Matt Filer   North Somerset, United Kingdom (Great Britain)
Game/web/tool programmer.
Currently Offline
Last Online 17 hrs, 29 mins ago
About Me
A game modder and web developer studying Games Technology BSc(Hons) at the University of the West of England. I have a passion for digital media - particularly games and films.

PC Specs
CPU: Intel Core i7-4790K Quad Core 4.0GHz
GPU: Zotac GeForce GTX 980 Ti 6GB AMP!
RAM: Kingston HyperX Fury Black DDR3 16GB
Case: Fractal Design Define R5 Black
Storage: Samsung 850 EVO-Series SSD 500GB, Western Digital Black HDD 4TB
Monitor: BenQ GW2765HT 1440p 60Hz 27.0"
VR Headset: HTC Vive

Other Gaming Profiles
Xbox: MattFiler
Origin: MattFiler
Battlenet: MattFiler#2600
Epic Games: MattFiler
Uplay: MattFiler98
PSN: MattFiler

Other Platforms
Twitter: MattFiler
YouTube: Matt Filer
GitHub: MattFiler []

"Call of Duty: Black Ops III" Mods
Alien Isolation Zombies
LV-426 Zombies Challenge Map

"Alien: Isolation" Mods
Alien: Isolation Audio Extractor []
Alien: Isolation Mod Tools []
Runaround Rex Mod
Pre-Release In-Game HUD Mod
Debug Checkpoint Mod
• Texture Modding Tool (unreleased)
Quicker Loading Screens
Exit Button On Death
No Crosshair
No Enemies on Sevastopol
Remove the Motion Tracker
Overpowered Pistol
Access Tuner Hack
Silent Movement
Health Regeneration
Replacement Mission 1 Cutscene
New Game Intros

"Aliens: Colonial Marines" Mods
TemplarGFX's ACM Overhaul
ACM Map Selector
Ultra Optimised Game
Alternate Splash Screens
No Gravity
Graphics and AI Improvements

"Jedi Knight: Jedi Academy" Mods
Evolution of Combat IV
Evolution of Combat III Remastered
Workshop Showcase
Travel to Sevastopol Station to investigate a distress signal from Colonial Marshal Waits.

There's a new threat on Sevastopol...
Created by - MattFiler
Screenshot Showcase
Weaponizing demons. For a brighter tomorrow!
328 22 21
Artwork Showcase
You have my sympathies.
329 16 15

Recent Activity

1.2 hrs on record
last played on Mar 19
3.5 hrs on record
last played on Mar 13
lthree Dec 17, 2016 @ 12:02pm 
@MattFiler - you're very welcome! I hope it get's fixed soon! Best of wishes on the map <3
MattFiler Dec 17, 2016 @ 11:42am 
@DriP - Thanks! I'm happy people are enjoying the map. Since the latest BO3 update I've been unable to start the game so I'm waiting on a fix before I can do any more updates to the map.
lthree Dec 17, 2016 @ 5:11am 
Amazing work you're doing sir! Really enjoy your map. I have a suggestion. Add the alien from alien isolation as a boss. For e.g re-skin the panzer or brutas. thanks for making such an amazing map! have a wonderful christmas!
MattFiler Sep 16, 2016 @ 6:19pm 
@sobriQuet Have a read of the mod guide. That will talk you through extracting models and importing into Blender. For skeletons it's a bit more complicated. I believe you'd need to use the animation extracting steps and then use the skeletons you extract with the animations.
SÖBRII Sep 16, 2016 @ 2:35pm 
I was wondering if it was possible to extract models and textures from Alien: Isolation, and whether said models would still have a usable skeletal rig, or if I'd have to rig it myself. I was planning a short animation using Isolation resources. Thank you!
MattFiler Jul 26, 2016 @ 2:42pm 
@Acewing That hour count is excluding my apx 40 hours on console and thousands of hours modding ;). You've got a little bit of a way to go yet!