LongBranches
United States
 
 
zup
Review Showcase
91 Hours played
I did not play this game at launch, so I'm going to review it based on the game it is today. This review is going to be relatively spoiler-free.

Current Update as of this review: Desolation
My Bias: I enjoy exploration games that let me do whatever I want like Subnautica
Current PC Specs as of this review (For your comparison):
CPU - Intel Core i5-6600K 3.5 GHz Quad-Core Processor
GPU - Sapphire Radeon R9 390 8GB Nitro Video Card
RAM - Corsair Vengeance LPX 16GB of DDR4-2800 CL15 Memory
SSD (Where I put the game) - Crucial MX500 1TB

The Pros:
+ Consistent Updates - Instead of dropping the game like a bag of bricks, Hello Games has decided to keep rolling with it and provide new and interesting updates to the ever-growing playerbase. The game already feels solid, so every update is just a bonus at this point. The developer actually takes direct bug requests via their zendesk website to continually fix/improve the game.
+ Radiant Missions - I can choose to take missions or I can choose to skip them. The radiant missions offered add to the gameplay and make it easier to create goals for myself in-game.
+Base-Building - You can create a base however you like from a gigantic tower to a tiny hovel. The developer could probably add even more options, but there is a lot there already to create the base of your dreams.
+Exploration - There are literally trillions of planets in this game. Each solar system seems to have at least one interesting planet with something I have not seen before.

The Could Be Improved:
+/- Multiplayer - Somehow adding a network connection with a friend or randoms causes the game to lag heavily sometimes. In the case of my friend, it would sometimes break whole aspects of their game - not allowing them to progress unless they completely left our gaming session and tried again on their own.
+/- Main Missions - They feel like they could be fleshed out just a bit more. There is a lot of interesting aspects about the gameplay and story that I would like to see improved on/added to. My favorite characters should not just stop talking to me because I finished their quest line.
+/- Enemies - The AI for this game is not very advanced, but I did not expect a whole lot with a procedurally-generated game. I would like to see more aggression and more health to make the AI a bit more challenging to deal with.
+/- Variety - The subreddit loves to constantly harp on this, but I actually agree with them. After a while, a lot of planets feel very similar with biodiversity and environment. It would be nice to see some more of the interesting planets as described in the storylines like blood oceans or giant gelatnous mega-fauna that absorb everything in their path. I got tired of seeing the same venus flytraps/bursting plants and your run of the mill predators. However, anomalous planets are incredibly interesting, and something that I always went out of my way to go see.

The Bad:
-Enemy Attacks - Certain enemies are able to attack through objects. This is incredibly annoying, but thankfully avoidable once you figure out which enemies do what.
-Exploits/Bugs/Glitches - This game is definitely not Bethesda-level of keeping the game a buggy mess, but it definitely needs improvement. Please remember to report the bugs to Hello Games directly on their zendesk website and they may actually fix issues (see Consistent Updates under The Pros). Making money (units) is trivial once you figure out how to cheese the economy, but thankfully the game still ramps up costs over your playtime to make it worthwhile to do different things.

Overall, I loved the game and will definitely come back for future updates.