought the pinnacle of this genre was reached with Lust Epidemic, a supernatural murder mystery that appealed to my personal tastes, I must say that this game is truly exceptional.

Ironically, I have yet to encounter a game with a mature storyline, but this one is simply amazing. It's a classic visual novel with captivating mini-games that add variety, complemented by a killer soundtrack and addictive fighting mechanics. Does it contain plenty of lewd images? Yes, but honestly, that aspect pales in comparison to the brilliance of its storytelling.

Although I haven't played PinkCake's previous game, the remarkable writing in this one has convinced me to give it a shot. The story evoked genuine emotions in me, to the point of tears. Unlike other games, each character you interact with possesses their own conflicts and distinct personalities, making the interactions feel fun and somewhat realistic. The characters truly come alive, presenting themselves as obstacles to overcome in your progress, and their interactions with the game world feel authentic, extending beyond your personal involvement.

No amount of words can adequately describe the quality of the story. All I can say is, give it a try, because I guarantee you'll be pleasantly surprised by the exceptional storytelling. I'm eagerly anticipating the release of Season 2.

EDIT 1: Everything I mentioned earlier still holds true. The only additional comment I have is that this game infuriated me by making me spend over 100+ hours attempting to obtain all the achievements, until I finally succumbed and bought the guide. Nonetheless, I still adore the story, and if anything, meticulously playing through the different routes for each character and utilizing the guide to achieve 100% affection with each of them has deepened my appreciation for the narrative. The small dialogue changes based on your relationship rank can truly transform moments and make them more memorable.

EDIT 2: I've noticed some people complaining about the game's requirement to act like a despicable person, but I disagree. I recall hearing a YouTuber claiming that one must be a sociopath to unlock certain scenes, but I strongly hold a different view. While it's true that you have to display a certain level of rudeness and act like a jerk toward specific characters to access more exciting scenes, it doesn't mean you have to adopt sociopathic tendencies.

However, I do agree with one point made by the YouTuber: the current system in Season 2, based on the choice between being a "♥♥♥" or a "CHICK," lacks substantial rewards for those who remain neutral. Although there are minor changes, individuals who are indecisive or prefer to remain balanced seem to miss out. Personally, I don't mind it, as I believe it encourages players to step out of their comfort zones and explore new experiences. Nevertheless, the ♥♥♥ and CHICK system loses its significance if neutrality comes with significant disadvantages.
Favorittspill
347
Timer spilt
98
Prestasjoner
Anmeldelsesutstilling
86 timer spilt
Ib, a game that defies expectations and captivates players with its unique blend of art and horror, has secured its place as my all-time favorite game. Despite its short duration of only 2 hours, with an additional 3 hours for alternate endings, the game manages to deliver an experience that lingers long after the credits roll. While the lack of substantial new content may deter some, the game's innovative approach and unforgettable elements make it a recommendation that I wholeheartedly stand by.

One of the standout features of Ib is its distinctive art style. Released in 2012, the game introduced a visually arresting world where slender and ethereal characters wander through an art gallery. The meticulous attention to detail is apparent in the slight thickness and plumpness of the art, setting it apart from the human characters. Unrealistic designs add to the allure, offering a glimpse into the boundless creativity of the artist behind them. The inclusion of a few 16-bit full artworks further enhances the game's visual appeal, creating an enchanting atmosphere rarely seen in other titles. Ib's art style is a breath of fresh air, and its impact is magnified by the absence of the typical pixelated representations found in similar games.

Beyond its visuals, Ib's concept is a stroke of brilliance. While many games incorporate art in various ways, Ib takes it to another level. The entire game unfolds within the confines of an art gallery, where each painting and statue poses a potential threat. The fear of the unknown permeates every step as players navigate this treacherous world, never knowing when a harmless piece of art might transform into a nightmarish adversary. This integration of art as a tool for horror is truly groundbreaking and elevates Ib above its genre peers. Furthermore, the abstract nature of the artwork invites individual interpretation, adding depth and intrigue to the game's multiple endings. The lingering question of whether Ib's journey was a descent into madness or a twisted reality enhances the game's replayability and fosters a dedicated fanbase.

The characters in Ib also contribute to its enduring appeal. While the trope of a young, defenseless girl accompanied by a fatherly figure has been explored in various games, Ib adds its own unique twist. Ib herself embodies the curiosity and vulnerability of a child thrust into a bewildering world. Her interactions with the environment, from touching and taking objects to her limited inventory capacity, evoke a genuine sense of exploration and innocence. In contrast, Garry, the unlikely protector, becomes emotionally invested in Ib's safety, exhibiting an instinctual caretaking role despite not being a natural father figure. Their relationship, shaped by their shared experiences, is both heartwarming and believable.

Notably, Ib introduces a character named Mary, whose manipulative and malevolent nature initially elicits disdain. However, as the story unfolds, a surprising understanding and even a desire for an ending with Mary emerge. This complex portrayal adds depth and moral ambiguity to the game, challenging players' perceptions and leaving a lasting impression.

In conclusion, Ib is a remarkable game that pushes the boundaries of what can be achieved within the horror genre. Its fusion of art and gameplay creates a captivating experience that defies expectations. While the lack of substantial new content may limit its value for some, the game's unique art style, innovative concept, and emotionally engaging characters make it an unforgettable journey. Ib is an experience worth undertaking, though potential buyers may want to consider the game's price point before diving into its haunting world.
Favorittspill
86
Timer spilt
1
Prestasjoner
Nylig aktivitet
612 timer totalt
sist spilt den 28. mars
42 timer totalt
sist spilt den 28. mars
0 timer totalt
sist spilt den 28. mars
Kommentarer
ShadowGale 18. feb. kl. 11.38 
Great guy from college - Hope u are doing well :steamhappy:
mack2mo 20. des. 2020 kl. 12.45 
+rep sold me weed
TheLiability 21. nov. 2020 kl. 6.37 
+rep ♥♥♥♥♥♥♥ weirdo
boo 21. des. 2019 kl. 17.27 
UwU
boo 19. des. 2019 kl. 16.21 
Thank chu uwu :ss2heart:
Nyunii 4. juli 2019 kl. 6.16 
+rep Kolega