Quake 3 veteran here! Disregard all other reviews from previous dates, I'll be constantly updating this every time the game has a big update.
Quake Champions new take on the classic Quake 3 Arena that is looking to bring back old school style first person shooting into the modern era.
First and foremost, let's talk about what this game does well. Quake champions revamps old gameplay from the old time Quake 3. Old gameplay mechanics such as strafe jumping is prevalent and improved as well. Some weapons staple to the series have either been reworked or returned unchanged, all in all the weapons are very satisfying to use. Aside from the minor differences from character to character, the base gameplay still shines through and is still just as fun now as it was back then. The fast movement and highly rewarding weapons really contribute to the extremely quick, yet not overwhelming, pace of the game. During my transition from Q3A to QC, it was a little strange at first but it really does the old game justice and I can confidently say that I thoroughly enjoy this type of gameplay and for the most part, haven't found any complaints with it (but outside of this is a different story).
Secondly, I'd like to address some of the bad reviews the game seeing as they turn away a lot of the potential player base. As of the recent updates (when I started playing), I have had no issues regarding net code, hit registration, or performance issues with the engine (keep in mind that I use a very good mid grade computer and a monitor that caps out at 60 frames per second. I'm also using the highest settings). As far as I have experienced, I have had a flawless time with the game and have run into no problems thus far.
Finally, I'd like to review what I do not like about this game. QC takes elements found in other first person shooters I've seen this year. Although personally I do not like the loot box system, I cannot say it bothers me too much either, but I do not speak for everybody. What I would like to see instead would probably be unlocks based on levelling for each character (but as far as unlovks go, I don't care, I just want to play the game). While the lack of a server browser is a very big turn off, it is Early Access after all and I'll let it pass, but I'm at least acknowledging it. Another thing I noticed that bothers me is the small size of matches. Often times I find myself playing Quake 3 with up to 12+ players. The most I've seen in QC is 8. As for my last complaint, as similar as gameplay may be; I feel like I lose health too fast whenever I'm being shot. A good thing to focus on would be to balance out the weapons to the way they were in Q3A (you could always survive more than just a few hits, and definitely more than a couple seconds under a lightning gun)
Before I wrap up, I'd like to put out some of my own ideas. What I'd like to see in the game (or rather what I wouldn't) is the tutorial being gone. When I started the game, I was hoping to just instantly hop into the action but that wasn't the case. There was a guide showing me how to use the menus (it may be poorly designed at the moment, but it is not impossible to navigate) and I found myself being annoyed that I had to click through it all before I found the skip button which wasn't very obvious. When the game starts it should just give you, in big text, the option to take the tutorial for the menu or not. One mode I'd like to see is to have a game mode option to return the game to its roots and remove player character differences, and have every player character haveave the same base stats with no abilities.
Overall this game gets a solid 8 out of 10 from me. I have my little complaints here and there but there is definitely a lot of room for improvement for this kind of game.
For those of you who have managed to make it through this whole review, I think you should try it, it's definitely worth checking out.
Looking forward to the next big update!
EDIT: my opinion still stands here in 2019, definitely room for improvement still, a lot has gotten better though