13 people found this review helpful
Recommended
0.0 hrs last two weeks / 10.3 hrs on record
Posted: Jul 6, 2020 @ 4:48am
Updated: Jul 6, 2020 @ 4:53am

"Brighter Day" is a short first-person stealth adventure with a unique setting, creepy atmosphere, room for exploration, and clunky controls.

You start in a small room and see a giant floating eyeball patrol the hallway outside. If you sneak past the eyeball, you'll find more rooms, all containing little more than a bed, a shower room, small boxes with pills, and a number above the door. If the eyeball sees you and gets close enough, the chapter resets and you start again in your room.

From exploring the building, you get some clues about what is happening, and learn that you need to flee. You also find ways to distract or paralyze the eyes, and you'll notice that they emit a humming noise that can warn you of their approach. Gameplay mostly involves dealing with the eyes in several different ways, but there are also a few very basic puzzles to solve, secrets to discover, and collectibles to find.

The game never tells you where to go, you have to explore to find the exit. Personally I appreciated this, but be aware that it _does_ lead to situations where you run around aimlessly and don't know what's expected from you.

With only 4 chapters in total (and 2 of them very short), there isn't much content in this game, but what's there is original and interesting. The story turns out to be _very_ dark once you fully understand it, but won't make much sense after reaching the end for the first time. Once you do, the game shows you the locations of 22 collectibles. You can then start a new game, obtain the collectibles you've been missing, and gain a deeper understanding. Additional information can be gleaned from series of wall drawings, which - if interpreted correctly - even tell you about a way to defeat the eyes.

The game uses bright, stylized graphics, which is quite unique in a genre that's focused on stealth. While it shows that the game is a low-budget, one-person indie title, it nevertheless makes good use of visuals and sound to create an immersive experience.

Unfortunately the controls are a bit clunky, which can be frustrating in scenes that require precise movement. It's easy to overshoot, and sometimes that leads to an immediate death, which then causes the entire chapter to restart. There are also practically no usability features - keys are locked to WASD plus E and F and cannot be rebound, and there's no FOV slider or y-axis inversion. You cannot save manually, and the game autosaves only at the start of a chapter. At least there are three save slots available.

While Brighter Day definitely has its flaws, I still recommend it for its original setting and unique atmosphere. It's also very fairly priced.
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